Player Matchup

Charybdis
Charybdis
Billabong350
Charybdis
Level 35
God Stats
2W - 6L
1,185 SR
Queue Stats
33W - 112L
1,138 Elo+
Party 2
Kali
Kali
JediJosh6669
Kali
Level 28
God Stats
6W - 8L
1,590 SR
Queue Stats
21W - 41L
1,286 Elo+
Solo
Jormungandr
Jormungandr
Mephiston350
Jormungandr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 189L
1,395 Elo+
Party 2
Team Averages
Level 43
1,425 SR
1,273 Elo+

VS

Team Averages
Level 86
1,482 SR
1,308 Elo+
Kuzenbo
Kuzenbo
Gonzikiller12
Kuzenbo
Level 114
God Stats
1W - 1L
1,526 SR
Queue Stats
14W - 10L
1,456 Elo+
Party 1
Agni
Agni
MYMpelon005
Agni
Level 108
God Stats
1W - 0L
1,420 SR
Queue Stats
6W - 4L
1,456 Elo+
Party 1
Thor
Thor
Zippzs
Thor
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 22L
1,011 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Billabong350
Charybdis
12
0 / 7 / 7
9,517
560
6,943
13,693
10,598
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 9 / 2
11,695
688
15,512
19,521
7,263
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Mephiston350
Jormungandr
14
4 / 3 / 5
10,763
633
11,256
25,751
20,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
5 / 3 / 12
12,199
718
14,018
19,977
32,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
13 / 1 / 5
13,027
766
30,790
14,193
7,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Zippzs
Thor
13
1 / 6 / 10
10,393
611
4,147
12,215
5,095
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
19
19
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Billabong350
Charybdis
0
7
7
0.5
W
Kuzenbo
5
3
12
3.67
L
6
9
2
0.78
W
13
1
5
15.5
L
Jormungandr
Mephiston350
Jormungandr
4
3
5
2.17
W
Thor
Zippzs
Thor
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,711
Damage
48,955
58,965
Taken
46,385
38,735
Mitigated
45,334
5,731
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Billabong350
Charybdis
6,943
3,072
267
304
13,693
10,598
0
11,505
1,946
0
20,097
W
Kuzenbo
14,018
3,637
320
5,204
19,977
32,940
161
4,320
15,657
43,094
0
L
15,512
8,667
0
4,204
19,521
7,263
0
13,862
4,982
0
32,512
W
30,790
3,533
927
6,707
14,193
7,299
1,062
3,994
10,199
85,795
0
L
Jormungandr
Mephiston350
Jormungandr
11,256
2,227
0
956
25,751
20,874
8
18,133
6,889
28,108
0
W
Thor
Zippzs
Thor
4,147
1,860
586
951
12,215
5,095
1,899
3,899
8,316
0
17,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,975
Gold Earned
35,619
112
Minions Killed
189
2
Camps Cleared
11
820,904
Distance Traveled
894,021
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,517
560
33
2
0
262,147
0
W
Kuzenbo
12,199
718
50
3
3
326,310
2
L
Kali
11,695
688
45
3
2
259,302
4
W
Agni
13,027
766
115
7
6
296,506
4
L
Jormungandr
10,763
633
34
2
0
299,455
1
W
Thor
10,393
611
24
1
2
271,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role