Player Matchup

Discordia
Discordia
Ariadneschild
Discordia
Level 73
God Stats
15W - 13L
1,561 SR
Queue Stats
50W - 38L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
DisFakaOvaHea
Cthulhu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 33L
1,482 Elo+
Party 2
Medusa
Medusa
Tekkonkuro
Medusa
Level 158
God Stats
4W - 2L
1,543 SR
Queue Stats
76W - 51L
1,701 Elo+
Party 2
Team Averages
Level 113
1,535 SR
1,576 Elo+

VS

Team Averages
Level 43
1,627 SR
1,576 Elo+
Izanami
Izanami
Fuzzybeard
Izanami
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
24W - 18L
1,546 Elo+
Solo
Scylla
Scylla
KCLwolf
Scylla
Level 89
God Stats
3W - 7L
1,450 SR
Queue Stats
263W - 238L
1,525 Elo+
Party 1
Amaterasu
Amaterasu
obKNemetsu
Amaterasu
Level 12
God Stats
7W - 8L
1,715 SR
Queue Stats
7W - 8L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ariadneschild
Discordia
16
2 / 7 / 11
11,708
650
8,145
12,518
3,736
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
16
2 / 4 / 17
12,329
685
11,189
20,567
21,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Tekkonkuro
Medusa
18
15 / 4 / 3
14,564
809
18,510
15,404
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fuzzybeard
Izanami
15
2 / 10 / 11
11,536
641
11,125
15,528
4,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
KCLwolf
Scylla
17
7 / 4 / 8
12,440
691
17,534
11,172
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
obKNemetsu
Amaterasu
15
6 / 5 / 6
11,693
650
10,558
15,072
16,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
19
Kills
15
15
Deaths
19
31
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
Ariadneschild
Discordia
2
7
11
1.07
W
Cthulhu
2
4
17
2.63
L
Izanami
Fuzzybeard
Izanami
2
10
11
0.75
L
Scylla
KCLwolf
Scylla
7
4
8
2.75
W
Medusa
Tekkonkuro
Medusa
15
4
3
4.13
L
Amaterasu
obKNemetsu
Amaterasu
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,844
Damage
39,217
48,489
Taken
41,772
31,369
Mitigated
24,395
8,450
Healing
4,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Ariadneschild
Discordia
8,145
592
0
717
12,518
3,736
523
4,215
7,953
33,964
0
W
Cthulhu
11,189
765
792
4,011
20,567
21,133
120
8,856
10,671
25,165
0
L
Izanami
Fuzzybeard
Izanami
11,125
5,791
331
1,735
15,528
4,711
768
7,595
7,496
0
33,788
L
Scylla
KCLwolf
Scylla
17,534
1,300
0
1,239
11,172
3,403
346
5,579
5,147
54,544
0
W
Medusa
Tekkonkuro
Medusa
18,510
9,007
0
2,930
15,404
6,500
2,618
4,060
10,850
0
84,738
L
Amaterasu
obKNemetsu
Amaterasu
10,558
3,372
0
1,531
15,072
16,281
224
5,450
9,118
0
23,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
35,669
186
Minions Killed
171
11
Camps Cleared
5
906,856
Distance Traveled
855,272
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,708
650
55
3
2
287,140
1
W
Cthulhu
12,329
685
27
2
0
322,210
2
L
Izanami
11,536
641
39
2
0
288,906
4
L
Scylla
12,440
691
106
6
2
265,855
5
W
Medusa
14,564
809
104
6
9
297,506
7
L
Amaterasu
11,693
650
26
1
3
300,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role