Player Matchup

He Bo
He Bo
JustXpired
He Bo
Level 147
God Stats
3W - 10L
1,340 SR
Queue Stats
819W - 840L
1,504 Elo+
Solo
Jormungandr
Jormungandr
SpecialDragoonJ
Jormungandr
Level 149
God Stats
8W - 7L
1,657 SR
Queue Stats
486W - 477L
1,506 Elo+
Solo
Cliodhna
Cliodhna
WoollyMammoth011
Cliodhna
Level 65
God Stats
0W - 2L
1,255 SR
Queue Stats
5W - 7L
1,508 Elo+
Solo
Hun Batz
Hun Batz
aSnugglyBear
Hun Batz
Level 69
God Stats
10W - 10L
1,729 SR
Queue Stats
443W - 443L
1,513 Elo+
Solo
Sol
Sol
lalocura2324
Sol
Level 109
God Stats
0W - 1L
1,241 SR
Queue Stats
18W - 21L
1,491 Elo+
Solo
Team Averages
Level 108
1,444 SR
1,504 Elo+

VS

Team Averages
Level 105
1,467 SR
1,481 Elo+
Chronos
Chronos
BaskitMonkey
Chronos
Level 149
God Stats
1W - 0L
1,242 SR
Queue Stats
13W - 11L
1,490 Elo+
Party 1
Mulan
Mulan
Boucci
Mulan
Level 123
God Stats
1W - 0L
1,504 SR
Queue Stats
8W - 8L
1,444 Elo+
Party 1
Sun Wukong
Sun Wukong
Corelaenutus
Sun Wukong
Level 88
God Stats
5W - 0L
1,590 SR
Queue Stats
99W - 85L
1,542 Elo+
Solo
Bellona
Bellona
Minotaur
Bellona
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ferfinder
Thanatos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
20
10 / 5 / 15
12,291
819
17,925
14,391
6,440
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
SpecialDragoonJ
Jormungandr
20
7 / 7 / 19
12,298
820
22,801
20,254
19,171
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 8 / 19
9,722
648
6,200
16,962
13,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
aSnugglyBear
Hun Batz
16
6 / 6 / 11
10,372
691
13,927
14,300
5,882
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 6 / 15
10,152
677
14,707
12,607
5,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BaskitMonkey
Chronos
20
9 / 5 / 15
12,157
810
15,610
17,761
7,263
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
Boucci
Mulan
20
6 / 5 / 20
12,142
809
13,557
20,724
28,162
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Corelaenutus
Sun Wukong
18
3 / 6 / 21
11,151
743
17,135
21,401
20,080
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bellona
Minotaur
Bellona
20
11 / 4 / 14
12,920
861
14,316
19,644
20,883
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ferfinder
Thanatos
17
3 / 7 / 16
10,746
716
8,469
12,646
5,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
118
27
Kills
32
32
Deaths
27
79
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Chronos
BaskitMonkey
Chronos
9
5
15
3.3
W
Mulan
Boucci
Mulan
6
5
20
3.2
W
Sun Wukong
Corelaenutus
Sun Wukong
3
6
21
2.25
L
He Bo
10
5
15
3.5
W
Bellona
Minotaur
Bellona
11
4
14
4.5
L
Jormungandr
SpecialDragoonJ
Jormungandr
7
7
19
2.36
L
1
8
19
1.31
L
Hun Batz
aSnugglyBear
Hun Batz
6
6
11
1.92
W
Thanatos
ferfinder
Thanatos
3
7
16
1.57
L
3
6
15
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,560
Damage
69,087
78,514
Taken
92,176
51,181
Mitigated
81,758
23,494
Healing
27,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
BaskitMonkey
Chronos
15,610
5,950
1,099
5,508
17,761
7,263
2,855
11,496
6,157
37,778
0
W
Mulan
Boucci
Mulan
13,557
1,521
299
2,805
20,724
28,162
522
10,470
10,147
151
25,953
W
Sun Wukong
Corelaenutus
Sun Wukong
17,135
3,393
1,025
4,019
21,401
20,080
380
13,593
7,808
642
34,086
L
He Bo
17,925
1,855
3,072
3,992
14,391
6,440
469
2,730
11,661
32,743
0
W
Bellona
Minotaur
Bellona
14,316
4,367
2,887
4,406
19,644
20,883
805
12,004
7,640
0
27,268
L
Jormungandr
SpecialDragoonJ
Jormungandr
22,801
3,106
669
3,424
20,254
19,171
212
4,910
15,344
44,696
0
L
6,200
1,008
802
3,946
16,962
13,737
369
3,500
13,462
0
12,855
L
Hun Batz
aSnugglyBear
Hun Batz
13,927
2,464
1,354
2,723
14,300
5,882
779
3,468
10,832
0
22,251
W
Thanatos
ferfinder
Thanatos
8,469
1,485
166
5,241
12,646
5,370
792
6,944
5,702
0
18,704
L
14,707
3,455
588
2,924
12,607
5,951
1,086
1,777
10,830
28,046
1,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,835
Gold Earned
59,116
142
Minions Killed
160
0
Camps Cleared
0
1,211,601
Distance Traveled
1,374,154
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,157
810
37
2
0
289,968
0
W
Mulan
12,142
809
27
2
0
288,244
1
W
Sun Wukong
11,151
743
47
3
0
262,336
3
L
He Bo
12,291
819
39
3
0
231,848
3
W
Bellona
12,920
861
22
1
0
297,567
0
L
Jormungandr
12,298
820
43
3
0
225,992
0
L
Cliodhna
9,722
648
6
0
0
252,246
2
L
Hun Batz
10,372
691
18
1
0
259,463
1
W
Thanatos
10,746
716
27
2
0
236,039
0
L
Sol
10,152
677
36
2
0
242,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role