Player Matchup

Hel
Hel
 
Hel
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AnakinsDaycare
Hercules
Level 89
God Stats
4W - 4L
1,671 SR
Queue Stats
119W - 103L
1,618 Elo+
Party 1
Cerberus
Cerberus
WedgedHorizon8
Cerberus
Level 153
God Stats
11W - 8L
1,710 SR
Queue Stats
529W - 522L
1,627 Elo+
Party 3
Rama
Rama
XxThunderthxX
Rama
Level 127
God Stats
8W - 7L
1,498 SR
Queue Stats
650W - 624L
1,651 Elo+
Party 3
Hun Batz
Hun Batz
k_skittle_boi
Hun Batz
Level 112
God Stats
2W - 2L
1,677 SR
Queue Stats
62W - 45L
1,640 Elo+
Party 1
Team Averages
Level 115
1,611 SR
1,607 Elo+

VS

Team Averages
Level 97
1,594 SR
1,636 Elo+
Neith
Neith
CenterBlack
Neith
Level 50
God Stats
4W - 1L
1,760 SR
Queue Stats
160W - 143L
1,592 Elo+
Solo
Agni
Agni
HexZeal
Agni
Level 160
God Stats
3W - 0L
2,062 SR
Queue Stats
369W - 286L
1,612 Elo+
Party 2
King Arthur
King Arthur
KingxApophis
King Arthur
Level 86
God Stats
5W - 2L
1,308 SR
Queue Stats
11W - 5L
1,677 Elo+
Party 2
Mulan
Mulan
TheGodDearie
Mulan
Level 64
God Stats
5W - 4L
1,533 SR
Queue Stats
157W - 80L
1,703 Elo+
Party 2
Susano
Susano
TropicalTuck
Susano
Level 127
God Stats
2W - 2L
1,309 SR
Queue Stats
351W - 363L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
2 / 4 / 2
6,644
475
5,489
10,486
3,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
13
3 / 2 / 2
7,511
537
7,169
12,276
12,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
10
0 / 6 / 2
6,300
450
1,991
13,827
7,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 1
6,970
498
2,239
9,863
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
k_skittle_boi
Hun Batz
12
5 / 5 / 2
7,664
547
8,306
9,865
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,843
632
7,785
5,243
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
HexZeal
Agni
14
4 / 3 / 5
7,992
571
9,824
7,870
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
KingxApophis
King Arthur
12
1 / 3 / 1
7,374
527
8,995
10,830
7,727
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
12 / 1 / 3
8,910
636
9,732
8,902
4,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Susano
12
1 / 3 / 8
7,008
501
6,527
9,780
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
11
Kills
21
21
Deaths
11
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
2
0.75
L
Hercules
3
2
2
2
W
3
1
6
6
W
Agni
HexZeal
Agni
4
3
5
2.17
W
King Arthur
KingxApophis
King Arthur
1
3
1
0.5
W
12
1
3
13.5
W
Susano
1
3
8
1.67
L
Cerberus
0
6
2
0.17
L
1
4
1
0.38
L
Hun Batz
k_skittle_boi
Hun Batz
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,194
Damage
42,863
56,317
Taken
42,625
29,671
Mitigated
19,242
20,196
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,489
350
745
5,585
10,486
3,809
0
3,707
6,311
35,682
0
L
Hercules
7,169
2,434
0
6,644
12,276
12,642
6
1,761
10,430
1,795
40,195
W
7,785
3,523
0
2,282
5,243
1,864
557
789
4,454
0
68,577
W
Agni
HexZeal
Agni
9,824
2,310
0
959
7,870
2,335
0
2,676
5,152
53,281
0
W
King Arthur
KingxApophis
King Arthur
8,995
1,418
0
2,060
10,830
7,727
0
517
9,706
5,231
39,864
W
9,732
2,550
0
3,119
8,902
4,202
6
1,882
6,980
0
40,732
W
Susano
6,527
1,107
0
2,063
9,780
3,114
0
2,133
7,523
0
39,818
L
Cerberus
1,991
142
0
3,019
13,827
7,318
0
2,906
10,491
20,990
0
L
2,239
1,804
0
2,173
9,863
2,504
0
171
9,602
0
42,247
L
Hun Batz
k_skittle_boi
Hun Batz
8,306
2,365
0
2,030
9,865
3,398
0
2,442
7,216
0
39,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,089
Gold Earned
40,127
378
Minions Killed
452
0
Camps Cleared
0
1,229,561
Distance Traveled
1,360,323
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,644
475
67
5
0
188,741
4
L
Hercules
7,511
537
93
7
0
264,676
3
W
Neith
8,843
632
132
9
0
253,859
5
W
Agni
7,992
571
103
7
0
272,800
1
W
King Arthur
7,374
527
101
7
0
258,875
0
W
Mulan
8,910
636
52
4
0
289,394
4
W
Susano
7,008
501
64
5
0
285,395
6
L
Cerberus
6,300
450
52
4
0
253,075
4
L
Rama
6,970
498
93
7
0
255,164
1
L
Hun Batz
7,664
547
73
5
0
267,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role