Player Matchup

Tiamat
Tiamat
Gold IV
Deferential
Tiamat
Gold IV
Level 133
God Stats
1W - 5L
1,569 SR
Queue Stats
94W - 74L
1,355 MMR
Party 1
Horus
Horus
Gold IV
NeverAGg
Horus
Gold IV
Level 140
God Stats
5W - 5L
1,778 SR
Queue Stats
92W - 73L
1,343 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
freePalestine047
Cthulhu
Gold IV
Level 107
God Stats
1W - 1L
1,443 SR
Queue Stats
93W - 73L
1,355 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,597 SR
1,351 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,493 SR
1,129 MMR
Sun Wukong
Sun Wukong
Silver I
TheWonTonIsReal
Sun Wukong
Silver I
Level 109
God Stats
55W - 39L
1,604 SR
Queue Stats
387W - 431L
1,302 MMR
Solo
Persephone
Persephone
Silver II
VanityKym
Persephone
Silver II
Level 154
God Stats
3W - 12L
1,597 SR
Queue Stats
158W - 170L
1,004 MMR
Solo
Neith
Neith
Bronze I
Yonny9
Neith
Bronze I
Level 52
God Stats
4W - 14L
1,278 SR
Queue Stats
67W - 105L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
7 / 3 / 5
14,274
621
25,355
22,905
18,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
NeverAGg
Horus
17
1 / 1 / 10
12,605
548
16,414
24,902
28,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

17
4 / 2 / 7
13,396
582
17,977
21,060
21,677
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaSolArtioBacchusGilgamesh

VS

Bans
MedusaMorgan Le FayThothScyllaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheWonTonIsReal
Sun Wukong
16
3 / 4 / 2
12,671
551
21,411
36,848
33,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Persephone
VanityKym
Persephone
15
1 / 5 / 5
13,086
569
23,069
14,855
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Yonny9
Neith
16
2 / 3 / 4
12,840
558
14,220
16,603
6,959
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
12
Kills
6
6
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
7
3
5
3.17
W
Horus
NeverAGg
Horus
1
1
10
6
L
Sun Wukong
TheWonTonIsReal
Sun Wukong
3
4
2
1
L
Persephone
VanityKym
Persephone
1
5
5
0.7
L
Neith
Yonny9
Neith
2
3
4
1.33
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,746
Damage
58,700
68,867
Taken
68,306
68,827
Mitigated
45,637
26,300
Healing
29,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
25,355
2,398
1,580
4,148
22,905
18,195
1,220
6,286
15,761
75,853
0
W
Horus
NeverAGg
Horus
16,414
7,040
2,816
8,791
24,902
28,955
640
7,518
16,329
0
33,370
L
Sun Wukong
TheWonTonIsReal
Sun Wukong
21,411
3,633
659
17,434
36,848
33,358
0
21,546
14,047
0
55,763
L
Persephone
VanityKym
Persephone
23,069
1,577
0
3,226
14,855
5,320
29
10,154
4,377
56,799
0
L
Neith
Yonny9
Neith
14,220
5,838
746
7,708
16,603
6,959
207
12,280
4,047
250
44,182
W
17,977
744
3,247
5,718
21,060
21,677
692
8,770
11,233
58,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,275
Gold Earned
38,597
231
Minions Killed
243
8
Camps Cleared
9
1,246,016
Distance Traveled
1,145,315
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,274
621
113
5
3
422,711
0
W
Horus
12,605
548
37
2
3
424,050
5
L
Sun Wukong
12,671
551
87
4
3
415,391
1
L
Persephone
13,086
569
87
4
4
351,280
8
L
Neith
12,840
558
69
3
2
378,644
2
W
Cthulhu
13,396
582
81
4
2
399,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role