Player Matchup

Pele
Pele
FaZe killer2944
Pele
Level 102
God Stats
1W - 1L
1,811 SR
Queue Stats
109W - 142L
1,354 Elo+
Party 1
Ymir
Ymir
Necromancer8008
Ymir
Level 107
God Stats
6W - 11L
1,392 SR
Queue Stats
361W - 418L
1,388 Elo+
Party 3
Bastet
Bastet
PetalVale
Bastet
Level 101
God Stats
10W - 9L
1,709 SR
Queue Stats
198W - 191L
1,617 Elo+
Solo
Janus
Janus
Rockerpower
Janus
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,380 Elo+
Party 1
Skadi
Skadi
TheScytheSlayer4
Skadi
Level 86
God Stats
3W - 3L
1,533 SR
Queue Stats
295W - 359L
1,392 Elo+
Party 3
Team Averages
Level 98
1,589 SR
1,426 Elo+

VS

Team Averages
Level 102
1,397 SR
1,414 Elo+
Gilgamesh
Gilgamesh
AzulSpirit
Gilgamesh
Level 128
God Stats
7W - 1L
1,641 SR
Queue Stats
621W - 577L
1,571 Elo+
Solo
Freya
Freya
Dark_Alabaster
Freya
Level 104
God Stats
16W - 15L
1,406 SR
Queue Stats
303W - 360L
1,334 Elo+
Party 2
Sol
Sol
Karma_BM
Sol
Level 102
God Stats
28W - 37L
1,353 SR
Queue Stats
178W - 243L
1,365 Elo+
Party 2
Fenrir
Fenrir
MrTony1314
Fenrir
Level 71
God Stats
27W - 30L
1,408 SR
Queue Stats
281W - 290L
1,412 Elo+
Solo
Odin
Odin
PaintEater420
Odin
Level 103
God Stats
6W - 3L
1,178 SR
Queue Stats
161W - 196L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 3
10,065
503
7,831
13,640
4,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 3
8,814
441
7,738
20,098
15,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
PetalVale
Bastet
17
8 / 3 / 2
10,859
543
13,038
15,746
6,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 7 / 1
8,780
439
8,026
11,706
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 8 / 5
7,909
395
10,328
17,601
5,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AzulSpirit
Gilgamesh
19
9 / 3 / 1
11,910
596
14,781
17,400
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
7 / 3 / 4
11,255
563
13,509
12,255
4,041
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 3 / 8
9,884
494
13,057
12,311
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
MrTony1314
Fenrir
18
9 / 2 / 6
11,444
572
10,282
13,588
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 4 / 11
9,117
456
11,523
17,106
12,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
14
Kills
32
32
Deaths
15
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AzulSpirit
Gilgamesh
9
3
1
3.17
W
7
3
4
3
L
1
8
3
0.31
W
4
3
8
2.67
W
Fenrir
MrTony1314
Fenrir
9
2
6
6
L
2
6
3
0.58
W
3
4
11
2.13
L
Bastet
PetalVale
Bastet
8
3
2
3
L
3
7
1
0.5
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,961
Damage
63,152
78,791
Taken
72,660
35,975
Mitigated
35,917
24,121
Healing
23,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AzulSpirit
Gilgamesh
14,781
5,951
0
4,778
17,400
9,357
264
1,243
16,057
0
84,817
W
13,509
4,506
0
4,399
12,255
4,041
1,350
2,932
9,083
77,993
0
L
7,831
1,747
0
3,455
13,640
4,792
944
1,232
12,408
0
49,886
W
13,057
3,166
778
5,410
12,311
4,209
2,346
4,984
7,279
62,851
4,303
W
Fenrir
MrTony1314
Fenrir
10,282
2,873
0
5,621
13,588
5,322
0
2,009
11,433
0
70,891
L
7,738
1,311
1,070
5,573
20,098
15,950
161
8,204
11,188
33,417
0
W
11,523
1,389
726
2,238
17,106
12,988
0
4,020
13,044
0
32,624
L
Bastet
PetalVale
Bastet
13,038
2,921
0
7,839
15,746
6,210
34
3,914
11,799
0
65,808
L
8,026
152
216
675
11,706
3,644
216
5,276
6,430
49,400
0
L
10,328
3,661
934
4,359
17,601
5,379
985
7,372
9,849
0
52,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,427
Gold Earned
53,610
431
Minions Killed
515
0
Camps Cleared
0
1,669,851
Distance Traveled
1,797,712
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,910
596
136
7
0
360,643
7
W
Freya
11,255
563
104
5
0
369,521
1
L
Pele
10,065
503
90
5
0
347,023
6
W
Sol
9,884
494
125
6
0
325,814
8
W
Fenrir
11,444
572
106
5
0
374,286
4
L
Ymir
8,814
441
43
2
0
322,910
0
W
Odin
9,117
456
44
2
0
367,448
1
L
Bastet
10,859
543
103
5
0
370,302
2
L
Janus
8,780
439
104
5
0
311,730
1
L
Skadi
7,909
395
91
5
0
317,886
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role