Player Matchup

Geb
Geb
FunkyMonkey999
Geb
Level 8
God Stats
0W - 3L
1,166 SR
Queue Stats
8W - 18L
1,320 Elo+
Solo
Kukulkan
Kukulkan
Iwanprinsloo
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,278 Elo+
Solo
Hachiman
Hachiman
Notnewname
Hachiman
Level 8
God Stats
1W - 4L
1,300 SR
Queue Stats
3W - 9L
1,252 Elo+
Solo
Hel
Hel
RandomMerchant
Hel
Level 27
God Stats
6W - 10L
1,395 SR
Queue Stats
89W - 88L
1,353 Elo+
Solo
Sun Wukong
Sun Wukong
zackmanc
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,387 Elo+
Solo
Team Averages
Level 14
1,372 SR
1,318 Elo+

VS

Team Averages
Level 18
1,401 SR
1,360 Elo+
Skadi
Skadi
KingDevilBtw
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,229 Elo+
Solo
Da Ji
Da Ji
MARKMANIAKO
Da Ji
Level 24
God Stats
1W - 1L
1,226 SR
Queue Stats
54W - 72L
1,319 Elo+
Solo
Neith
Neith
MrsBoldt
Neith
Level 16
God Stats
42W - 43L
1,463 SR
Queue Stats
42W - 45L
1,424 Elo+
Solo
Tiamat
Tiamat
TheRamensGod
Tiamat
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
armlearn
Nu Wa
Level 29
God Stats
11W - 25L
1,318 SR
Queue Stats
42W - 72L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 10 / 3
13,552
968
14,684
33,114
14,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kukulkan
Iwanprinsloo
Kukulkan
18
0 / 3 / 2
10,891
778
831
4,626
1,103
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Notnewname
Hachiman
19
2 / 6 / 3
12,971
927
15,875
27,552
8,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 5 / 3
13,505
965
9,007
25,020
15,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
zackmanc
Sun Wukong
19
1 / 8 / 6
13,015
930
11,563
29,736
26,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 14
14,706
1,050
26,675
9,061
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
1 / 5 / 3
11,896
850
1,615
10,479
4,434
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
MrsBoldt
Neith
20
4 / 3 / 22
14,067
1,005
21,619
12,173
6,028
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
20
11 / 2 / 19
16,091
1,149
34,007
17,615
10,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
armlearn
Nu Wa
20
6 / 1 / 22
15,185
1,085
30,551
8,574
4,998
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
112
10
Kills
32
32
Deaths
11
17
Assists
80
Player
Kills
Deaths
Assists
KDA
L
3
10
3
0.45
L
Kukulkan
Iwanprinsloo
Kukulkan
0
3
2
0.33
W
10
0
14
17
W
1
5
3
0.5
W
Neith
MrsBoldt
Neith
4
3
22
5
L
Hachiman
Notnewname
Hachiman
2
6
3
0.58
L
4
5
3
1.1
W
Tiamat
11
2
19
10.25
W
Nu Wa
armlearn
Nu Wa
6
1
22
17
L
Sun Wukong
zackmanc
Sun Wukong
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,960
Damage
114,467
120,048
Taken
57,902
65,825
Mitigated
30,310
17,402
Healing
13,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,684
1,161
0
1,075
33,114
14,109
0
15,244
17,870
23,677
0
L
Kukulkan
Iwanprinsloo
Kukulkan
831
233
0
0
4,626
1,103
0
3,554
1,072
3,339
0
W
26,675
14,169
0
1,055
9,061
4,060
0
4,885
4,081
0
45,413
W
1,615
1,415
0
42
10,479
4,434
0
4,884
5,288
0
11,752
W
Neith
MrsBoldt
Neith
21,619
13,715
0
189
12,173
6,028
0
6,335
5,665
0
51,111
L
Hachiman
Notnewname
Hachiman
15,875
8,786
0
0
27,552
8,294
0
15,489
12,063
0
59,722
L
9,007
1,530
8,106
5,972
25,020
15,449
0
16,721
8,299
48,262
0
W
Tiamat
34,007
814
583
8,803
17,615
10,790
0
5,888
11,263
59,447
0
W
Nu Wa
armlearn
Nu Wa
30,551
7,929
0
3,174
8,574
4,998
0
2,530
5,803
72,151
0
L
Sun Wukong
zackmanc
Sun Wukong
11,563
2,440
0
2,249
29,736
26,870
0
13,550
16,186
0
46,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,934
Gold Earned
71,945
279
Minions Killed
273
4
Camps Cleared
12
1,115,196
Distance Traveled
1,258,612
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
13,552
968
17
1
1
260,316
0
L
Kukulkan
10,891
778
5
0
1
43,065
1
W
Skadi
14,706
1,050
31
2
2
285,359
4
W
Da Ji
11,896
850
8
1
8
211,772
0
W
Neith
14,067
1,005
83
6
1
211,866
0
L
Hachiman
12,971
927
87
6
1
283,208
0
L
Hel
13,505
965
86
6
1
274,371
1
W
Tiamat
16,091
1,149
52
4
1
307,518
0
W
Nu Wa
15,185
1,085
99
7
0
242,097
6
L
Sun Wukong
13,015
930
84
6
0
254,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role