Player Matchup

Set
Set
AmberUppie
Set
Level 68
God Stats
18W - 20L
1,657 SR
Queue Stats
194W - 228L
1,444 Elo+
Party 1
Kuzenbo
Kuzenbo
FResH1887KiD
Kuzenbo
Level 126
God Stats
1W - 1L
1,710 SR
Queue Stats
211W - 222L
1,455 Elo+
Solo
Skadi
Skadi
RUNNAWAY2014
Skadi
Level 63
God Stats
24W - 24L
1,633 SR
Queue Stats
149W - 166L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
TheOfficialSanti
Baron Samedi
Level 39
God Stats
3W - 4L
1,304 SR
Queue Stats
115W - 112L
1,385 Elo+
Party 1
Thanatos
Thanatos
firelefty
Thanatos
Level 106
God Stats
9W - 11L
1,588 SR
Queue Stats
349W - 319L
1,523 Elo+
Party 1
Team Averages
Level 80
1,578 SR
1,457 Elo+

VS

Team Averages
Level 103
1,611 SR
1,435 Elo+
Horus
Horus
Astral Tank
Horus
Level 63
God Stats
3W - 4L
1,513 SR
Queue Stats
16W - 35L
1,341 Elo+
Party 2
Zeus
Zeus
Killer-Steve98
Zeus
Level 124
God Stats
1W - 0L
1,561 SR
Queue Stats
352W - 351L
1,481 Elo+
Solo
Loki
Loki
Plague0610
Loki
Level 126
God Stats
78W - 93L
1,551 SR
Queue Stats
372W - 417L
1,489 Elo+
Solo
Chang'e
Chang'e
Pretzl1562
Chang'e
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,414 Elo+
Party 2
Sol
Sol
RedCrackJacks
Sol
Level 109
God Stats
3W - 0L
1,933 SR
Queue Stats
174W - 181L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 0
8,266
551
7,161
12,504
7,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
FResH1887KiD
Kuzenbo
10
2 / 4 / 3
6,942
463
4,710
11,773
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 3 / 3
7,754
517
6,215
9,755
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
TheOfficialSanti
Baron Samedi
11
0 / 9 / 2
7,115
474
6,253
11,379
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
firelefty
Thanatos
11
3 / 8 / 1
7,137
476
5,263
12,127
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
7,331
489
7,266
8,817
5,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
6 / 4 / 2
7,653
510
10,347
7,612
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 0 / 2
9,400
627
6,879
7,967
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Pretzl1562
Chang'e
13
2 / 4 / 3
8,076
538
5,820
9,281
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
10 / 3 / 5
9,267
618
12,607
10,445
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
12
Kills
28
28
Deaths
12
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
2
1
9
6.5
L
Kuzenbo
FResH1887KiD
Kuzenbo
2
4
3
0.88
W
6
4
2
1.75
W
8
0
2
9
W
Chang'e
Pretzl1562
Chang'e
2
4
3
0.88
L
3
3
3
1.5
W
10
3
5
4.17
L
Baron Samedi
TheOfficialSanti
Baron Samedi
0
9
2
0.11
L
Thanatos
firelefty
Thanatos
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,602
Damage
42,919
57,538
Taken
44,122
31,186
Mitigated
17,781
17,139
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,161
3,398
0
2,380
12,504
7,521
0
4,896
7,136
0
47,605
W
7,266
4,119
1,235
2,845
8,817
5,938
0
3,258
5,460
0
23,535
L
Kuzenbo
FResH1887KiD
Kuzenbo
4,710
1,874
113
4,233
11,773
10,382
338
5,367
6,167
19,902
0
W
10,347
2,904
0
416
7,612
2,572
0
2,038
5,574
39,488
3,507
W
6,879
1,420
0
4,314
7,967
2,541
0
424
7,511
0
61,714
W
Chang'e
Pretzl1562
Chang'e
5,820
738
448
4,483
9,281
3,533
546
0
9,281
41,911
0
L
6,215
2,690
0
1,794
9,755
2,822
928
5,032
4,593
0
48,078
W
12,607
5,471
0
3,672
10,445
3,197
992
4,820
5,333
48,268
4,947
L
Baron Samedi
TheOfficialSanti
Baron Samedi
6,253
797
82
2,208
11,379
5,714
718
6,172
5,111
36,085
0
L
Thanatos
firelefty
Thanatos
5,263
1,213
0
6,329
12,127
4,747
0
4,916
6,947
0
33,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,214
Gold Earned
41,727
357
Minions Killed
420
0
Camps Cleared
0
1,327,159
Distance Traveled
1,415,397
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,266
551
103
7
0
249,345
0
W
Horus
7,331
489
45
3
0
318,477
0
L
Kuzenbo
6,942
463
20
1
0
273,400
5
W
Zeus
7,653
510
76
5
0
239,912
4
W
Loki
9,400
627
109
7
0
326,378
3
W
Chang'e
8,076
538
104
7
0
247,562
1
L
Skadi
7,754
517
103
7
0
271,775
0
W
Sol
9,267
618
86
6
0
283,068
6
L
Baron Samedi
7,115
474
75
5
0
239,128
3
L
Thanatos
7,137
476
56
4
0
293,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role