Player Matchup

Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Purgador
Sobek
Level 141
God Stats
9W - 4L
1,805 SR
Queue Stats
655W - 852L
1,377 Elo+
Solo
Izanami
Izanami
TEEJCK
Izanami
Level 58
God Stats
10W - 14L
1,460 SR
Queue Stats
162W - 197L
1,380 Elo+
Solo
Ymir
Ymir
pop2dadome
Ymir
Level 89
God Stats
289W - 332L
1,392 SR
Queue Stats
328W - 378L
1,300 Elo+
Solo
Bastet
Bastet
ulmo_88
Bastet
Level 70
God Stats
10W - 12L
1,647 SR
Queue Stats
68W - 70L
1,397 Elo+
Solo
Team Averages
Level 80
1,551 SR
1,409 Elo+

VS

Team Averages
Level 50
1,374 SR
1,318 Elo+
Cabrakan
Cabrakan
AfR00GaB00
Cabrakan
Level 47
God Stats
3W - 5L
1,298 SR
Queue Stats
86W - 123L
1,301 Elo+
Solo
Cu Chulainn
Cu Chulainn
IjTheGoat
Cu Chulainn
Level 45
God Stats
3W - 4L
1,374 SR
Queue Stats
60W - 72L
1,355 Elo+
Party 2
Nox
Nox
Miblanck
Nox
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 60L
1,341 Elo+
Solo
Chiron
Chiron
Tru Airr
Chiron
Level 38
God Stats
62W - 84L
1,455 SR
Queue Stats
98W - 150L
1,301 Elo+
Party 2
Loki
Loki
YamiBakaXD
Loki
Level 59
God Stats
8W - 21L
1,244 SR
Queue Stats
37W - 73L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 3 / 1
7,953
497
3,882
7,829
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
 
Merlin
13
4 / 3 / 1
7,953
497
3,882
7,829
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Purgador
Sobek
12
2 / 0 / 8
8,238
515
3,872
12,917
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
TEEJCK
Izanami
13
6 / 3 / 5
8,425
527
8,664
8,734
3,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 0
6,554
410
2,482
6,199
2,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
ulmo_88
Bastet
13
3 / 5 / 7
7,936
496
8,458
10,766
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AfR00GaB00
Cabrakan
9
0 / 6 / 1
6,555
410
1,542
12,243
9,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
IjTheGoat
Cu Chulainn
16
4 / 1 / 1
9,229
577
7,788
9,624
8,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 1 / 3
7,559
472
3,071
7,388
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Tru Airr
Chiron
10
1 / 4 / 1
6,453
403
3,715
8,736
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 4 / 0
9,072
567
8,439
8,257
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
13
17
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
3
1
1.5
L
Merlin
 
Merlin
4
3
1
1.5
W
Cabrakan
AfR00GaB00
Cabrakan
0
6
1
0.08
W
Cu Chulainn
IjTheGoat
Cu Chulainn
4
1
1
4.5
W
0
1
3
1.5
L
Sobek
Purgador
Sobek
2
0
8
6
L
Izanami
TEEJCK
Izanami
6
3
5
2.83
W
Chiron
Tru Airr
Chiron
1
4
1
0.38
W
8
4
0
2
L
1
3
0
0.33
L
Bastet
ulmo_88
Bastet
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,240
Damage
24,555
54,274
Taken
46,248
29,297
Mitigated
25,378
15,301
Healing
10,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,882
96
0
2,096
7,829
2,824
371
1,548
6,048
30,773
0
L
Merlin
 
Merlin
3,882
96
0
2,096
7,829
2,824
371
1,548
6,048
30,773
0
W
Cabrakan
AfR00GaB00
Cabrakan
1,542
373
0
1,139
12,243
9,979
622
1,259
10,944
17,179
0
W
Cu Chulainn
IjTheGoat
Cu Chulainn
7,788
1,249
0
1,950
9,624
8,710
1,235
4,133
5,418
0
52,297
W
3,071
110
0
1,782
7,388
2,439
288
2,924
4,184
38,382
0
L
Sobek
Purgador
Sobek
3,872
490
170
6,327
12,917
14,162
1,132
1,221
11,250
30,975
0
L
Izanami
TEEJCK
Izanami
8,664
5,743
0
739
8,734
3,187
1,779
648
8,076
0
47,519
W
Chiron
Tru Airr
Chiron
3,715
1,623
379
2,482
8,736
2,066
0
709
7,996
0
29,571
W
8,439
2,319
0
2,408
8,257
2,184
656
762
7,439
0
45,079
L
2,482
837
0
1,495
6,199
2,461
0
0
5,818
21,855
0
L
Bastet
ulmo_88
Bastet
8,458
1,968
0
2,378
10,766
3,839
1,794
902
9,779
0
35,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,059
Gold Earned
38,868
360
Minions Killed
339
0
Camps Cleared
0
1,597,408
Distance Traveled
1,356,293
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,953
497
56
4
0
261,955
3
L
Merlin
7,953
497
56
4
0
261,955
3
W
Cabrakan
6,555
410
28
2
0
291,478
0
W
Cu Chulainn
9,229
577
113
7
0
259,627
3
W
Nox
7,559
472
75
5
0
310,130
7
L
Sobek
8,238
515
58
4
0
322,492
6
L
Izanami
8,425
527
84
5
0
283,465
1
W
Chiron
6,453
403
46
3
0
208,004
0
W
Loki
9,072
567
77
5
0
287,054
0
L
Ymir
6,554
410
47
3
0
111,682
4
L
Bastet
7,936
496
59
4
0
355,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role