Player Matchup

Fenrir
Fenrir
G3m3t14
Fenrir
Level 150
God Stats
7W - 1L
1,793 SR
Queue Stats
184W - 135L
1,564 Elo+
Party 2
Hel
Hel
MissTris
Hel
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 46L
1,636 Elo+
Party 2
Chaac
Chaac
TheRyanSmith
Chaac
Level 45
God Stats
4W - 4L
1,624 SR
Queue Stats
131W - 78L
1,647 Elo+
Party 2
Sylvanus
Sylvanus
TisButters
Sylvanus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,502 Elo+
Party 2
Ra
Ra
sebas0gab1
Ra
Level 44
God Stats
1W - 1L
1,314 SR
Queue Stats
2W - 1L
1,519 Elo+
Party 2
Team Averages
Level 62
1,546 SR
1,573 Elo+

VS

Team Averages
Level 69
1,580 SR
1,546 Elo+
Merlin
Merlin
DarthFredo
Merlin
Level 43
God Stats
5W - 8L
1,500 SR
Queue Stats
39W - 42L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
IAmWhaleeee
Baron Samedi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,463 Elo+
Party 1
Scylla
Scylla
IamBurrrr
Scylla
Level 66
God Stats
0W - 1L
1,443 SR
Queue Stats
19W - 16L
1,503 Elo+
Party 1
Hera
Hera
SaltySpitoon98
Hera
Level 42
God Stats
3W - 1L
1,797 SR
Queue Stats
246W - 160L
1,620 Elo+
Solo
He Bo
He Bo
shuriknqc
He Bo
Level 123
God Stats
8W - 6L
1,661 SR
Queue Stats
239W - 257L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G3m3t14
Fenrir
19
14 / 0 / 11
12,659
1,151
21,990
17,296
16,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 0 / 18
11,228
1,021
8,922
9,495
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 2 / 21
11,949
1,086
23,685
15,728
21,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
TisButters
Sylvanus
18
1 / 1 / 14
11,154
1,014
8,133
10,933
10,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
4 / 0 / 5
10,851
986
4,015
2,797
1,181
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

271

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DarthFredo
Merlin
16
1 / 8 / 1
9,953
905
13,821
19,802
7,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
IAmWhaleeee
Baron Samedi
17
2 / 6 / 1
10,575
961
14,244
18,135
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
IamBurrrr
Scylla
15
0 / 8 / 2
9,542
867
11,958
12,260
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 0 / 0
8,568
779
522
166
39
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
shuriknqc
He Bo
16
0 / 6 / 2
10,104
919
6,531
19,464
22,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
9
28
Kills
3
3
Deaths
28
69
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
DarthFredo
Merlin
1
8
1
0.19
W
Fenrir
G3m3t14
Fenrir
14
0
11
19.5
L
Baron Samedi
IAmWhaleeee
Baron Samedi
2
6
1
0.42
L
Scylla
IamBurrrr
Scylla
0
8
2
0.13
W
5
0
18
14
L
0
0
0
0
W
4
2
21
7.25
W
Sylvanus
TisButters
Sylvanus
1
1
14
8
W
4
0
5
6.5
L
He Bo
shuriknqc
He Bo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,745
Damage
47,076
56,249
Taken
69,827
53,562
Mitigated
39,837
27,575
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DarthFredo
Merlin
13,821
640
343
936
19,802
7,252
0
6,806
12,340
36,899
0
W
Fenrir
G3m3t14
Fenrir
21,990
4,831
0
2,489
17,296
16,136
0
13,909
3,217
0
32,500
L
Baron Samedi
IAmWhaleeee
Baron Samedi
14,244
565
2,463
4,253
18,135
6,844
0
5,062
12,364
44,221
0
L
Scylla
IamBurrrr
Scylla
11,958
1,081
0
177
12,260
3,455
0
3,386
8,473
39,719
0
W
8,922
1,474
2,422
1,738
9,495
4,505
0
8,963
456
19,406
0
L
522
134
0
0
166
39
0
58
108
2,428
0
W
23,685
3,739
0
5,854
15,728
21,722
0
12,222
3,265
0
39,414
W
Sylvanus
TisButters
Sylvanus
8,133
1,528
4,250
3,943
10,933
10,018
0
9,341
1,329
22,056
0
W
4,015
174
5,869
1,010
2,797
1,181
0
2,040
757
44,298
0
L
He Bo
shuriknqc
He Bo
6,531
615
0
654
19,464
22,247
0
5,758
12,923
17,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,841
Gold Earned
48,742
224
Minions Killed
211
8
Camps Cleared
6
1,041,432
Distance Traveled
826,535
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,953
905
50
5
2
200,933
0
W
Fenrir
12,659
1,151
28
3
4
252,933
1
L
Baron Samedi
10,575
961
68
6
1
225,918
0
L
Scylla
9,542
867
67
6
0
200,414
0
W
Hel
11,228
1,021
26
2
1
196,804
1
L
Hera
8,568
779
4
0
1
26,596
0
W
Chaac
11,949
1,086
45
4
1
227,052
0
W
Sylvanus
11,154
1,014
33
3
0
156,991
2
W
Ra
10,851
986
92
8
2
207,652
0
L
He Bo
10,104
919
22
2
2
172,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role