Player Matchup

Zhong Kui
Zhong Kui
SerSirc_iant
Zhong Kui
Level 48
God Stats
11W - 12L
1,500 SR
Queue Stats
274W - 417L
1,306 Elo+
Party 1
Bellona
Bellona
Sgabriulante
Bellona
Level 103
God Stats
5W - 16L
1,335 SR
Queue Stats
340W - 483L
1,361 Elo+
Party 1
Nemesis
Nemesis
Sitkawird
Nemesis
Level 109
God Stats
13W - 20L
1,580 SR
Queue Stats
169W - 264L
1,391 Elo+
Party 1
Team Averages
Level 87
1,472 SR
1,352 Elo+

VS

Team Averages
Level 114
1,446 SR
1,378 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DankestMirror
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,323 Elo+
Party 2
Gilgamesh
Gilgamesh
Doomus
Gilgamesh
Level 74
God Stats
5W - 6L
1,338 SR
Queue Stats
36W - 57L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SerSirc_iant
Zhong Kui
11
3 / 5 / 1
7,236
804
5,911
9,271
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Sgabriulante
Bellona
9
1 / 6 / 2
6,192
688
5,659
12,410
10,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Sitkawird
Nemesis
9
0 / 5 / 1
5,634
626
2,229
7,779
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
10 / 2 / 6
8,744
972
9,608
7,600
2,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 2 / 10
7,147
794
4,061
5,269
2,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Doomus
Gilgamesh
12
5 / 0 / 10
8,135
904
9,608
9,320
5,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
16
16
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
2
6
6.5
W
1
2
10
3
W
Gilgamesh
Doomus
Gilgamesh
5
0
10
10
L
Zhong Kui
SerSirc_iant
Zhong Kui
3
5
1
0.7
L
Bellona
Sgabriulante
Bellona
1
6
2
0.33
L
Nemesis
Sitkawird
Nemesis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,799
Damage
23,277
29,460
Taken
22,189
22,054
Mitigated
10,272
2,512
Healing
5,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,608
5,685
751
3,091
7,600
2,421
779
2,235
5,231
0
20,933
W
4,061
984
0
938
5,269
2,132
1,769
1,103
3,966
21,409
0
W
Gilgamesh
Doomus
Gilgamesh
9,608
2,632
0
887
9,320
5,719
162
2,457
6,583
2,587
20,446
L
Zhong Kui
SerSirc_iant
Zhong Kui
5,911
798
0
1,143
9,271
8,711
0
1,256
7,857
13,563
0
L
Bellona
Sgabriulante
Bellona
5,659
907
0
363
12,410
10,006
0
1,933
10,047
2,370
11,828
L
Nemesis
Sitkawird
Nemesis
2,229
494
0
1,006
7,779
3,337
0
2,194
5,433
0
15,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,062
Gold Earned
24,026
66
Minions Killed
93
3
Camps Cleared
4
501,816
Distance Traveled
520,057
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,744
972
30
3
2
159,750
1
W
Sol
7,147
794
38
4
0
163,123
0
W
Gilgamesh
8,135
904
25
3
2
197,184
3
L
Zhong Kui
7,236
804
22
2
0
148,975
2
L
Bellona
6,192
688
22
2
2
182,415
1
L
Nemesis
5,634
626
22
2
1
170,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role