Player Matchup

Geb
Geb
JasbowYT
Geb
Level 11
God Stats
5W - 8L
1,407 SR
Queue Stats
12W - 33L
1,128 Elo+
Party 1
Heimdallr
Heimdallr
iMxPsYcO666
Heimdallr
Level 46
God Stats
1W - 2L
1,374 SR
Queue Stats
38W - 88L
1,213 Elo+
Party 1
Ares
Ares
temp-825383
Ares
Level 44
God Stats
5W - 7L
1,125 SR
Queue Stats
9W - 21L
1,182 Elo+
Party 1
Team Averages
Level 34
1,302 SR
1,174 Elo+

VS

Team Averages
Level 57
1,437 SR
1,228 Elo+
Artio
Artio
DUKE1986boom
Artio
Level 68
God Stats
4W - 11L
1,397 SR
Queue Stats
173W - 259L
1,360 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StressfulFire1
Morgan Le Fay
Level 76
God Stats
14W - 24L
1,415 SR
Queue Stats
319W - 456L
1,324 Elo+
Solo
Pele
Pele
kasual_Kaneki
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,001 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 3
4,639
928
1,761
4,408
2,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
iMxPsYcO666
Heimdallr
8
3 / 1 / 2
4,907
981
3,425
2,921
1,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 0 / 2
4,808
962
1,846
3,806
2,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,835
767
941
2,578
938
Morgan Le Fay
StressfulFire1
Morgan Le Fay
8
1 / 0 / 0
4,744
949
4,720
2,026
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 4 / 1
4,030
806
2,361
4,796
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
1
1
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
1
0
3
2.5
L
Morgan Le Fay
StressfulFire1
Morgan Le Fay
1
0
0
1
W
Heimdallr
iMxPsYcO666
Heimdallr
3
1
2
4
L
0
4
1
0.13
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,032
Damage
8,022
11,135
Taken
9,400
5,440
Mitigated
3,072
1,559
Healing
2,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
941
140
132
1,097
2,578
938
0
945
1,633
2,161
0
W
1,761
489
0
384
4,408
2,153
0
2,269
1,975
7,742
0
L
Morgan Le Fay
StressfulFire1
Morgan Le Fay
4,720
165
75
795
2,026
660
0
516
1,510
16,379
0
W
Heimdallr
iMxPsYcO666
Heimdallr
3,425
1,834
198
190
2,921
1,137
0
1,706
1,075
0
14,591
L
2,361
574
0
289
4,796
1,474
0
2,410
2,386
0
6,464
W
1,846
177
63
724
3,806
2,150
0
1,767
1,785
7,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,354
Gold Earned
12,609
62
Minions Killed
46
3
Camps Cleared
1
338,510
Distance Traveled
294,673
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,835
767
5
1
0
48,918
0
W
Geb
4,639
928
12
2
1
115,659
1
L
Morgan Le Fay
4,744
949
30
6
1
111,690
1
W
Heimdallr
4,907
981
33
7
1
109,863
2
L
Pele
4,030
806
11
2
0
134,065
0
W
Ares
4,808
962
17
3
1
112,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role