Player Matchup

Fenrir
Fenrir
EightyHD15
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,197 Elo+
Party 1
Kali
Kali
KILLRMINK
Kali
Level 22
God Stats
1W - 2L
1,228 SR
Queue Stats
10W - 17L
1,330 Elo+
Party 1
Izanami
Izanami
Pablisky23
Izanami
Level 85
God Stats
2W - 1L
1,581 SR
Queue Stats
199W - 159L
1,607 Elo+
Party 2
Ymir
Ymir
etewey
Ymir
Level 3
God Stats
2W - 1L
1,665 SR
Queue Stats
2W - 4L
1,326 Elo+
Party 2
Sun Wukong
Sun Wukong
temp-928279
Sun Wukong
Level 26
God Stats
1W - 0L
1,325 SR
Queue Stats
11W - 8L
1,458 Elo+
Solo
Team Averages
Level 29
1,460 SR
1,384 Elo+

VS

Team Averages
Level 21
1,552 SR
1,447 Elo+
Fenrir
Fenrir
Iceyy Cat
Fenrir
Level 27
God Stats
16W - 13L
1,531 SR
Queue Stats
85W - 70L
1,503 Elo+
Solo
Cthulhu
Cthulhu
MRM0J0R1S1N9662
Cthulhu
Level 28
God Stats
4W - 1L
1,729 SR
Queue Stats
102W - 76L
1,633 Elo+
Solo
Yemoja
Yemoja
Rain552
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,551 Elo+
Solo
Medusa
Medusa
TVInnerDemon
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,016 Elo+
Solo
Zeus
Zeus
gillzandskillz
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EightyHD15
Fenrir
15
10 / 7 / 11
10,807
540
13,351
17,362
6,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
15
5 / 5 / 12
10,689
534
8,314
17,785
6,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Izanami
Pablisky23
Izanami
19
13 / 7 / 8
12,238
612
23,596
17,576
6,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
etewey
Ymir
13
2 / 5 / 17
9,840
492
4,244
13,333
14,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
temp-928279
Sun Wukong
20
12 / 2 / 6
12,761
638
23,605
21,499
19,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Iceyy Cat
Fenrir
13
5 / 8 / 2
8,576
429
10,894
16,223
5,776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 2 / 7
11,317
566
17,848
18,799
8,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yemoja
Rain552
Yemoja
13
2 / 8 / 9
9,401
470
5,971
17,554
15,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
12
2 / 13 / 6
7,855
393
8,023
17,512
4,352
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 12 / 5
10,641
532
15,044
16,935
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
55
42
Kills
26
26
Deaths
43
54
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
EightyHD15
Fenrir
10
7
11
2.21
L
Fenrir
Iceyy Cat
Fenrir
5
8
2
0.75
W
Kali
5
5
12
2.2
L
7
2
7
5.25
W
Izanami
Pablisky23
Izanami
13
7
8
2.43
L
Yemoja
Rain552
Yemoja
2
8
9
0.81
L
Medusa
2
13
6
0.38
W
Ymir
etewey
Ymir
2
5
17
2.1
L
10
12
5
1.04
W
Sun Wukong
temp-928279
Sun Wukong
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,110
Damage
57,780
87,555
Taken
87,023
54,879
Mitigated
39,060
25,951
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
EightyHD15
Fenrir
13,351
3,086
69
3,311
17,362
6,895
312
10,142
6,913
0
32,474
L
Fenrir
Iceyy Cat
Fenrir
10,894
2,925
0
3,593
16,223
5,776
0
981
15,242
0
28,915
W
Kali
8,314
3,209
115
7,934
17,785
6,944
0
3,927
13,774
0
60,330
L
17,848
2,791
568
3,064
18,799
8,734
0
1,336
17,463
82,826
0
W
Izanami
Pablisky23
Izanami
23,596
16,712
0
4,517
17,576
6,955
7,301
9,689
7,666
0
110,627
L
Yemoja
Rain552
Yemoja
5,971
1,951
1,273
1,130
17,554
15,572
363
1,320
16,234
25,035
0
L
Medusa
8,023
3,932
0
505
17,512
4,352
386
1,422
16,090
0
24,760
W
Ymir
etewey
Ymir
4,244
1,140
0
813
13,333
14,551
0
4,142
9,110
14,864
0
L
15,044
2,779
105
1,601
16,935
4,626
896
674
16,261
45,879
0
W
Sun Wukong
temp-928279
Sun Wukong
23,605
3,749
0
9,192
21,499
19,534
537
10,156
11,229
5,917
89,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,335
Gold Earned
47,790
480
Minions Killed
337
0
Camps Cleared
0
1,886,016
Distance Traveled
1,769,632
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,807
540
50
3
0
361,787
1
L
Fenrir
8,576
429
41
2
0
382,509
1
W
Kali
10,689
534
82
4
0
427,473
0
L
Cthulhu
11,317
566
138
7
0
424,646
3
W
Izanami
12,238
612
177
9
0
326,760
1
L
Yemoja
9,401
470
30
2
0
329,682
1
L
Medusa
7,855
393
37
2
0
334,204
0
W
Ymir
9,840
492
18
1
0
401,879
1
L
Zeus
10,641
532
91
5
0
298,591
0
W
Sun Wukong
12,761
638
153
8
0
368,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role