Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
SillyFawn434434
Jing Wei
Level 158
God Stats
14W - 20L
1,468 SR
Queue Stats
730W - 810L
1,405 Elo+
Solo
Danzaburou
Danzaburou
Z1G_ZAGR
Danzaburou
Level 123
God Stats
3W - 3L
1,646 SR
Queue Stats
361W - 370L
1,413 Elo+
Party 1
Jormungandr
Jormungandr
kiki_katz
Jormungandr
Level 18
God Stats
7W - 13L
1,323 SR
Queue Stats
57W - 71L
1,396 Elo+
Party 1
Cliodhna
Cliodhna
stealthkills9904
Cliodhna
Level 16
God Stats
1W - 1L
1,383 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 94
1,464 SR
1,443 Elo+

VS

Team Averages
Level 138
1,512 SR
1,458 Elo+
Izanami
Izanami
Deathdragon307
Izanami
Level 150
God Stats
3W - 0L
1,573 SR
Queue Stats
222W - 226L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
DemonMedina
Erlang Shen
Level 160
God Stats
2W - 2L
1,366 SR
Queue Stats
501W - 524L
1,419 Elo+
Solo
Ravana
Ravana
KingBuddha01
Ravana
Level 105
God Stats
20W - 9L
1,536 SR
Queue Stats
135W - 172L
1,516 Elo+
Solo
Geb
Geb
SirCrisshpyy
Geb
Level 148
God Stats
5W - 3L
1,588 SR
Queue Stats
104W - 103L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
homelyhornet82
Morgan Le Fay
Level 127
God Stats
3W - 3L
1,499 SR
Queue Stats
88W - 83L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 1 / 3
6,983
776
5,979
5,295
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
13
0 / 3 / 4
6,294
699
3,372
7,033
2,406
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Z1G_ZAGR
Danzaburou
12
2 / 5 / 3
7,180
798
5,031
7,805
2,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
kiki_katz
Jormungandr
13
4 / 2 / 4
7,802
867
6,218
9,482
9,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 3
5,478
609
3,292
4,940
1,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
7,043
783
5,431
5,885
2,152
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
DemonMedina
Erlang Shen
13
3 / 0 / 4
7,489
832
4,710
6,747
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
15
7 / 0 / 4
8,623
958
5,829
5,759
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 4
6,846
761
3,966
6,678
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
homelyhornet82
Morgan Le Fay
12
1 / 3 / 5
6,711
746
5,941
6,713
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
9
Kills
14
15
Deaths
9
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
3
4.5
W
1
3
6
1.33
W
Erlang Shen
DemonMedina
Erlang Shen
3
0
4
5
W
Ravana
7
0
4
9
L
Jing Wei
0
3
4
0.67
W
2
3
4
1.33
L
Danzaburou
Z1G_ZAGR
Danzaburou
2
5
3
0.7
W
Morgan Le Fay
homelyhornet82
Morgan Le Fay
1
3
5
1.17
L
Jormungandr
kiki_katz
Jormungandr
4
2
4
3
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,892
Damage
25,877
34,555
Taken
31,782
17,369
Mitigated
16,368
5,301
Healing
5,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,979
487
39
2,511
5,295
1,623
96
1,938
3,178
22,802
0
W
5,431
3,325
0
0
5,885
2,152
287
2,885
3,000
0
26,738
W
Erlang Shen
DemonMedina
Erlang Shen
4,710
1,546
0
1,993
6,747
3,304
0
3,043
3,704
0
19,477
W
Ravana
5,829
1,719
0
2,331
5,759
2,260
0
2,128
3,631
0
19,055
L
Jing Wei
3,372
2,347
0
1,320
7,033
2,406
0
2,864
3,977
0
24,640
W
3,966
282
0
576
6,678
6,064
0
2,232
4,446
13,240
0
L
Danzaburou
Z1G_ZAGR
Danzaburou
5,031
2,132
0
211
7,805
2,759
0
1,718
5,941
0
19,308
W
Morgan Le Fay
homelyhornet82
Morgan Le Fay
5,941
320
0
945
6,713
2,588
1
2,276
4,437
21,086
0
L
Jormungandr
kiki_katz
Jormungandr
6,218
1,979
0
1,210
9,482
9,025
24
2,397
6,978
17,076
0
L
3,292
224
0
10
4,940
1,556
17
674
4,266
0
8,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,737
Gold Earned
36,712
189
Minions Killed
195
5
Camps Cleared
8
761,225
Distance Traveled
820,251
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,983
776
52
6
0
146,504
0
W
Izanami
7,043
783
78
9
1
135,929
2
W
Erlang Shen
7,489
832
36
4
3
168,201
1
W
Ravana
8,623
958
35
4
1
179,807
2
L
Jing Wei
6,294
699
53
6
2
157,598
1
W
Geb
6,846
761
19
2
1
174,213
3
L
Danzaburou
7,180
798
35
4
1
160,775
2
W
Morgan Le Fay
6,711
746
27
3
2
162,101
4
L
Jormungandr
7,802
867
29
3
1
171,781
2
L
Cliodhna
5,478
609
20
2
1
124,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role