Player Matchup

Olorun
Olorun
Greatvalue007
Olorun
Level 69
God Stats
4W - 0L
1,854 SR
Queue Stats
315W - 196L
1,710 Elo+
Party 1
Sobek
Sobek
KhaoticDecay
Sobek
Level 127
God Stats
2W - 3L
1,358 SR
Queue Stats
154W - 124L
1,708 Elo+
Party 1
Gilgamesh
Gilgamesh
KingNferno1
Gilgamesh
Level 29
God Stats
9W - 0L
1,957 SR
Queue Stats
199W - 95L
1,645 Elo+
Party 1
Team Averages
Level 75
1,723 SR
1,688 Elo+

VS

Team Averages
Level 63
1,453 SR
1,493 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Böhrt
Chaac
Level 53
God Stats
9W - 16L
1,503 SR
Queue Stats
94W - 166L
1,359 Elo+
Solo
Ra
Ra
Semeagole
Ra
Level 48
God Stats
3W - 6L
1,356 SR
Queue Stats
259W - 167L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 10
8,285
829
7,726
6,056
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 14
8,526
853
5,765
12,737
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
KingNferno1
Gilgamesh
12
10 / 0 / 6
8,944
894
9,587
11,510
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 6 / 0
6,436
644
6,633
10,985
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Böhrt
Chaac
9
2 / 3 / 0
6,556
656
6,647
9,121
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 9 / 2
6,831
683
4,298
9,352
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
18
Kills
3
3
Deaths
18
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
0
0
L
Chaac
Böhrt
Chaac
2
3
0
0.67
W
5
1
10
10
W
3
2
14
5
W
Gilgamesh
KingNferno1
Gilgamesh
10
0
6
13
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,078
Damage
17,578
30,303
Taken
29,458
22,416
Mitigated
16,695
13,889
Healing
4,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,633
554
123
629
10,985
8,355
0
3,542
7,084
19,159
0
L
Chaac
Böhrt
Chaac
6,647
597
0
2,498
9,121
5,069
0
4,129
4,700
0
12,909
W
7,726
3,820
1,057
3,093
6,056
2,782
1,351
3,298
2,558
28,492
0
W
5,765
585
0
5,289
12,737
11,627
37
4,353
6,401
16,400
0
W
Gilgamesh
KingNferno1
Gilgamesh
9,587
3,454
0
4,450
11,510
8,007
1,026
3,730
7,491
0
25,290
L
4,298
99
722
465
9,352
3,271
0
5,820
3,385
18,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
19,823
110
Minions Killed
84
8
Camps Cleared
1
607,597
Distance Traveled
575,390
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,436
644
36
4
0
191,904
2
L
Chaac
6,556
656
20
2
1
202,706
2
W
Olorun
8,285
829
56
6
5
191,632
1
W
Sobek
8,526
853
24
2
1
198,367
3
W
Gilgamesh
8,944
894
30
3
2
217,598
4
L
Ra
6,831
683
28
3
0
180,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role