Player Matchup

Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Cesar092002
Hun Batz
Level 25
God Stats
9W - 10L
1,557 SR
Queue Stats
70W - 77L
1,363 Elo+
Party 1
Cerberus
Cerberus
ElTuetue204
Cerberus
Level 76
God Stats
1W - 1L
1,587 SR
Queue Stats
74W - 87L
1,363 Elo+
Party 1
Chang'e
Chang'e
MasterKiller_28
Chang'e
Level 29
God Stats
3W - 7L
1,761 SR
Queue Stats
149W - 171L
1,397 Elo+
Party 3
Ra
Ra
SIDEYKO
Ra
Level 71
God Stats
4W - 5L
1,271 SR
Queue Stats
349W - 429L
1,338 Elo+
Party 3
Team Averages
Level 54
1,535 SR
1,392 Elo+

VS

Team Averages
Level 72
1,466 SR
1,363 Elo+
Scylla
Scylla
Aiizsa
Scylla
Level 24
God Stats
0W - 2L
1,535 SR
Queue Stats
18W - 35L
1,193 Elo+
Party 4
Geb
Geb
Dis Prodigy
Geb
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,500 Elo+
Party 2
Cerberus
Cerberus
Firenos
Cerberus
Level 146
God Stats
6W - 11L
1,608 SR
Queue Stats
79W - 89L
1,446 Elo+
Party 2
Anhur
Anhur
Tricaq
Anhur
Level 42
God Stats
4W - 7L
1,418 SR
Queue Stats
144W - 183L
1,252 Elo+
Party 4
Thanatos
Thanatos
xGOGx Prodigyy
Thanatos
Level 104
God Stats
4W - 3L
1,269 SR
Queue Stats
24W - 31L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
13 / 2 / 4
9,773
543
16,039
8,701
2,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Hun Batz
Cesar092002
Hun Batz
13
3 / 3 / 6
8,427
468
6,919
9,823
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
ElTuetue204
Cerberus
13
2 / 0 / 13
8,897
494
5,082
13,482
12,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 2 / 10
8,136
452
5,820
9,096
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 6 / 11
10,025
557
9,655
11,907
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aiizsa
Scylla
10
0 / 3 / 4
6,990
388
2,727
5,484
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 4 / 3
6,877
382
6,628
13,871
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Firenos
Cerberus
14
6 / 3 / 2
8,854
492
13,093
13,219
12,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Tricaq
Anhur
11
1 / 9 / 5
7,045
391
5,443
13,653
3,488
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
15
5 / 8 / 3
8,975
499
8,648
15,735
5,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
30
26
Kills
13
13
Deaths
27
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
2
4
7.5
L
Scylla
Aiizsa
Scylla
0
3
4
0.67
W
Hun Batz
Cesar092002
Hun Batz
3
3
6
2
L
1
4
3
0.63
W
Cerberus
ElTuetue204
Cerberus
2
0
13
8.5
L
Cerberus
Firenos
Cerberus
6
3
2
2.33
W
1
2
10
3
W
7
6
11
2.08
L
Anhur
Tricaq
Anhur
1
9
5
0.39
L
Thanatos
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,515
Damage
36,539
53,009
Taken
61,962
24,069
Mitigated
34,834
14,085
Healing
12,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,039
8,546
0
1,082
8,701
2,572
2,894
3,268
5,349
0
56,413
L
Scylla
Aiizsa
Scylla
2,727
856
0
0
5,484
1,347
941
2,372
3,112
17,380
0
W
Hun Batz
Cesar092002
Hun Batz
6,919
2,106
0
3,476
9,823
3,242
0
1,740
7,998
0
41,529
L
6,628
1,041
0
611
13,871
11,774
0
2,452
11,419
19,515
0
W
Cerberus
ElTuetue204
Cerberus
5,082
712
0
3,047
13,482
12,785
261
5,530
7,642
18,064
0
L
Cerberus
Firenos
Cerberus
13,093
420
0
3,694
13,219
12,703
30
6,237
6,982
48,440
0
W
5,820
903
839
2,838
9,096
1,960
1,033
4,199
4,531
34,061
0
W
9,655
1,576
854
1,949
11,907
3,510
357
6,653
4,811
51,521
0
L
Anhur
Tricaq
Anhur
5,443
2,804
0
2,475
13,653
3,488
0
5,690
7,963
0
30,519
L
Thanatos
8,648
2,786
0
6,204
15,735
5,522
0
3,806
11,929
0
55,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,258
Gold Earned
38,741
338
Minions Killed
305
0
Camps Cleared
0
1,692,875
Distance Traveled
1,370,268
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,773
543
82
5
0
342,520
4
L
Scylla
6,990
388
37
2
0
185,372
4
W
Hun Batz
8,427
468
63
4
0
341,529
0
L
Geb
6,877
382
13
1
0
293,430
0
W
Cerberus
8,897
494
40
2
0
350,358
4
L
Cerberus
8,854
492
122
7
0
309,821
0
W
Chang'e
8,136
452
69
4
0
335,519
0
W
Ra
10,025
557
84
5
0
322,949
1
L
Anhur
7,045
391
47
3
0
297,925
1
L
Thanatos
8,975
499
86
5
0
283,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role