Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Polarmoru
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,373 Elo+
Solo
Charybdis
Charybdis
gateaugodovw
Charybdis
Level 46
God Stats
4W - 3L
1,147 SR
Queue Stats
151W - 165L
1,483 Elo+
Party 1
Ares
Ares
gateaunatha
Ares
Level 12
God Stats
5W - 0L
1,779 SR
Queue Stats
6W - 0L
1,767 Elo+
Party 1
Zeus
Zeus
woodwolf 89
Zeus
Level 7
God Stats
4W - 3L
1,369 SR
Queue Stats
4W - 4L
1,386 Elo+
Solo
Team Averages
Level 20
1,459 SR
1,502 Elo+

VS

Team Averages
Level 15
1,438 SR
1,400 Elo+
Ymir
Ymir
Coresani
Ymir
Level 25
God Stats
1W - 2L
1,263 SR
Queue Stats
44W - 63L
1,322 Elo+
Solo
Cliodhna
Cliodhna
KoszJan420
Cliodhna
Level 27
God Stats
13W - 16L
1,358 SR
Queue Stats
17W - 22L
1,356 Elo+
Solo
Neith
Neith
aaron30008
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Odin
Odin
sosnenko
Odin
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,317 Elo+
Solo
Nu Wa
Nu Wa
ziemniak1287
Nu Wa
Level 16
God Stats
13W - 7L
1,571 SR
Queue Stats
35W - 30L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 3
5,768
1,154
1,993
4,442
3,184
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Polarmoru
Yemoja
12
1 / 0 / 6
6,652
1,330
1,523
2,869
2,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
gateaugodovw
Charybdis
12
9 / 0 / 2
8,087
1,617
10,486
3,126
1,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 1 / 5
5,977
1,195
3,198
5,929
4,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 3 / 5
5,823
1,165
2,972
3,153
895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

384

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 1 / 3
5,835
1,167
1,611
6,308
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
KoszJan420
Cliodhna
10
2 / 1 / 2
5,777
1,155
6,024
5,775
1,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
11
2 / 4 / 2
6,033
1,207
5,870
4,773
1,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
11
0 / 5 / 3
5,533
1,107
2,177
6,470
3,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
5,270
1,054
1,423
1,277
318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
12
Kills
5
5
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
3
3.5
L
Ymir
0
1
3
1.5
L
Cliodhna
KoszJan420
Cliodhna
2
1
2
3
W
Yemoja
Polarmoru
Yemoja
1
0
6
4
L
Neith
2
4
2
0.75
W
Charybdis
gateaugodovw
Charybdis
9
0
2
10
W
0
1
5
2.5
L
Odin
0
5
3
0.3
W
0
3
5
0.83
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,172
Damage
17,105
19,519
Taken
24,603
11,835
Mitigated
11,259
3,156
Healing
1,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,993
642
0
86
4,442
3,184
0
1,543
2,811
0
4,765
L
Ymir
1,611
636
0
1,085
6,308
3,948
0
2,501
3,807
7,569
0
L
Cliodhna
KoszJan420
Cliodhna
6,024
524
0
257
5,775
1,914
0
1,375
4,400
0
13,863
W
Yemoja
Polarmoru
Yemoja
1,523
385
651
676
2,869
2,354
0
396
2,441
9,267
0
L
Neith
5,870
3,958
0
228
4,773
1,661
0
1,264
3,509
0
13,164
W
Charybdis
gateaugodovw
Charybdis
10,486
6,744
0
1,131
3,126
1,125
0
195
2,919
0
21,985
W
3,198
171
0
612
5,929
4,277
0
460
5,457
5,200
0
L
Odin
2,177
503
0
180
6,470
3,418
0
2,334
4,136
0
4,764
W
2,972
949
0
0
3,153
895
0
272
2,857
11,773
0
L
1,423
227
0
0
1,277
318
0
219
1,058
2,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
28,448
66
Minions Killed
59
6
Camps Cleared
0
505,321
Distance Traveled
411,815
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,768
1,154
7
1
0
113,373
2
L
Ymir
5,835
1,167
18
4
0
89,209
0
L
Cliodhna
5,777
1,155
14
3
0
114,887
0
W
Yemoja
6,652
1,330
7
1
0
106,816
0
L
Neith
6,033
1,207
16
3
0
90,465
0
W
Charybdis
8,087
1,617
22
4
5
101,380
1
W
Ares
5,977
1,195
3
1
1
106,472
1
L
Odin
5,533
1,107
11
2
0
89,099
0
W
Zeus
5,823
1,165
27
5
0
77,280
1
L
Nu Wa
5,270
1,054
0
0
0
28,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role