Player Matchup

Geb
Geb
Geogt3993
Geb
Level 124
God Stats
20W - 9L
1,688 SR
Queue Stats
824W - 808L
1,542 Elo+
Party 1
Chang'e
Chang'e
SonicFan101
Chang'e
Level 64
God Stats
23W - 18L
1,572 SR
Queue Stats
179W - 197L
1,518 Elo+
Solo
King Arthur
King Arthur
VanhelsingRL
King Arthur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,642 Elo+
Party 1
Heimdallr
Heimdallr
destroyerhaha
Heimdallr
Level 109
God Stats
22W - 20L
1,582 SR
Queue Stats
134W - 129L
1,484 Elo+
Party 1
Camazotz
Camazotz
hipperthekiller
Camazotz
Level 149
God Stats
16W - 12L
1,633 SR
Queue Stats
769W - 689L
1,556 Elo+
Party 1
Team Averages
Level 103
1,595 SR
1,548 Elo+

VS

Team Averages
Level 105
1,577 SR
1,503 Elo+
Ganesha
Ganesha
FoxMulder1982
Ganesha
Level 123
God Stats
8W - 4L
1,831 SR
Queue Stats
85W - 84L
1,473 Elo+
Party 3
Olorun
Olorun
MMawkus
Olorun
Level 85
God Stats
2W - 2L
1,550 SR
Queue Stats
152W - 155L
1,520 Elo+
Party 2
Charybdis
Charybdis
Madman1983
Charybdis
Level 156
God Stats
1W - 3L
1,343 SR
Queue Stats
104W - 100L
1,479 Elo+
Party 3
Erlang Shen
Erlang Shen
cinril
Erlang Shen
Level 102
God Stats
17W - 13L
1,619 SR
Queue Stats
417W - 436L
1,535 Elo+
Party 2
Hun Batz
Hun Batz
qwertyfenix
Hun Batz
Level 58
God Stats
5W - 9L
1,542 SR
Queue Stats
229W - 236L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 19
12,195
530
12,378
25,226
34,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
SonicFan101
Chang'e
19
7 / 3 / 8
13,376
582
19,335
17,294
6,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
VanhelsingRL
King Arthur
18
2 / 2 / 7
12,026
523
5,272
11,357
11,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
destroyerhaha
Heimdallr
20
10 / 2 / 9
13,668
594
18,537
18,215
9,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
20
9 / 2 / 12
13,933
606
25,838
27,856
12,395
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
16
0 / 5 / 8
10,321
449
7,228
21,529
19,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
MMawkus
Olorun
17
3 / 8 / 3
11,038
480
9,978
18,221
6,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Madman1983
Charybdis
16
3 / 5 / 5
10,677
464
13,222
17,321
4,388
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
cinril
Erlang Shen
17
2 / 6 / 1
11,115
483
10,278
20,953
16,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
qwertyfenix
Hun Batz
19
3 / 6 / 5
11,707
509
13,173
22,608
7,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
33
30
Kills
11
12
Deaths
30
55
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
5
8
0.8
W
2
3
19
3.83
L
Olorun
MMawkus
Olorun
3
8
3
0.56
L
Charybdis
Madman1983
Charybdis
3
5
5
1.1
W
Chang'e
SonicFan101
Chang'e
7
3
8
3.67
W
King Arthur
VanhelsingRL
King Arthur
2
2
7
2.75
L
Erlang Shen
cinril
Erlang Shen
2
6
1
0.42
W
Heimdallr
destroyerhaha
Heimdallr
10
2
9
7.25
W
Camazotz
9
2
12
7.5
L
Hun Batz
qwertyfenix
Hun Batz
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,360
Damage
53,879
99,948
Taken
100,632
73,585
Mitigated
54,127
40,725
Healing
22,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
7,228
467
2,458
3,793
21,529
19,242
0
8,129
13,020
33,606
0
W
12,378
1,002
1,009
3,199
25,226
34,208
586
5,766
19,269
32,104
0
L
Olorun
MMawkus
Olorun
9,978
5,689
211
4,467
18,221
6,580
0
9,088
8,721
65,645
6,364
L
Charybdis
Madman1983
Charybdis
13,222
5,997
0
2,078
17,321
4,388
870
4,433
12,716
0
80,970
W
Chang'e
SonicFan101
Chang'e
19,335
946
5,214
7,850
17,294
6,912
737
5,243
11,690
95,249
0
W
King Arthur
VanhelsingRL
King Arthur
5,272
192
0
1,780
11,357
11,041
816
1,180
9,819
9,421
39,600
L
Erlang Shen
cinril
Erlang Shen
10,278
2,747
0
5,071
20,953
16,471
358
3,731
16,885
8,402
60,392
W
Heimdallr
destroyerhaha
Heimdallr
18,537
11,780
0
7,212
18,215
9,029
3,715
2,605
15,519
0
107,217
W
Camazotz
25,838
10,901
0
14,461
27,856
12,395
5,648
3,371
23,884
0
115,181
L
Hun Batz
qwertyfenix
Hun Batz
13,173
2,635
0
4,544
22,608
7,446
0
6,326
15,965
0
91,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,198
Gold Earned
54,858
554
Minions Killed
589
0
Camps Cleared
0
2,233,211
Distance Traveled
2,128,863
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,321
449
19
1
0
390,982
6
W
Geb
12,195
530
28
1
0
433,310
0
L
Olorun
11,038
480
135
6
0
372,351
4
L
Charybdis
10,677
464
150
7
0
398,142
6
W
Chang'e
13,376
582
157
7
0
472,579
6
W
King Arthur
12,026
523
101
4
0
423,303
0
L
Erlang Shen
11,115
483
137
6
0
462,391
4
W
Heimdallr
13,668
594
139
6
0
413,559
0
W
Camazotz
13,933
606
129
6
0
490,460
6
L
Hun Batz
11,707
509
148
6
0
504,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role