Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Bryan-Heiderich
Sol
Level 106
God Stats
84W - 101L
1,420 SR
Queue Stats
333W - 426L
1,326 Elo+
Solo
Osiris
Osiris
FaZe killer2944
Osiris
Level 102
God Stats
6W - 5L
1,498 SR
Queue Stats
109W - 142L
1,323 Elo+
Solo
Team Averages
Level 126
1,484 SR
1,430 Elo+

VS

Team Averages
Level 114
1,435 SR
1,415 Elo+
Jing Wei
Jing Wei
Fixaac
Jing Wei
Level 126
God Stats
8W - 11L
1,449 SR
Queue Stats
562W - 516L
1,531 Elo+
Solo
Hera
Hera
LuucasGon
Hera
Level 123
God Stats
1W - 3L
1,401 SR
Queue Stats
183W - 219L
1,434 Elo+
Solo
Fenrir
Fenrir
NaTiVe_SkItZ
Fenrir
Level 108
God Stats
28W - 41L
1,392 SR
Queue Stats
290W - 337L
1,354 Elo+
Solo
Ganesha
Ganesha
shagg456
Ganesha
Level 107
God Stats
5W - 6L
1,455 SR
Queue Stats
114W - 111L
1,381 Elo+
Solo
Bellona
Bellona
swift1232199
Bellona
Level 108
God Stats
105W - 123L
1,478 SR
Queue Stats
604W - 724L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
6 / 0 / 3
7,146
650
7,178
4,104
1,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
 
Tsukuyomi
11
2 / 3 / 0
6,488
590
2,186
7,391
4,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
 
Nike
10
2 / 0 / 7
6,426
584
4,831
6,078
3,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 3 / 2
6,093
554
3,918
9,461
2,820
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 2 / 6
6,499
591
4,371
9,277
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fixaac
Jing Wei
10
0 / 2 / 0
5,300
482
3,180
6,692
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
10
2 / 2 / 1
6,142
558
6,119
5,731
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
3 / 4 / 4
6,243
568
5,421
8,469
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
shagg456
Ganesha
9
0 / 4 / 0
5,389
490
1,894
9,845
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
swift1232199
Bellona
10
3 / 3 / 1
6,359
578
6,236
7,118
7,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
13
Kills
8
8
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
3
7.5
W
Tsukuyomi
 
Tsukuyomi
2
3
0
0.67
W
Nike
 
Nike
2
0
7
5.5
W
1
3
2
0.67
W
2
2
6
2.5
L
Jing Wei
Fixaac
Jing Wei
0
2
0
0
L
Hera
2
2
1
1.25
L
Fenrir
3
4
4
1.25
L
Ganesha
shagg456
Ganesha
0
4
0
0
L
Bellona
swift1232199
Bellona
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,484
Damage
22,850
36,311
Taken
37,855
15,896
Mitigated
19,705
15,154
Healing
11,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,178
2,326
0
2,050
4,104
1,049
1,034
119
3,985
0
43,854
W
Tsukuyomi
 
Tsukuyomi
2,186
262
272
1,436
7,391
4,193
121
103
7,003
3,501
19,941
W
Nike
 
Nike
4,831
821
0
1,949
6,078
3,611
90
1,385
4,584
0
16,802
W
3,918
1,337
0
5,223
9,461
2,820
1,131
4,781
4,242
31,706
0
W
4,371
2,113
107
4,117
9,277
4,223
101
1,202
7,863
0
29,779
L
Jing Wei
Fixaac
Jing Wei
3,180
2,238
0
2,950
6,692
1,538
0
0
6,692
0
32,905
L
Hera
6,119
1,337
0
1,000
5,731
2,139
251
2,758
2,973
32,682
0
L
Fenrir
5,421
950
0
2,593
8,469
2,984
0
991
7,478
0
28,010
L
Ganesha
shagg456
Ganesha
1,894
172
93
2,727
9,845
6,031
0
600
9,245
15,673
0
L
Bellona
swift1232199
Bellona
6,236
2,410
0
2,004
7,118
7,013
894
289
6,829
211
31,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
29,433
304
Minions Killed
280
0
Camps Cleared
0
1,029,845
Distance Traveled
1,121,090
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,146
650
94
9
0
183,424
3
W
Tsukuyomi
6,488
590
70
6
0
225,691
5
W
Nike
6,426
584
21
2
0
221,861
5
W
Sol
6,093
554
56
5
0
178,315
0
W
Osiris
6,499
591
63
6
0
220,554
3
L
Jing Wei
5,300
482
80
7
0
221,153
2
L
Hera
6,142
558
66
6
0
208,965
1
L
Fenrir
6,243
568
56
5
0
240,351
0
L
Ganesha
5,389
490
7
1
0
218,803
1
L
Bellona
6,359
578
71
6
0
231,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role