Player Matchup

Ganesha
Ganesha
Catmen_gm
Ganesha
Level 19
God Stats
24W - 11L
1,760 SR
Queue Stats
54W - 51L
1,489 Elo+
Solo
Chang'e
Chang'e
Jooryu
Chang'e
Level 106
God Stats
6W - 3L
1,666 SR
Queue Stats
61W - 48L
1,530 Elo+
Party 1
Neith
Neith
ShinNanaya22
Neith
Level 28
God Stats
5W - 5L
1,521 SR
Queue Stats
32W - 28L
1,512 Elo+
Party 1
Amaterasu
Amaterasu
UNDAUNTED4825
Amaterasu
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,479 Elo+
Party 1
Loki
Loki
zDJz_zHellFiendz
Loki
Level 13
God Stats
1W - 0L
1,805 SR
Queue Stats
4W - 2L
1,526 Elo+
Solo
Team Averages
Level 35
1,651 SR
1,507 Elo+

VS

Team Averages
Level 19
1,493 SR
1,523 Elo+
Thor
Thor
BLUEwildcat1
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 115L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Chazzoothegod
Morgan Le Fay
Level 13
God Stats
16W - 8L
1,638 SR
Queue Stats
17W - 8L
1,655 Elo+
Solo
Sun Wukong
Sun Wukong
NikoBlacky
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Scylla
Scylla
coleofduty
Scylla
Level 11
God Stats
0W - 1L
1,329 SR
Queue Stats
3W - 4L
1,373 Elo+
Solo
Hercules
Hercules
visceralsith38
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Catmen_gm
Ganesha
20
0 / 0 / 27
14,474
1,113
15,917
10,889
15,065
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
Jooryu
Chang'e
19
3 / 1 / 18
12,120
932
11,052
11,644
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 0 / 15
12,301
946
9,431
1,588
998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
UNDAUNTED4825
Amaterasu
19
10 / 0 / 17
13,211
1,016
18,863
13,634
12,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
16 / 1 / 10
14,509
1,116
28,970
9,413
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

238

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 13 / 0
10,194
784
2,750
22,988
21,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Chazzoothegod
Morgan Le Fay
17
1 / 4 / 0
10,789
830
11,536
11,938
5,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
NikoBlacky
Sun Wukong
17
1 / 5 / 1
11,255
866
14,541
23,355
26,490
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
coleofduty
Scylla
17
0 / 7 / 2
11,010
847
7,591
14,337
3,927
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
17
0 / 5 / 1
10,840
834
5,007
20,838
12,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
6
33
Kills
2
2
Deaths
34
87
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
13
0
0
W
Ganesha
Catmen_gm
Ganesha
0
0
27
13.5
L
Morgan Le Fay
Chazzoothegod
Morgan Le Fay
1
4
0
0.25
W
Chang'e
Jooryu
Chang'e
3
1
18
12
L
Sun Wukong
NikoBlacky
Sun Wukong
1
5
1
0.3
W
4
0
15
11.5
W
Amaterasu
UNDAUNTED4825
Amaterasu
10
0
17
18.5
L
Scylla
coleofduty
Scylla
0
7
2
0.14
L
Hercules
0
5
1
0.1
W
16
1
10
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,233
Damage
41,425
47,168
Taken
93,456
41,380
Mitigated
69,378
14,853
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,750
1,180
0
0
22,988
21,230
0
6,013
15,388
0
10,265
W
Ganesha
Catmen_gm
Ganesha
15,917
419
0
2,455
10,889
15,065
0
5,471
5,418
57,739
0
L
Morgan Le Fay
Chazzoothegod
Morgan Le Fay
11,536
673
0
309
11,938
5,057
0
1,446
10,492
29,877
0
W
Chang'e
Jooryu
Chang'e
11,052
2,547
4,033
5,657
11,644
7,468
0
6,826
4,818
34,296
0
L
Sun Wukong
NikoBlacky
Sun Wukong
14,541
1,111
696
2,070
23,355
26,490
0
9,357
13,998
11,866
32,685
W
9,431
3,771
0
516
1,588
998
0
316
1,272
0
28,195
W
Amaterasu
UNDAUNTED4825
Amaterasu
18,863
5,270
0
1,953
13,634
12,483
0
7,097
6,537
4,856
20,221
L
Scylla
coleofduty
Scylla
7,591
939
0
159
14,337
3,927
0
5,031
9,306
46,281
0
L
Hercules
5,007
1,451
0
3,899
20,838
12,674
0
8,044
12,794
77
20,888
W
28,970
12,659
0
239
9,413
5,366
0
4,610
4,803
0
54,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,615
Gold Earned
54,088
282
Minions Killed
239
12
Camps Cleared
5
1,270,289
Distance Traveled
1,091,606
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,194
784
10
1
0
174,158
0
W
Ganesha
14,474
1,113
4
0
0
275,729
1
L
Morgan Le Fay
10,789
830
41
3
0
223,742
1
W
Chang'e
12,120
932
91
7
2
200,471
0
L
Sun Wukong
11,255
866
60
5
2
242,783
2
W
Neith
12,301
946
88
7
1
238,573
0
W
Amaterasu
13,211
1,016
20
2
0
300,461
0
L
Scylla
11,010
847
86
7
0
201,481
0
L
Hercules
10,840
834
42
3
3
249,442
0
W
Loki
14,509
1,116
79
6
9
255,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role