Player Matchup

Sol
Sol
Bryan-Heiderich
Sol
Level 106
God Stats
84W - 101L
1,432 SR
Queue Stats
333W - 426L
1,339 Elo+
Solo
Ra
Ra
IronmaidenMetal
Ra
Level 81
God Stats
2W - 2L
1,495 SR
Queue Stats
160W - 142L
1,436 Elo+
Solo
Fenrir
Fenrir
M85RIPPER
Fenrir
Level 109
God Stats
13W - 14L
1,516 SR
Queue Stats
57W - 85L
1,290 Elo+
Solo
Achilles
Achilles
UsedSocks--
Achilles
Level 79
God Stats
8W - 22L
1,417 SR
Queue Stats
353W - 403L
1,369 Elo+
Party 1
Medusa
Medusa
shakeNbake2531
Medusa
Level 43
God Stats
16W - 12L
1,480 SR
Queue Stats
136W - 165L
1,377 Elo+
Party 1
Team Averages
Level 84
1,468 SR
1,362 Elo+

VS

Team Averages
Level 63
1,399 SR
1,326 Elo+
Osiris
Osiris
FaZe killer2944
Osiris
Level 102
God Stats
6W - 5L
1,531 SR
Queue Stats
109W - 142L
1,337 Elo+
Solo
Ao Kuang
Ao Kuang
RyanC3102009
Ao Kuang
Level 47
God Stats
9W - 7L
1,388 SR
Queue Stats
100W - 108L
1,300 Elo+
Solo
Janus
Janus
Victor_Mikhsm
Janus
Level 80
God Stats
4W - 6L
1,459 SR
Queue Stats
344W - 354L
1,402 Elo+
Solo
Ares
Ares
petben2910
Ares
Level 44
God Stats
10W - 10L
1,413 SR
Queue Stats
226W - 259L
1,378 Elo+
Solo
Neith
Neith
weezynoob
Neith
Level 41
God Stats
2W - 13L
1,204 SR
Queue Stats
218W - 338L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 3
5,916
592
4,319
6,235
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 3 / 0
5,409
541
1,186
5,146
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
M85RIPPER
Fenrir
9
2 / 2 / 2
5,162
516
1,613
5,104
1,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Achilles
UsedSocks--
Achilles
10
1 / 1 / 3
5,372
537
2,864
7,108
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 2
5,471
547
1,269
2,832
784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,511
551
4,704
5,461
3,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
RyanC3102009
Ao Kuang
9
1 / 2 / 0
5,326
533
983
4,933
1,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 3 / 0
6,237
624
5,441
4,887
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 1 / 1
4,658
466
2,086
5,231
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
weezynoob
Neith
2
0 / 1 / 0
3,520
352
0
648
158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
7
8
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
1
2
0
0.5
W
1
3
0
0.33
W
Fenrir
M85RIPPER
Fenrir
2
2
2
1.5
L
Ao Kuang
RyanC3102009
Ao Kuang
1
2
0
0.5
W
Achilles
UsedSocks--
Achilles
1
1
3
2.5
L
4
3
0
1.33
L
1
1
1
1.5
W
1
1
2
2
L
Neith
weezynoob
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,251
Damage
13,214
26,425
Taken
21,160
10,613
Mitigated
9,564
8,760
Healing
5,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,319
1,648
0
3,066
6,235
1,785
722
2,987
3,083
20,422
0
L
4,704
841
0
2,007
5,461
3,071
88
533
4,552
0
25,817
W
1,186
63
60
1,951
5,146
1,856
0
3,290
1,696
24,337
0
W
Fenrir
M85RIPPER
Fenrir
1,613
238
0
796
5,104
1,522
0
527
4,492
0
17,707
L
Ao Kuang
RyanC3102009
Ao Kuang
983
260
0
2,428
4,933
1,196
1,068
178
4,721
23,368
0
W
Achilles
UsedSocks--
Achilles
2,864
400
0
2,524
7,108
4,666
43
845
5,686
0
20,344
L
5,441
162
0
1,013
4,887
1,524
0
2,507
2,179
31,309
0
L
2,086
70
0
144
5,231
3,615
0
1,680
3,493
8,507
0
W
1,269
377
0
363
2,832
784
1,091
529
2,264
0
26,825
L
Neith
weezynoob
Neith
0
0
0
27
648
158
0
388
260
0
1,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,330
Gold Earned
25,252
258
Minions Killed
192
0
Camps Cleared
0
933,412
Distance Traveled
735,650
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,916
592
41
4
0
166,394
1
L
Osiris
5,511
551
54
5
0
167,681
4
W
Ra
5,409
541
66
7
0
186,681
1
W
Fenrir
5,162
516
44
4
0
189,235
0
L
Ao Kuang
5,326
533
56
6
0
178,833
0
W
Achilles
5,372
537
48
5
0
193,499
2
L
Janus
6,237
624
63
6
0
183,581
4
L
Ares
4,658
466
17
2
0
177,721
0
W
Medusa
5,471
547
59
6
0
197,603
2
L
Neith
3,520
352
2
0
0
27,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role