Player Matchup

Cu Chulainn
Cu Chulainn
Gold V
DudeDoesSmite
Cu Chulainn
Gold V
Level 122
God Stats
0W - 2L
1,418 SR
Queue Stats
93W - 100L
1,305 MMR
Party 4
Jing Wei
Jing Wei
Silver II
McKinzie
Jing Wei
Silver II
Level 100
God Stats
0W - 1L
1,219 SR
Queue Stats
90W - 99L
1,151 MMR
Party 2
Agni
Agni
Gold V
TheRealBabyJesus
Agni
Gold V
Level 146
God Stats
12W - 8L
1,574 SR
Queue Stats
452W - 459L
1,267 MMR
Solo
Susano
Susano
Gold V
TorrinoMcQueen
Susano
Gold V
Level 115
God Stats
2W - 4L
1,424 SR
Queue Stats
93W - 100L
1,305 MMR
Party 4
Kumbhakarna
Kumbhakarna
Silver III
kirful
Kumbhakarna
Silver III
Level 129
God Stats
0W - 3L
1,370 SR
Queue Stats
70W - 69L
1,358 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,401 SR
1,277 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,511 SR
1,403 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
 
Sol
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Silver V
 
Hel
Silver V
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hel
Hel
Silver V
 
Hel
Silver V
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Gold V
Sarmitar
Fenrir
Gold V
Level 70
God Stats
9W - 11L
1,451 SR
Queue Stats
93W - 101L
1,286 MMR
Solo
Neith
Neith
Silver I
WarSty1e
Neith
Silver I
Level 144
God Stats
22W - 22L
1,582 SR
Queue Stats
246W - 259L
1,247 MMR
Solo
Sylvanus
Sylvanus
Gold V
Zantako
Sylvanus
Gold V
Level 142
God Stats
2W - 1L
1,547 SR
Queue Stats
84W - 87L
1,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DudeDoesSmite
Cu Chulainn
10
1 / 3 / 1
5,328
533
1,791
5,472
3,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
McKinzie
Jing Wei
6
0 / 4 / 0
4,229
423
1,484
4,770
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 1
5,597
560
4,113
6,193
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 5 / 3
6,106
611
4,535
7,558
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
kirful
Kumbhakarna
7
1 / 2 / 0
4,809
481
2,564
8,107
3,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaIzanamiArtemisGeb

VS

Bans
Morgan Le FayAchillesAo KuangGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 2 / 1
6,851
685
4,023
4,959
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
 
Sol
12
5 / 2 / 1
6,851
685
4,023
4,959
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hel
 
Hel
9
2 / 1 / 2
5,798
580
2,532
7,643
2,230
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hel
 
Hel
9
2 / 1 / 2
5,798
580
2,532
7,643
2,230
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Sarmitar
Fenrir
11
6 / 2 / 5
6,785
679
6,540
7,719
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
WarSty1e
Neith
11
5 / 0 / 3
6,429
643
3,713
3,612
1,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Zantako
Sylvanus
9
1 / 1 / 6
5,500
550
5,643
5,256
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
26
19
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
1
2.75
W
Sol
 
Sol
5
2
1
2.75
W
Hel
 
Hel
2
1
2
3
W
Hel
 
Hel
2
1
2
3
L
Cu Chulainn
DudeDoesSmite
Cu Chulainn
1
3
1
0.5
L
Jing Wei
McKinzie
Jing Wei
0
4
0
0
W
Fenrir
Sarmitar
Fenrir
6
2
5
4.25
L
1
5
1
0.3
L
3
5
3
0.9
W
Neith
WarSty1e
Neith
5
0
3
6.5
W
Sylvanus
Zantako
Sylvanus
1
1
6
4
L
Kumbhakarna
kirful
Kumbhakarna
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,487
Damage
29,006
32,100
Taken
41,791
12,050
Mitigated
15,691
5,690
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,023
1,570
0
2,212
4,959
1,605
519
196
4,763
35,442
4,646
W
Sol
 
Sol
4,023
1,570
0
2,212
4,959
1,605
519
196
4,763
35,442
4,646
W
Hel
 
Hel
2,532
0
332
3,556
7,643
2,230
0
2,814
4,829
21,856
0
W
Hel
 
Hel
2,532
0
332
3,556
7,643
2,230
0
2,814
4,829
21,856
0
L
Cu Chulainn
DudeDoesSmite
Cu Chulainn
1,791
516
0
483
5,472
3,466
93
2,378
3,094
0
17,866
L
Jing Wei
McKinzie
Jing Wei
1,484
1,176
0
750
4,770
1,027
72
1,158
3,612
0
16,381
W
Fenrir
Sarmitar
Fenrir
6,540
1,631
0
2,853
7,719
2,732
98
1,321
6,398
0
28,992
L
4,113
396
0
730
6,193
1,611
0
1,753
4,440
36,147
0
L
4,535
718
0
1,901
7,558
1,970
0
2,167
5,391
0
22,484
W
Neith
WarSty1e
Neith
3,713
1,695
0
1,455
3,612
1,330
682
963
2,649
0
35,404
W
Sylvanus
Zantako
Sylvanus
5,643
1,776
539
2,442
5,256
3,959
90
1,540
3,716
20,906
5,934
L
Kumbhakarna
kirful
Kumbhakarna
2,564
381
0
1,826
8,107
3,976
0
3,454
4,653
11,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,069
Gold Earned
44,012
222
Minions Killed
431
0
Camps Cleared
0
920,815
Distance Traveled
1,389,031
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,851
685
81
8
0
183,808
0
W
Sol
6,851
685
81
8
0
183,808
0
W
Hel
5,798
580
55
6
0
217,518
3
W
Hel
5,798
580
55
6
0
217,518
3
L
Cu Chulainn
5,328
533
43
4
0
174,679
4
L
Jing Wei
4,229
423
42
4
0
151,549
1
W
Fenrir
6,785
679
54
5
0
220,178
0
L
Agni
5,597
560
72
7
0
186,341
4
L
Susano
6,106
611
45
5
0
195,424
1
W
Neith
6,429
643
56
6
0
186,570
3
W
Sylvanus
5,500
550
49
5
0
179,631
3
L
Kumbhakarna
4,809
481
20
2
0
212,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role