Player Matchup

Izanami
Izanami
CayBrosInc
Izanami
Level 20
God Stats
2W - 0L
1,734 SR
Queue Stats
19W - 7L
1,666 Elo+
Party 3
Hera
Hera
Frogert909
Hera
Level 58
God Stats
1W - 0L
1,752 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
IndyJones
Amaterasu
Level 25
God Stats
4W - 2L
1,672 SR
Queue Stats
4W - 2L
1,569 Elo+
Party 2
Ares
Ares
MisterImproper
Ares
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,569 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Simp4Ackermanns
Tsukuyomi
Level 18
God Stats
2W - 0L
1,691 SR
Queue Stats
58W - 32L
1,632 Elo+
Party 3
Team Averages
Level 26
1,670 SR
1,587 Elo+

VS

Team Averages
Level 12
1,608 SR
1,552 Elo+
Tiamat
Tiamat
BreedingBread
Tiamat
Level 3
God Stats
1W - 1L
1,753 SR
Queue Stats
2W - 1L
1,837 Elo+
Solo
Jormungandr
Jormungandr
VuxM
Jormungandr
Level 7
God Stats
4W - 1L
1,893 SR
Queue Stats
4W - 5L
1,523 Elo+
Solo
Olorun
Olorun
bad_ASS_bozo72
Olorun
Level 16
God Stats
0W - 3L
1,218 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 1
Izanami
Izanami
m5305tallmom
Izanami
Level 17
God Stats
4W - 3L
1,612 SR
Queue Stats
6W - 5L
1,536 Elo+
Party 1
Athena
Athena
ruizkidz
Athena
Level 15
God Stats
7W - 11L
1,563 SR
Queue Stats
32W - 50L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CayBrosInc
Izanami
16
8 / 0 / 8
10,611
558
12,227
11,037
4,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
12 / 1 / 11
10,765
567
17,173
7,838
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
IndyJones
Amaterasu
15
2 / 1 / 5
9,605
506
8,505
11,705
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 1 / 14
9,293
489
7,885
13,160
11,633
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Simp4Ackermanns
Tsukuyomi
20
15 / 2 / 8
12,151
640
19,053
13,556
5,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 2
6,470
341
6,539
12,847
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
VuxM
Jormungandr
13
2 / 4 / 1
8,696
458
9,408
15,028
9,352
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 8 / 0
6,562
345
2,937
14,749
4,648
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
m5305tallmom
Izanami
11
1 / 8 / 2
7,453
392
6,051
15,254
4,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
ruizkidz
Athena
9
1 / 9 / 1
6,770
356
5,594
22,649
12,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
10
38
Kills
4
5
Deaths
38
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Izanami
CayBrosInc
Izanami
8
0
8
12
W
12
1
11
17.5
W
Amaterasu
IndyJones
Amaterasu
2
1
5
4.5
W
1
1
14
8
W
Tsukuyomi
Simp4Ackermanns
Tsukuyomi
15
2
8
9.5
L
Jormungandr
VuxM
Jormungandr
2
4
1
0.63
L
0
8
0
0
L
Izanami
m5305tallmom
Izanami
1
8
2
0.25
L
Athena
ruizkidz
Athena
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,843
Damage
30,529
57,296
Taken
80,527
35,738
Mitigated
36,697
22,122
Healing
16,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,539
574
126
1,235
12,847
5,497
4
4,038
8,506
29,570
0
W
Izanami
CayBrosInc
Izanami
12,227
8,306
0
5,347
11,037
4,376
4,308
3,263
7,622
0
105,445
W
17,173
3,366
0
1,777
7,838
2,709
1,188
2,848
4,868
55,049
0
W
Amaterasu
IndyJones
Amaterasu
8,505
3,440
0
3,565
11,705
11,361
2,826
6,950
4,680
0
51,481
W
7,885
812
657
2,401
13,160
11,633
908
7,258
5,608
10,985
0
W
Tsukuyomi
Simp4Ackermanns
Tsukuyomi
19,053
6,107
0
8,375
13,556
5,659
79
3,697
9,737
0
103,264
L
Jormungandr
VuxM
Jormungandr
9,408
2,265
0
2,670
15,028
9,352
18
573
14,429
41,163
0
L
2,937
1,674
764
3,765
14,749
4,648
418
5,540
8,789
22,970
0
L
Izanami
m5305tallmom
Izanami
6,051
3,761
228
2,646
15,254
4,750
689
5,310
9,826
0
51,609
L
Athena
ruizkidz
Athena
5,594
1,756
656
4,889
22,649
12,450
0
8,500
13,919
21,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,425
Gold Earned
35,951
547
Minions Killed
305
0
Camps Cleared
0
1,910,989
Distance Traveled
1,574,109
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,470
341
53
3
0
316,754
1
W
Izanami
10,611
558
177
9
0
330,201
2
W
Hera
10,765
567
99
5
0
433,857
1
W
Amaterasu
9,605
506
96
5
0
369,847
1
W
Ares
9,293
489
7
0
0
347,628
0
W
Tsukuyomi
12,151
640
168
9
0
429,456
1
L
Jormungandr
8,696
458
67
4
0
350,505
4
L
Olorun
6,562
345
50
3
0
277,857
1
L
Izanami
7,453
392
105
6
0
293,383
1
L
Athena
6,770
356
30
2
0
335,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role