Player Matchup

Thor
Thor
JF3black88
Thor
Level 6
God Stats
1W - 1L
1,691 SR
Queue Stats
3W - 2L
1,782 Elo+
Solo
Terra
Terra
Shiro-D1no_8000
Terra
Level 23
God Stats
4W - 2L
1,740 SR
Queue Stats
38W - 39L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
armadu25
Baron Samedi
Level 4
God Stats
2W - 2L
1,285 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Hercules
Hercules
mr_b1son0
Hercules
Level 18
God Stats
1W - 1L
1,354 SR
Queue Stats
13W - 13L
1,549 Elo+
Solo
Sol
Sol
oldUser9316
Sol
Level 19
God Stats
0W - 4L
1,162 SR
Queue Stats
67W - 68L
1,411 Elo+
Solo
Team Averages
Level 14
1,446 SR
1,529 Elo+

VS

Team Averages
Level 17
1,533 SR
1,477 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Fedrinka1994
Awilix
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,629 Elo+
Solo
Kukulkan
Kukulkan
IIxx__GOD__xxII
Kukulkan
Level 28
God Stats
1W - 0L
1,278 SR
Queue Stats
10W - 13L
1,379 Elo+
Solo
Merlin
Merlin
Moth4157
Merlin
Level 16
God Stats
5W - 3L
1,945 SR
Queue Stats
39W - 34L
1,502 Elo+
Solo
Neith
Neith
loulou503108
Neith
Level 8
God Stats
4W - 4L
1,442 SR
Queue Stats
10W - 12L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
8,143
814
2,653
8,786
2,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 7 / 3
8,685
869
3,320
20,816
11,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
armadu25
Baron Samedi
14
0 / 8 / 2
8,509
851
6,688
17,164
6,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
mr_b1son0
Hercules
15
3 / 1 / 1
9,552
955
3,652
6,631
5,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 2 / 2
9,038
904
8,356
10,720
3,299
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

124

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
7 / 2 / 15
10,069
1,007
17,927
7,218
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
16
4 / 2 / 11
9,799
980
5,087
8,423
3,504
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
17
3 / 0 / 13
9,851
985
14,105
3,604
1,392
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Moth4157
Merlin
17
8 / 0 / 14
11,407
1,141
11,158
1,970
714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 0 / 16
10,040
1,004
7,383
5,430
2,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
94
4
Kills
25
25
Deaths
4
10
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
2
15
7.25
W
Awilix
4
2
11
4.75
W
Kukulkan
3
0
13
9.5
L
0
7
2
0.14
W
Merlin
Moth4157
Merlin
8
0
14
15
L
0
7
3
0.21
L
Baron Samedi
armadu25
Baron Samedi
0
8
2
0.13
W
3
0
16
11
L
Hercules
mr_b1son0
Hercules
3
1
1
3.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,669
Damage
55,660
64,117
Taken
26,645
29,544
Mitigated
10,296
11,266
Healing
2,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
17,927
7,910
75
664
7,218
2,612
0
5,434
1,784
26,718
0
W
Awilix
5,087
842
0
0
8,423
3,504
0
5,986
2,437
0
10,937
W
Kukulkan
14,105
2,006
0
435
3,604
1,392
0
2,673
931
38,281
0
L
2,653
582
0
0
8,786
2,845
0
5,503
3,107
0
11,979
W
Merlin
Moth4157
Merlin
11,158
698
158
783
1,970
714
0
1,317
653
37,711
0
L
3,320
1,396
870
3,789
20,816
11,608
0
13,942
6,496
25,162
0
L
Baron Samedi
armadu25
Baron Samedi
6,688
426
878
2,232
17,164
6,692
0
13,569
3,321
25,119
0
W
7,383
4,006
0
737
5,430
2,074
0
3,329
2,101
0
23,999
L
Hercules
mr_b1son0
Hercules
3,652
394
0
1,747
6,631
5,100
0
2,637
3,830
5,627
12,127
L
8,356
2,383
201
1,549
10,720
3,299
0
6,449
4,173
38,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,927
Gold Earned
51,166
193
Minions Killed
199
2
Camps Cleared
10
813,224
Distance Traveled
962,491
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,069
1,007
27
3
1
186,133
2
W
Awilix
9,799
980
15
2
1
200,704
0
W
Kukulkan
9,851
985
56
6
7
197,549
1
L
Thor
8,143
814
16
2
0
103,068
1
W
Merlin
11,407
1,141
63
6
1
198,040
1
L
Terra
8,685
869
40
4
0
167,722
0
L
Baron Samedi
8,509
851
45
5
1
159,563
4
W
Neith
10,040
1,004
38
4
0
180,065
0
L
Hercules
9,552
955
31
3
0
211,057
0
L
Sol
9,038
904
61
6
1
171,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role