Player Matchup

Chaac
Chaac
AuraZT
Chaac
Level 29
God Stats
7W - 8L
1,475 SR
Queue Stats
144W - 116L
1,495 Elo+
Party 1
Hera
Hera
StoneeFreee
Hera
Level 103
God Stats
1W - 1L
1,497 SR
Queue Stats
382W - 281L
1,566 Elo+
Party 1
Heimdallr
Heimdallr
WoundedArtemis
Heimdallr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,436 Elo+
Party 1
Team Averages
Level 53
1,491 SR
1,499 Elo+

VS

Team Averages
Level 71
1,423 SR
1,368 Elo+
Set
Set
H3Pr0
Set
Level 89
God Stats
1W - 7L
1,277 SR
Queue Stats
42W - 54L
1,353 Elo+
Solo
Tyr
Tyr
josejuan-elgrang
Tyr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,397 Elo+
Party 2
Vulcan
Vulcan
tostada_saturada
Vulcan
Level 67
God Stats
7W - 8L
1,491 SR
Queue Stats
114W - 156L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AuraZT
Chaac
12
2 / 2 / 10
8,925
687
6,391
11,193
8,948
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
9 / 1 / 5
10,280
791
14,865
8,414
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
WoundedArtemis
Heimdallr
12
3 / 3 / 8
8,936
687
5,788
9,223
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
H3Pr0
Set
11
0 / 6 / 5
7,481
575
7,148
9,983
3,362
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 6 / 2
7,845
603
4,825
15,955
9,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 2
8,494
653
12,465
7,219
2,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
6
6
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
AuraZT
Chaac
2
2
10
3.5
L
Set
H3Pr0
Set
0
6
5
0.42
W
9
1
5
11.5
W
Heimdallr
WoundedArtemis
Heimdallr
3
3
8
2.33
L
2
6
2
0.5
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,044
Damage
24,438
28,830
Taken
33,157
14,621
Mitigated
15,348
7,440
Healing
4,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AuraZT
Chaac
6,391
1,123
300
3,453
11,193
8,948
0
5,154
5,663
0
16,814
L
Set
H3Pr0
Set
7,148
3,023
0
494
9,983
3,362
364
4,803
5,180
0
20,298
W
14,865
3,004
0
2,445
8,414
2,700
265
3,468
4,586
43,783
0
W
Heimdallr
WoundedArtemis
Heimdallr
5,788
4,454
0
1,242
9,223
2,973
1,173
2,896
6,062
0
12,650
L
4,825
806
0
2,464
15,955
9,420
165
7,275
8,680
0
18,738
L
12,465
2,556
0
1,938
7,219
2,566
243
3,307
3,912
37,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
23,820
135
Minions Killed
127
3
Camps Cleared
6
741,255
Distance Traveled
744,749
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,925
687
25
2
0
261,097
1
L
Set
7,481
575
33
3
0
246,835
3
W
Hera
10,280
791
87
7
3
255,535
2
W
Heimdallr
8,936
687
23
2
0
224,623
1
L
Tyr
7,845
603
32
2
5
245,033
1
L
Vulcan
8,494
653
62
5
1
252,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role