Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Gardvik
Scylla
Gold III
Level 149
God Stats
4W - 4L
1,713 SR
Queue Stats
39W - 38L
1,661 MMR
Solo
Thanatos
Thanatos
Silver I
TCroonen
Thanatos
Silver I
Level 159
God Stats
3W - 1L
1,418 SR
Queue Stats
35W - 26L
1,587 MMR
Solo
Jormungandr
Jormungandr
Gold II
Tikiwikilv
Jormungandr
Gold II
Level 148
God Stats
9W - 8L
1,603 SR
Queue Stats
52W - 53L
1,555 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
jloderbi
Kuzenbo
Gold IV
Level 128
God Stats
4W - 5L
1,464 SR
Queue Stats
10W - 17L
1,571 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,540 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,598 SR
1,591 MMR
Ravana
Ravana
Gold II
ApplesTheHero
Ravana
Gold II
Level 142
God Stats
26W - 23L
1,578 SR
Queue Stats
183W - 180L
1,561 MMR
Solo
Sol
Sol
Platinum V
Armaggedon99
Sol
Platinum V
Level 149
God Stats
3W - 7L
1,568 SR
Queue Stats
439W - 453L
1,675 MMR
Solo
Hercules
Hercules
Silver II
NeXxT98
Hercules
Silver II
Level 126
God Stats
0W - 2L
1,720 SR
Queue Stats
7W - 10L
1,553 MMR
Solo
Anhur
Anhur
Gold V
RogueSimulant
Anhur
Gold V
Level 160
God Stats
5W - 2L
1,552 SR
Queue Stats
13W - 12L
1,617 MMR
Party 1
Ganesha
Ganesha
Silver I
igottagetbubba
Ganesha
Silver I
Level 155
God Stats
5W - 4L
1,572 SR
Queue Stats
6W - 11L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 0 / 2
7,501
625
3,833
6,097
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Gardvik
Scylla
12
2 / 0 / 4
7,194
600
6,340
4,534
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
TCroonen
Thanatos
13
10 / 2 / 4
8,087
674
5,882
6,795
2,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Tikiwikilv
Jormungandr
12
1 / 1 / 4
7,382
615
7,777
7,988
6,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
jloderbi
Kuzenbo
10
1 / 0 / 8
6,310
526
5,023
7,672
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ApolloCliodhnaArtioGeb

VS

Bans
LokiAthenaArachneMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,699
558
3,297
5,328
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

11
1 / 5 / 0
6,394
533
3,201
7,542
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
NeXxT98
Hercules
10
1 / 3 / 0
6,013
501
4,872
10,369
6,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 0
6,287
524
3,716
7,967
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
5,622
469
3,278
10,535
6,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
3
3
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
2
3
L
1
3
2
0.67
L
1
5
0
0.2
W
Scylla
Gardvik
Scylla
2
0
4
4
L
Hercules
NeXxT98
Hercules
1
3
0
0.33
L
0
2
0
0
W
Thanatos
TCroonen
Thanatos
10
2
4
6
W
Jormungandr
Tikiwikilv
Jormungandr
1
1
4
3
L
0
3
1
0.17
W
Kuzenbo
jloderbi
Kuzenbo
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,855
Damage
18,364
33,086
Taken
41,741
17,977
Mitigated
18,765
16,799
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,833
2,248
0
2,044
6,097
1,116
0
1,048
5,049
0
60,757
L
3,297
462
0
1,298
5,328
1,958
0
2,792
2,385
0
42,149
L
3,201
1,153
0
1,240
7,542
2,198
952
3,175
4,119
39,238
3,881
W
Scylla
Gardvik
Scylla
6,340
983
0
1,842
4,534
1,331
0
1,497
2,998
43,599
0
L
Hercules
NeXxT98
Hercules
4,872
2,505
0
3,974
10,369
6,283
0
6,531
3,633
0
29,969
L
3,716
1,315
0
2,687
7,967
2,138
0
850
7,117
0
48,812
W
Thanatos
TCroonen
Thanatos
5,882
1,995
0
7,610
6,795
2,516
0
1,411
5,384
0
45,774
W
Jormungandr
Tikiwikilv
Jormungandr
7,777
3,038
0
2,175
7,988
6,355
0
344
7,225
45,028
0
L
3,278
230
226
1,658
10,535
6,188
0
5,090
5,347
12,453
0
W
Kuzenbo
jloderbi
Kuzenbo
5,023
1,586
429
2,699
7,672
6,659
110
1,893
5,745
13,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,474
Gold Earned
31,015
417
Minions Killed
388
0
Camps Cleared
0
1,229,282
Distance Traveled
1,135,982
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,501
625
133
11
0
224,523
4
L
Ravana
6,699
558
96
8
0
262,962
5
L
Sol
6,394
533
97
8
0
208,525
7
W
Scylla
7,194
600
90
8
0
235,032
4
L
Hercules
6,013
501
72
6
0
232,002
2
L
Anhur
6,287
524
113
9
0
203,101
3
W
Thanatos
8,087
674
75
6
0
269,403
3
W
Jormungandr
7,382
615
103
9
0
235,873
4
L
Ganesha
5,622
469
10
1
0
229,392
4
W
Kuzenbo
6,310
526
16
1
0
264,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role