Player Matchup

Cliodhna
Cliodhna
ChaNakano
Cliodhna
Level 12
God Stats
1W - 0L
1,850 SR
Queue Stats
4W - 5L
1,404 Elo+
Solo
Serqet
Serqet
KingOax
Serqet
Level 12
God Stats
5W - 3L
1,458 SR
Queue Stats
20W - 14L
1,528 Elo+
Party 2
Medusa
Medusa
Lackfenr
Medusa
Level 18
God Stats
6W - 1L
1,721 SR
Queue Stats
31W - 35L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
RoyalSteele
Gilgamesh
Level 25
God Stats
9W - 6L
1,678 SR
Queue Stats
73W - 64L
1,513 Elo+
Solo
Agni
Agni
cclan12
Agni
Level 18
God Stats
4W - 2L
1,583 SR
Queue Stats
104W - 147L
1,409 Elo+
Solo
Team Averages
Level 17
1,658 SR
1,477 Elo+

VS

Team Averages
Level 27
1,541 SR
1,509 Elo+
Serqet
Serqet
Genasi
Serqet
Level 28
God Stats
0W - 3L
1,205 SR
Queue Stats
40W - 31L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
Tipped
Kumbhakarna
Level 12
God Stats
1W - 2L
1,676 SR
Queue Stats
23W - 21L
1,587 Elo+
Party 1
Merlin
Merlin
TorreI
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 50L
1,487 Elo+
Party 3
Nu Wa
Nu Wa
UND3AD M0NK3Y5
Nu Wa
Level 20
God Stats
40W - 35L
1,523 SR
Queue Stats
76W - 74L
1,454 Elo+
Party 3
Danzaburou
Danzaburou
Ubersonic68
Danzaburou
Level 39
God Stats
8W - 3L
1,801 SR
Queue Stats
63W - 59L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ChaNakano
Cliodhna
20
9 / 9 / 15
14,559
1,120
25,642
21,786
8,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
KingOax
Serqet
19
10 / 7 / 10
13,815
1,063
13,407
19,620
8,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Lackfenr
Medusa
20
8 / 6 / 18
15,127
1,164
20,274
24,011
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
RoyalSteele
Gilgamesh
20
13 / 5 / 22
15,600
1,200
27,000
26,554
28,125
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
cclan12
Agni
20
0 / 8 / 22
12,527
964
8,769
19,734
10,529
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Genasi
Serqet
20
7 / 8 / 12
13,574
1,044
14,530
17,929
8,915
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
Tipped
Kumbhakarna
20
1 / 10 / 15
11,563
889
6,849
26,901
20,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
TorreI
Merlin
20
10 / 8 / 16
15,044
1,157
37,565
19,283
7,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
1 / 7 / 27
13,259
1,020
18,911
17,300
5,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Ubersonic68
Danzaburou
20
16 / 7 / 13
16,820
1,294
28,407
22,964
9,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
118
40
Kills
35
35
Deaths
40
87
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
ChaNakano
Cliodhna
9
9
15
1.83
L
Serqet
Genasi
Serqet
7
8
12
1.63
W
Serqet
KingOax
Serqet
10
7
10
2.14
W
Medusa
Lackfenr
Medusa
8
6
18
2.83
W
Gilgamesh
RoyalSteele
Gilgamesh
13
5
22
4.8
L
Kumbhakarna
Tipped
Kumbhakarna
1
10
15
0.85
L
Merlin
TorreI
Merlin
10
8
16
2.25
L
1
7
27
2.07
L
Danzaburou
Ubersonic68
Danzaburou
16
7
13
3.21
W
Agni
cclan12
Agni
0
8
22
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,092
Damage
106,262
111,705
Taken
104,377
62,137
Mitigated
52,012
13,479
Healing
7,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
ChaNakano
Cliodhna
25,642
2,837
0
4,232
21,786
8,812
0
11,626
9,762
0
51,007
L
Serqet
Genasi
Serqet
14,530
2,842
0
70
17,929
8,915
0
2,414
14,349
0
21,850
W
Serqet
KingOax
Serqet
13,407
2,350
0
910
19,620
8,131
0
9,776
9,540
221
23,910
W
Medusa
Lackfenr
Medusa
20,274
13,173
0
4,839
24,011
6,540
0
16,629
6,630
0
61,054
W
Gilgamesh
RoyalSteele
Gilgamesh
27,000
5,846
0
2,604
26,554
28,125
0
12,014
13,369
14,596
54,591
L
Kumbhakarna
Tipped
Kumbhakarna
6,849
1,978
0
0
26,901
20,692
0
4,250
21,459
11,612
0
L
Merlin
TorreI
Merlin
37,565
1,083
0
1,060
19,283
7,496
0
1,622
17,243
83,962
0
L
18,911
5,895
0
905
17,300
5,562
0
781
16,181
44,488
0
L
Danzaburou
Ubersonic68
Danzaburou
28,407
15,994
20
5,449
22,964
9,347
0
4,234
18,104
0
41,218
W
Agni
cclan12
Agni
8,769
668
42
852
19,734
10,529
0
12,053
7,497
43,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,628
Gold Earned
70,260
329
Minions Killed
207
13
Camps Cleared
5
1,223,205
Distance Traveled
1,205,313
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
14,559
1,120
46
4
1
243,229
0
L
Serqet
13,574
1,044
10
1
1
242,550
1
W
Serqet
13,815
1,063
13
1
3
252,882
0
W
Medusa
15,127
1,164
104
8
7
234,750
0
W
Gilgamesh
15,600
1,200
84
6
1
266,452
2
L
Kumbhakarna
11,563
889
9
1
1
237,634
1
L
Merlin
15,044
1,157
105
8
3
246,562
0
L
Nu Wa
13,259
1,020
43
3
0
223,760
1
L
Danzaburou
16,820
1,294
40
3
0
254,807
0
W
Agni
12,527
964
82
6
1
225,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role