Player Matchup

Arachne
Arachne
LordCharveezy
Arachne
Level 105
God Stats
4W - 7L
1,520 SR
Queue Stats
95W - 124L
1,427 Elo+
Party 2
Chang'e
Chang'e
alkapp
Chang'e
Level 106
God Stats
1W - 3L
1,363 SR
Queue Stats
140W - 176L
1,395 Elo+
Party 2
Gilgamesh
Gilgamesh
brsed
Gilgamesh
Level 48
God Stats
2W - 1L
1,795 SR
Queue Stats
35W - 36L
1,425 Elo+
Party 2
Bacchus
Bacchus
fat_snaps
Bacchus
Level 108
God Stats
7W - 6L
1,381 SR
Queue Stats
148W - 168L
1,435 Elo+
Party 2
Danzaburou
Danzaburou
jjp1902
Danzaburou
Level 68
God Stats
1W - 2L
1,713 SR
Queue Stats
109W - 138L
1,403 Elo+
Party 2
Team Averages
Level 87
1,554 SR
1,417 Elo+

VS

Team Averages
Level 88
1,597 SR
1,537 Elo+
Gilgamesh
Gilgamesh
FLARE-_-14
Gilgamesh
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,577 Elo+
Party 3
Chiron
Chiron
Mr_Rude_Boy_
Chiron
Level 126
God Stats
6W - 5L
1,795 SR
Queue Stats
242W - 213L
1,546 Elo+
Party 3
Cthulhu
Cthulhu
RighteousPretzel
Cthulhu
Level 94
God Stats
4W - 5L
1,456 SR
Queue Stats
63W - 80L
1,449 Elo+
Party 1
Bellona
Bellona
iZooWee
Bellona
Level 159
God Stats
5W - 2L
1,536 SR
Queue Stats
67W - 78L
1,561 Elo+
Party 3
Merlin
Merlin
novarye
Merlin
Level 42
God Stats
1W - 1L
1,699 SR
Queue Stats
20W - 15L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
1 / 2 / 1
6,351
454
5,165
12,888
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
alkapp
Chang'e
10
0 / 4 / 1
5,911
422
4,017
9,322
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
brsed
Gilgamesh
11
0 / 4 / 0
6,081
434
2,937
9,620
4,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
fat_snaps
Bacchus
10
2 / 2 / 1
6,832
488
4,821
10,756
9,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
jjp1902
Danzaburou
10
1 / 4 / 3
6,363
455
4,902
8,660
2,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FLARE-_-14
Gilgamesh
14
5 / 1 / 4
8,232
588
7,617
8,124
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
12
2 / 3 / 2
7,009
501
3,678
7,239
2,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 6
7,682
549
7,348
8,938
8,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
iZooWee
Bellona
14
5 / 0 / 3
8,684
620
8,070
9,449
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
novarye
Merlin
13
3 / 0 / 3
7,807
558
6,009
4,684
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
16
16
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FLARE-_-14
Gilgamesh
5
1
4
7
L
Arachne
1
2
1
0.75
W
Chiron
2
3
2
1
W
1
0
6
4
L
Chang'e
alkapp
Chang'e
0
4
1
0.13
L
Gilgamesh
brsed
Gilgamesh
0
4
0
0
L
Bacchus
fat_snaps
Bacchus
2
2
1
1.25
W
Bellona
iZooWee
Bellona
5
0
3
6.5
L
Danzaburou
jjp1902
Danzaburou
1
4
3
0.63
W
Merlin
novarye
Merlin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,842
Damage
32,722
51,246
Taken
38,434
24,006
Mitigated
23,550
17,223
Healing
15,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FLARE-_-14
Gilgamesh
7,617
1,712
0
3,282
8,124
3,465
46
1,516
6,569
0
50,435
L
Arachne
5,165
3,349
0
7,181
12,888
3,947
0
3,548
9,218
0
37,089
W
Chiron
3,678
768
552
3,214
7,239
2,102
340
2,255
4,984
0
34,176
W
7,348
951
1,368
1,477
8,938
8,573
204
1,669
7,238
30,211
0
L
Chang'e
alkapp
Chang'e
4,017
81
816
4,036
9,322
2,619
0
2,612
6,434
28,110
0
L
Gilgamesh
brsed
Gilgamesh
2,937
720
149
1,260
9,620
4,817
0
1,264
8,276
488
25,905
L
Bacchus
fat_snaps
Bacchus
4,821
209
688
1,765
10,756
9,831
0
2,460
8,193
20,818
0
W
Bellona
iZooWee
Bellona
8,070
2,650
0
4,669
9,449
7,647
237
1,271
7,871
0
51,874
L
Danzaburou
jjp1902
Danzaburou
4,902
1,541
0
1,328
8,660
2,792
0
2,852
5,768
0
39,730
W
Merlin
novarye
Merlin
6,009
298
0
1,362
4,684
1,763
666
2,127
2,557
43,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,538
Gold Earned
39,414
291
Minions Killed
419
0
Camps Cleared
0
1,433,270
Distance Traveled
1,435,369
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,232
588
110
8
0
322,104
2
L
Arachne
6,351
454
79
6
0
315,090
1
W
Chiron
7,009
501
65
5
0
251,715
0
W
Cthulhu
7,682
549
53
4
0
269,537
3
L
Chang'e
5,911
422
47
3
0
243,407
2
L
Gilgamesh
6,081
434
61
4
0
291,766
4
L
Bacchus
6,832
488
21
2
0
311,794
2
W
Bellona
8,684
620
111
8
0
330,462
1
L
Danzaburou
6,363
455
83
6
0
271,213
2
W
Merlin
7,807
558
80
6
0
261,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role