Player Matchup

Merlin
Merlin
BDOGG345
Merlin
Level 79
God Stats
9W - 13L
1,488 SR
Queue Stats
271W - 250L
1,569 Elo+
Party 1
Gilgamesh
Gilgamesh
TheFakeTiglath7
Gilgamesh
Level 88
God Stats
52W - 26L
1,722 SR
Queue Stats
184W - 135L
1,628 Elo+
Party 1
Cthulhu
Cthulhu
TheRealNGT2
Cthulhu
Level 40
God Stats
20W - 37L
1,405 SR
Queue Stats
27W - 56L
1,274 Elo+
Solo
Team Averages
Level 69
1,539 SR
1,490 Elo+

VS

Team Averages
Level 65
1,406 SR
1,525 Elo+
Charybdis
Charybdis
IIISoRrOwIII
Charybdis
Level 58
God Stats
12W - 22L
1,354 SR
Queue Stats
263W - 286L
1,500 Elo+
Solo
Zeus
Zeus
UncleBradley_
Zeus
Level 90
God Stats
9W - 9L
1,545 SR
Queue Stats
522W - 507L
1,562 Elo+
Party 2
Cliodhna
Cliodhna
YoungerTTV
Cliodhna
Level 48
God Stats
4W - 11L
1,318 SR
Queue Stats
354W - 352L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BDOGG345
Merlin
16
3 / 4 / 9
11,874
698
10,259
15,014
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
TheFakeTiglath7
Gilgamesh
17
7 / 5 / 4
12,284
723
14,028
17,049
13,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
TheRealNGT2
Cthulhu
15
4 / 11 / 7
12,791
752
6,449
25,914
22,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IIISoRrOwIII
Charybdis
15
4 / 4 / 10
11,410
671
9,702
12,923
4,242
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 5 / 8
12,026
707
18,259
11,901
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
YoungerTTV
Cliodhna
16
8 / 5 / 8
12,761
751
18,270
13,097
4,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
14
Kills
19
20
Deaths
14
20
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
BDOGG345
Merlin
3
4
9
1.88
L
Charybdis
IIISoRrOwIII
Charybdis
4
4
10
2.25
W
Gilgamesh
TheFakeTiglath7
Gilgamesh
7
5
4
1.8
W
Cthulhu
TheRealNGT2
Cthulhu
4
11
7
0.68
L
7
5
8
2.2
L
Cliodhna
YoungerTTV
Cliodhna
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,736
Damage
46,231
57,977
Taken
37,921
39,530
Mitigated
13,209
3,416
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BDOGG345
Merlin
10,259
573
13
1,470
15,014
4,215
1,706
2,835
12,179
58,468
0
L
Charybdis
IIISoRrOwIII
Charybdis
9,702
5,138
0
2,150
12,923
4,242
2,103
6,594
6,329
0
31,351
W
Gilgamesh
TheFakeTiglath7
Gilgamesh
14,028
3,193
0
884
17,049
13,013
1,165
5,360
11,689
0
42,176
W
Cthulhu
TheRealNGT2
Cthulhu
6,449
124
100
949
25,914
22,302
479
10,579
15,335
22,087
0
L
18,259
1,245
0
3,790
11,901
4,000
879
5,126
6,775
73,499
0
L
Cliodhna
YoungerTTV
Cliodhna
18,270
1,110
0
564
13,097
4,967
673
5,632
7,465
0
37,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
36,197
178
Minions Killed
200
6
Camps Cleared
9
886,865
Distance Traveled
856,033
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,874
698
98
6
4
292,987
4
L
Charybdis
11,410
671
54
3
1
289,606
2
W
Gilgamesh
12,284
723
49
3
2
332,385
3
W
Cthulhu
12,791
752
31
2
0
261,493
1
L
Zeus
12,026
707
111
7
7
258,993
3
L
Cliodhna
12,761
751
35
2
1
307,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role