Player Matchup

Guan Yu
Guan Yu
Cvies
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,151 Elo+
Solo
Izanami
Izanami
Havie373
Izanami
Level 24
God Stats
0W - 5L
1,135 SR
Queue Stats
62W - 87L
1,293 Elo+
Party 1
Osiris
Osiris
ImmortalKing38
Osiris
Level 28
God Stats
20W - 20L
1,521 SR
Queue Stats
70W - 97L
1,379 Elo+
Solo
Neith
Neith
USMCWall
Neith
Level 17
God Stats
6W - 9L
1,435 SR
Queue Stats
19W - 26L
1,394 Elo+
Party 1
Vulcan
Vulcan
tristenlogan
Vulcan
Level 28
God Stats
0W - 4L
1,271 SR
Queue Stats
65W - 75L
1,370 Elo+
Party 1
Team Averages
Level 20
1,372 SR
1,317 Elo+

VS

Team Averages
Level 27
1,510 SR
1,366 Elo+
Set
Set
FemboyShaxx
Set
Level 16
God Stats
4W - 1L
1,708 SR
Queue Stats
36W - 31L
1,420 Elo+
Party 2
Geb
Geb
LaughItUp
Geb
Level 80
God Stats
5W - 1L
1,596 SR
Queue Stats
310W - 286L
1,467 Elo+
Party 3
Achilles
Achilles
PrinceShutUp
Achilles
Level 9
God Stats
2W - 3L
1,299 SR
Queue Stats
12W - 8L
1,425 Elo+
Party 2
Sol
Sol
TheBlacksmith0
Sol
Level 15
God Stats
2W - 4L
1,611 SR
Queue Stats
4W - 10L
1,202 Elo+
Party 3
Neith
Neith
TheKeyManiac
Neith
Level 17
God Stats
1W - 4L
1,335 SR
Queue Stats
2W - 4L
1,316 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cvies
Guan Yu
12
1 / 11 / 1
8,984
391
3,559
17,714
7,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Havie373
Izanami
14
1 / 8 / 6
9,930
432
9,773
14,340
4,569
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 5 / 1
10,945
476
8,265
13,313
8,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
USMCWall
Neith
17
6 / 4 / 5
11,587
504
13,096
13,242
4,703
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
19
6 / 6 / 2
12,323
536
18,428
11,430
4,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 4 / 8
12,326
536
11,848
16,726
5,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
5 / 2 / 11
11,252
489
7,393
21,556
20,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
PrinceShutUp
Achilles
20
6 / 1 / 2
12,066
525
10,223
14,887
11,908
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 2 / 4
12,413
540
10,131
13,304
8,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 7 / 5
9,944
432
7,363
12,133
2,791
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
15
Kills
33
34
Deaths
16
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Cvies
Guan Yu
1
11
1
0.14
W
12
4
8
4
L
Izanami
Havie373
Izanami
1
8
6
0.5
L
1
5
1
0.3
W
5
2
11
5.25
W
Achilles
PrinceShutUp
Achilles
6
1
2
7
W
6
2
4
4
W
4
7
5
0.93
L
Neith
USMCWall
Neith
6
4
5
2.13
L
Vulcan
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,121
Damage
46,958
70,039
Taken
78,606
30,338
Mitigated
49,221
11,846
Healing
19,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Cvies
Guan Yu
3,559
1,012
95
3,384
17,714
7,576
0
2,531
15,004
0
42,005
W
11,848
5,095
0
5,468
16,726
5,922
0
3,600
13,126
0
89,732
L
Izanami
Havie373
Izanami
9,773
6,028
0
1,052
14,340
4,569
2,713
5,042
9,298
0
51,671
L
8,265
1,649
0
1,146
13,313
8,919
0
2,422
9,657
0
62,286
W
7,393
610
0
2,736
21,556
20,045
0
4,637
16,919
40,242
0
W
Achilles
PrinceShutUp
Achilles
10,223
661
0
3,843
14,887
11,908
0
872
14,015
6,589
61,333
W
10,131
3,569
0
6,442
13,304
8,555
178
5,814
7,490
90,741
0
W
7,363
5,130
0
1,227
12,133
2,791
0
3,505
8,628
0
56,109
L
Neith
USMCWall
Neith
13,096
7,165
0
4,955
13,242
4,703
2,507
3,521
9,721
0
61,334
L
Vulcan
18,428
5,459
0
1,214
11,430
4,571
1,564
4,758
6,672
101,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,769
Gold Earned
58,001
511
Minions Killed
593
0
Camps Cleared
0
2,081,065
Distance Traveled
2,084,168
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,984
391
64
3
0
380,073
0
W
Set
12,326
536
116
5
0
412,812
0
L
Izanami
9,930
432
96
4
0
391,468
2
L
Osiris
10,945
476
103
4
0
454,385
0
W
Geb
11,252
489
43
2
0
424,523
6
W
Achilles
12,066
525
136
6
0
433,719
0
W
Sol
12,413
540
175
8
0
473,196
0
W
Neith
9,944
432
123
5
0
339,918
1
L
Neith
11,587
504
90
4
0
416,972
6
L
Vulcan
12,323
536
158
7
0
438,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role