Player Matchup

Artemis
Artemis
DanteGamingCore
Artemis
Level 66
God Stats
0W - 2L
1,519 SR
Queue Stats
85W - 90L
1,392 Elo+
Party 1
Horus
Horus
FallenLord96
Horus
Level 65
God Stats
15W - 14L
1,455 SR
Queue Stats
40W - 54L
1,340 Elo+
Party 1
Agni
Agni
ThatArsonist
Agni
Level 130
God Stats
0W - 2L
1,227 SR
Queue Stats
120W - 124L
1,516 Elo+
Party 1
Team Averages
Level 87
1,400 SR
1,416 Elo+

VS

Team Averages
Level 85
1,515 SR
1,339 Elo+
Nemesis
Nemesis
InfernalJam338
Nemesis
Level 69
God Stats
31W - 33L
1,474 SR
Queue Stats
185W - 256L
1,310 Elo+
Party 2
Bacchus
Bacchus
Momokameo
Bacchus
Level 60
God Stats
12W - 12L
1,506 SR
Queue Stats
161W - 247L
1,310 Elo+
Party 2
Merlin
Merlin
acurattack
Merlin
Level 126
God Stats
7W - 6L
1,564 SR
Queue Stats
72W - 99L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
7,002
637
7,336
6,867
2,726
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 1 / 1
7,381
671
4,017
8,351
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 2 / 2
6,851
623
7,952
5,390
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
7,951
723
8,794
8,091
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Momokameo
Bacchus
12
3 / 1 / 3
7,861
715
3,987
11,835
13,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
acurattack
Merlin
11
0 / 0 / 5
7,170
652
2,777
5,599
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
7
7
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
1
1
1
1.5
W
4
1
2
5
W
Bacchus
Momokameo
Bacchus
3
1
3
4.5
L
0
2
2
0.5
W
Merlin
acurattack
Merlin
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,305
Damage
15,558
20,608
Taken
25,525
10,723
Mitigated
18,827
4,580
Healing
4,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,336
2,424
0
340
6,867
2,726
0
2,892
3,975
0
20,633
L
4,017
2,142
973
2,247
8,351
5,686
0
2,269
6,082
0
11,599
W
8,794
3,409
0
622
8,091
3,255
888
2,876
5,215
0
26,780
W
Bacchus
Momokameo
Bacchus
3,987
570
375
1,680
11,835
13,766
58
3,697
8,138
11,764
0
L
7,952
535
0
1,020
5,390
2,311
0
2,124
3,266
28,244
0
W
Merlin
acurattack
Merlin
2,777
123
1,081
894
5,599
1,806
538
1,627
3,972
21,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,234
Gold Earned
22,982
100
Minions Killed
102
4
Camps Cleared
6
661,196
Distance Traveled
676,333
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,002
637
30
3
2
207,719
3
L
Horus
7,381
671
20
2
1
222,784
0
W
Nemesis
7,951
723
35
3
5
237,290
2
W
Bacchus
7,861
715
19
2
1
218,935
1
L
Agni
6,851
623
50
5
1
230,693
1
W
Merlin
7,170
652
48
4
0
220,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role