Player Matchup

Sol
Sol
Dispairity
Sol
Level 87
God Stats
23W - 16L
1,655 SR
Queue Stats
128W - 116L
1,559 Elo+
Party 1
Anhur
Anhur
SlamMyCIam
Anhur
Level 121
God Stats
1W - 2L
1,251 SR
Queue Stats
141W - 73L
1,693 Elo+
Party 1
Odin
Odin
TheSnortGoblin
Odin
Level 142
God Stats
5W - 2L
1,761 SR
Queue Stats
214W - 142L
1,702 Elo+
Party 1
Team Averages
Level 117
1,556 SR
1,651 Elo+

VS

Team Averages
Level 105
1,769 SR
1,647 Elo+
Medusa
Medusa
LP47
Medusa
Level 102
God Stats
14W - 6L
1,814 SR
Queue Stats
304W - 359L
1,612 Elo+
Solo
Ra
Ra
TheGassentBoss
Ra
Level 86
God Stats
11W - 7L
1,594 SR
Queue Stats
291W - 301L
1,587 Elo+
Solo
Tyr
Tyr
vCrypt
Tyr
Level 128
God Stats
5W - 1L
1,899 SR
Queue Stats
289W - 141L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 3
6,628
663
6,638
9,999
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
10
2 / 4 / 2
6,936
694
6,267
7,988
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 5 / 1
6,269
627
5,813
10,134
6,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LP47
Medusa
12
5 / 2 / 8
7,777
778
7,718
5,733
2,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 2 / 14
8,167
817
7,528
9,725
3,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tyr
vCrypt
Tyr
12
10 / 0 / 8
9,125
913
9,506
9,632
5,645
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
4
Kills
19
19
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
W
Medusa
LP47
Medusa
5
2
8
4.5
L
Anhur
2
4
2
0.75
W
4
2
14
5.5
L
1
5
1
0.3
W
Tyr
vCrypt
Tyr
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,718
Damage
24,752
28,121
Taken
25,090
13,582
Mitigated
11,329
3,078
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,638
2,006
0
1,183
9,999
3,558
0
2,624
7,375
14,464
1,553
W
Medusa
LP47
Medusa
7,718
2,743
0
761
5,733
2,344
1,439
1,741
3,888
0
28,645
L
Anhur
6,267
2,080
0
1,520
7,988
3,149
0
1,420
6,568
0
19,269
W
7,528
952
1,245
4,619
9,725
3,340
358
2,641
6,808
22,862
0
L
5,813
2,323
0
375
10,134
6,875
0
3,705
6,429
0
14,585
W
Tyr
vCrypt
Tyr
9,506
1,971
637
3,612
9,632
5,645
252
1,869
7,580
0
16,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,833
Gold Earned
25,069
68
Minions Killed
106
2
Camps Cleared
6
508,782
Distance Traveled
598,635
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,628
663
18
2
2
151,403
1
W
Medusa
7,777
778
52
5
3
178,158
3
L
Anhur
6,936
694
38
4
0
172,109
3
W
Ra
8,167
817
39
4
3
195,662
2
L
Odin
6,269
627
12
1
0
185,270
2
W
Tyr
9,125
913
15
2
0
224,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role