Player Matchup

Fenrir
Fenrir
GordinXD874
Fenrir
Level 4
God Stats
1W - 2L
1,309 SR
Queue Stats
2W - 4L
1,337 Elo+
Party 1
Set
Set
LELEOfmlG5
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,337 Elo+
Party 1
Neith
Neith
PokinhaG5
Neith
Level 3
God Stats
6W - 8L
1,164 SR
Queue Stats
8W - 10L
1,337 Elo+
Party 1
Agni
Agni
YInfinity2206
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 137L
1,522 Elo+
Solo
Cerberus
Cerberus
sarg4tanas
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,402 Elo+
Solo
Team Averages
Level 12
1,395 SR
1,387 Elo+

VS

Team Averages
Level 14
1,527 SR
1,519 Elo+
Olorun
Olorun
Arthurzinnnnnnn
Olorun
Level 4
God Stats
1W - 0L
1,731 SR
Queue Stats
2W - 2L
1,700 Elo+
Party 3
Ao Kuang
Ao Kuang
Espetinho679
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,700 Elo+
Party 3
Guan Yu
Guan Yu
Shinozada
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,378 Elo+
Solo
Charybdis
Charybdis
ZeDaGrota
Charybdis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,341 Elo+
Party 2
Yemoja
Yemoja
theonekingbr
Yemoja
Level 48
God Stats
49W - 56L
1,405 SR
Queue Stats
228W - 267L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 10 / 3
7,872
358
2,211
13,883
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 9 / 4
9,269
421
10,765
16,600
7,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
PokinhaG5
Neith
14
5 / 3 / 5
9,075
413
15,176
11,868
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 7 / 4
10,341
470
20,350
21,761
9,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
sarg4tanas
Cerberus
11
1 / 4 / 5
8,404
382
8,052
17,595
16,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 12 / 7
8,802
400
9,416
17,566
7,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Espetinho679
Ao Kuang
20
22 / 0 / 3
12,697
577
32,032
24,205
10,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Shinozada
Guan Yu
16
8 / 0 / 6
10,835
493
7,299
10,044
12,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
ZeDaGrota
Charybdis
13
1 / 5 / 5
8,275
376
5,126
10,401
3,527
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
15
1 / 3 / 11
10,133
461
9,691
17,222
18,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
20
Kills
33
33
Deaths
20
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
12
7
0.38
W
Ao Kuang
Espetinho679
Ao Kuang
22
0
3
23.5
L
Fenrir
1
10
3
0.25
L
6
9
4
0.89
L
Neith
PokinhaG5
Neith
5
3
5
2.5
W
Guan Yu
Shinozada
Guan Yu
8
0
6
11
L
7
7
4
1.29
W
Charybdis
ZeDaGrota
Charybdis
1
5
5
0.7
L
Cerberus
sarg4tanas
Cerberus
1
4
5
0.88
W
Yemoja
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,554
Damage
63,564
81,707
Taken
79,438
43,636
Mitigated
52,575
15,895
Healing
25,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,416
5,113
240
2,560
17,566
7,195
755
6,562
11,004
26,635
3,685
W
Ao Kuang
Espetinho679
Ao Kuang
32,032
7,894
0
11,342
24,205
10,512
0
10,403
13,802
86,115
0
L
Fenrir
2,211
937
0
1,119
13,883
5,085
688
6,577
7,015
960
14,959
L
10,765
4,124
0
1,024
16,600
7,634
415
9,811
6,744
0
57,953
L
Neith
PokinhaG5
Neith
15,176
6,326
0
1,923
11,868
5,056
1,266
7,771
4,005
0
52,661
W
Guan Yu
Shinozada
Guan Yu
7,299
1,234
920
4,031
10,044
12,379
0
2,479
7,565
7,676
54,038
L
20,350
1,637
0
7,400
21,761
9,498
80
15,855
5,858
75,336
0
W
Charybdis
ZeDaGrota
Charybdis
5,126
2,854
0
1,258
10,401
3,527
3,164
3,575
6,826
0
44,076
L
Cerberus
sarg4tanas
Cerberus
8,052
216
0
4,429
17,595
16,363
564
10,581
6,838
22,315
0
W
Yemoja
9,691
1,572
1,601
3,371
17,222
18,962
1,600
5,706
11,516
48,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
50,742
393
Minions Killed
403
0
Camps Cleared
0
1,810,782
Distance Traveled
1,866,714
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,802
400
49
2
0
327,691
2
W
Ao Kuang
12,697
577
104
5
0
461,378
0
L
Fenrir
7,872
358
40
2
0
268,174
1
L
Set
9,269
421
80
4
0
389,516
2
L
Neith
9,075
413
89
4
0
391,307
0
W
Guan Yu
10,835
493
112
5
0
373,801
3
L
Agni
10,341
470
142
6
0
372,743
2
W
Charybdis
8,275
376
80
4
0
346,954
2
L
Cerberus
8,404
382
42
2
0
389,042
6
W
Yemoja
10,133
461
58
3
0
356,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role