Player Matchup

Medusa
Medusa
Grabtor
Medusa
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,168 Elo+
Party 2
Kukulkan
Kukulkan
OsiedlowyDruid
Kukulkan
Level 39
God Stats
0W - 1L
1,317 SR
Queue Stats
2W - 19L
1,037 Elo+
Party 2
Ares
Ares
Wujek_Posyp
Ares
Level 27
God Stats
0W - 3L
1,519 SR
Queue Stats
2W - 11L
1,087 Elo+
Party 2
Team Averages
Level 35
1,445 SR
1,097 Elo+

VS

Team Averages
Level 99
1,484 SR
1,394 Elo+
Chang'e
Chang'e
A G H 0 S T 27
Chang'e
Level 129
God Stats
12W - 4L
1,606 SR
Queue Stats
200W - 222L
1,488 Elo+
Party 1
Chiron
Chiron
AJ 10LTR JA
Chiron
Level 100
God Stats
5W - 4L
1,489 SR
Queue Stats
89W - 144L
1,301 Elo+
Party 1
Gilgamesh
Gilgamesh
AJ MRSH JA
Gilgamesh
Level 68
God Stats
6W - 8L
1,356 SR
Queue Stats
178W - 236L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Grabtor
Medusa
10
2 / 6 / 1
7,059
642
4,239
10,296
3,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
10
1 / 4 / 1
6,835
621
4,640
6,642
2,456
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 7 / 3
6,874
625
4,573
13,802
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 13
8,379
762
6,264
6,196
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
11
2 / 1 / 11
7,738
703
6,554
5,932
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
AJ MRSH JA
Gilgamesh
13
11 / 2 / 4
9,188
835
14,200
10,436
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
17
17
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
Chiron
2
1
11
7.5
W
Gilgamesh
AJ MRSH JA
Gilgamesh
11
2
4
6.5
L
Medusa
Grabtor
Medusa
2
6
1
0.42
L
Kukulkan
1
4
1
0.38
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,452
Damage
27,018
30,740
Taken
22,564
16,773
Mitigated
8,294
3,537
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,264
475
2,404
4,577
6,196
2,065
89
2,741
3,455
29,287
0
W
Chiron
6,554
2,733
804
2,077
5,932
1,929
512
2,217
3,715
0
22,983
W
Gilgamesh
AJ MRSH JA
Gilgamesh
14,200
5,171
0
922
10,436
4,300
355
4,890
5,546
0
19,797
L
Medusa
Grabtor
Medusa
4,239
2,360
317
1,252
10,296
3,754
0
2,482
7,814
0
18,355
L
Kukulkan
4,640
687
0
710
6,642
2,456
0
2,009
4,633
21,891
0
L
4,573
39
0
1,258
13,802
10,563
0
2,125
11,677
9,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,768
Gold Earned
25,305
93
Minions Killed
107
4
Camps Cleared
5
541,631
Distance Traveled
633,030
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,379
762
60
5
2
226,159
2
W
Chiron
7,738
703
32
3
2
195,448
2
W
Gilgamesh
9,188
835
15
1
1
211,423
3
L
Medusa
7,059
642
40
4
2
168,271
2
L
Kukulkan
6,835
621
48
4
1
188,636
0
L
Ares
6,874
625
5
0
1
184,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role