Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Thoth
Thoth
ByNuty
Thoth
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 130L
1,587 Elo+
Party 4
Kuzenbo
Kuzenbo
Triceratopping
Kuzenbo
Level 143
God Stats
6W - 3L
1,621 SR
Queue Stats
336W - 362L
1,491 Elo+
Party 2
Team Averages
Level 126
1,524 SR
1,516 Elo+

VS

Team Averages
Level 119
1,490 SR
1,548 Elo+
Agni
Agni
 
Agni
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Compurgator
Thoth
Level 100
God Stats
1W - 1L
1,519 SR
Queue Stats
65W - 49L
1,570 Elo+
Party 3
Hou Yi
Hou Yi
LemmKova
Hou Yi
Level 160
God Stats
5W - 10L
1,319 SR
Queue Stats
1,409W - 1,457L
1,569 Elo+
Party 1
Ravana
Ravana
SourFawn1168643
Ravana
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,562 Elo+
Party 3
Fenrir
Fenrir
TOPr8mon
Fenrir
Level 138
God Stats
7W - 6L
1,610 SR
Queue Stats
758W - 767L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 5 / 1
8,196
820
9,876
13,264
9,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
 
Zhong Kui
13
1 / 3 / 3
7,471
747
6,015
8,251
7,987
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
 
Hachiman
13
1 / 3 / 2
6,886
689
7,974
7,139
2,841
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
ByNuty
Thoth
12
0 / 4 / 4
6,778
678
4,368
4,743
1,765
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 2
6,420
642
5,854
9,611
9,068
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 1 / 10
8,829
883
10,357
7,913
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 12
8,270
827
8,590
6,512
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
LemmKova
Hou Yi
16
11 / 1 / 6
9,644
964
10,581
7,575
3,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 2 / 13
8,741
874
5,778
15,126
16,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
TOPr8mon
Fenrir
13
2 / 2 / 9
7,782
778
3,727
11,087
5,210
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
6
Kills
20
20
Deaths
7
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
5
1
0.9
L
Zhong Kui
 
Zhong Kui
1
3
3
0.83
L
Hachiman
 
Hachiman
1
3
2
0.67
W
Agni
 
Agni
4
1
10
9
L
Thoth
ByNuty
Thoth
0
4
4
0.5
W
1
1
12
7
W
Hou Yi
LemmKova
Hou Yi
11
1
6
14
W
2
2
13
4.25
W
Fenrir
TOPr8mon
Fenrir
2
2
9
3.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,087
Damage
39,033
43,008
Taken
48,213
31,573
Mitigated
31,124
9,198
Healing
19,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,876
1,348
35
2,266
13,264
9,912
0
5,596
7,668
0
15,140
L
Zhong Kui
 
Zhong Kui
6,015
412
412
2,082
8,251
7,987
432
2,928
5,323
16,308
0
L
Hachiman
 
Hachiman
7,974
1,473
902
2,068
7,139
2,841
0
3,646
3,493
0
19,639
W
Agni
 
Agni
10,357
323
2,583
1,566
7,913
3,313
897
2,649
5,086
24,070
0
L
Thoth
ByNuty
Thoth
4,368
168
30
39
4,743
1,765
0
3,177
1,566
12,461
0
W
8,590
588
2,496
1,854
6,512
2,736
666
2,071
4,361
30,302
0
W
Hou Yi
LemmKova
Hou Yi
10,581
3,260
573
1,062
7,575
3,682
1,642
2,716
4,545
0
22,744
W
5,778
996
1,571
4,413
15,126
16,183
46
4,856
9,774
0
10,484
W
Fenrir
TOPr8mon
Fenrir
3,727
551
843
2,876
11,087
5,210
0
3,493
7,416
0
6,487
L
5,854
2,186
1,038
326
9,611
9,068
18
3,600
6,011
8,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,751
Gold Earned
43,266
81
Minions Killed
131
0
Camps Cleared
0
912,565
Distance Traveled
931,671
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,196
820
11
1
0
192,415
0
L
Zhong Kui
7,471
747
29
3
0
187,472
5
L
Hachiman
6,886
689
29
3
0
182,116
2
W
Agni
8,829
883
41
4
0
197,631
1
L
Thoth
6,778
678
8
1
0
181,947
0
W
Thoth
8,270
827
41
4
0
186,585
0
W
Hou Yi
9,644
964
30
3
0
193,655
3
W
Ravana
8,741
874
13
1
0
168,106
0
W
Fenrir
7,782
778
6
1
0
185,694
0
L
Kuzenbo
6,420
642
4
0
0
168,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role