Player Matchup

Ymir
Ymir
PetkowBG
Ymir
Level 13
God Stats
2W - 0L
1,700 SR
Queue Stats
5W - 3L
1,623 Elo+
Party 2
Thor
Thor
ProfLoki
Thor
Level 35
God Stats
7W - 3L
1,656 SR
Queue Stats
118W - 109L
1,593 Elo+
Party 2
Hou Yi
Hou Yi
Sikk117
Hou Yi
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 23L
1,745 Elo+
Solo
Hercules
Hercules
Taserface69
Hercules
Level 27
God Stats
54W - 53L
1,591 SR
Queue Stats
98W - 101L
1,591 Elo+
Solo
Ra
Ra
nandomat
Ra
Level 27
God Stats
18W - 17L
1,495 SR
Queue Stats
43W - 48L
1,501 Elo+
Solo
Team Averages
Level 24
1,589 SR
1,611 Elo+

VS

Team Averages
Level 26
1,588 SR
1,624 Elo+
Ah Puch
Ah Puch
Angrybober
Ah Puch
Level 29
God Stats
32W - 38L
1,512 SR
Queue Stats
206W - 232L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
SenseiAbilox
Kuzenbo
Level 69
God Stats
1W - 2L
1,552 SR
Queue Stats
215W - 281L
1,477 Elo+
Party 1
Fenrir
Fenrir
TheStunkers
Fenrir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 84L
1,501 Elo+
Solo
Nox
Nox
Wahiho
Nox
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,846 Elo+
Solo
Neith
Neith
mystSZN
Neith
Level 4
God Stats
2W - 1L
1,878 SR
Queue Stats
2W - 2L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 1 / 7
9,290
465
4,797
15,674
18,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
20
11 / 4 / 3
12,407
620
12,988
15,929
8,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Sikk117
Hou Yi
16
4 / 3 / 2
10,165
508
6,553
8,519
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Taserface69
Hercules
18
4 / 3 / 3
11,512
576
9,386
14,816
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 4 / 12
10,458
523
10,304
10,501
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Angrybober
Ah Puch
17
3 / 5 / 1
10,212
511
13,434
12,934
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
SenseiAbilox
Kuzenbo
12
0 / 5 / 3
8,111
406
5,529
15,912
19,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
17
12 / 2 / 2
10,911
546
13,060
13,091
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nox
Wahiho
Nox
13
0 / 9 / 5
8,189
409
9,017
11,357
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
mystSZN
Neith
13
0 / 4 / 2
8,167
408
4,099
9,706
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
25
Kills
15
15
Deaths
25
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Angrybober
Ah Puch
3
5
1
0.7
W
Ymir
1
1
7
4.5
W
Thor
11
4
3
3.13
L
Kuzenbo
SenseiAbilox
Kuzenbo
0
5
3
0.3
W
Hou Yi
Sikk117
Hou Yi
4
3
2
1.67
W
Hercules
Taserface69
Hercules
4
3
3
1.83
L
Fenrir
12
2
2
6.5
L
Nox
Wahiho
Nox
0
9
5
0.28
L
Neith
mystSZN
Neith
0
4
2
0.25
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,028
Damage
45,139
65,439
Taken
63,000
44,513
Mitigated
38,870
18,798
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Angrybober
Ah Puch
13,434
632
123
5,114
12,934
4,961
336
746
11,979
69,917
0
W
Ymir
4,797
990
0
3,304
15,674
18,707
256
8,850
6,508
20,631
0
W
Thor
12,988
3,576
0
4,822
15,929
8,694
936
4,430
11,440
391
85,281
L
Kuzenbo
SenseiAbilox
Kuzenbo
5,529
1,928
0
1,399
15,912
19,588
0
7,073
8,799
30,211
0
W
Hou Yi
Sikk117
Hou Yi
6,553
3,529
0
1,594
8,519
3,850
0
82
8,437
0
65,471
W
Hercules
Taserface69
Hercules
9,386
1,302
0
2,575
14,816
8,940
0
8,973
5,773
0
80,479
L
Fenrir
13,060
2,551
0
5,226
13,091
5,612
0
1,829
11,262
0
78,786
L
Nox
Wahiho
Nox
9,017
636
141
544
11,357
4,281
320
4,961
6,344
41,566
0
L
Neith
mystSZN
Neith
4,099
1,792
0
1,550
9,706
4,428
742
826
8,829
0
53,429
W
10,304
1,221
3,522
2,981
10,501
4,322
1,516
5,076
5,301
63,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,832
Gold Earned
45,590
567
Minions Killed
467
0
Camps Cleared
0
1,767,448
Distance Traveled
1,817,057
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,212
511
136
7
0
361,271
2
W
Ymir
9,290
465
30
2
0
359,472
0
W
Thor
12,407
620
140
7
0
372,088
1
L
Kuzenbo
8,111
406
28
1
0
386,141
7
W
Hou Yi
10,165
508
112
6
0
246,092
4
W
Hercules
11,512
576
181
9
0
408,141
4
L
Fenrir
10,911
546
116
6
0
384,152
1
L
Nox
8,189
409
73
4
0
331,698
0
L
Neith
8,167
408
114
6
0
353,795
1
W
Ra
10,458
523
104
5
0
381,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role