Player Matchup

Baron Samedi
Baron Samedi
God0The0Gamer
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 58L
1,408 Elo+
Solo
Skadi
Skadi
KanakaEX
Skadi
Level 22
God Stats
9W - 5L
1,467 SR
Queue Stats
9W - 8L
1,510 Elo+
Solo
Nemesis
Nemesis
MangooGum
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,190 Elo+
Solo
Charybdis
Charybdis
Morradi123
Charybdis
Level 23
God Stats
21W - 9L
1,609 SR
Queue Stats
43W - 31L
1,530 Elo+
Solo
Cthulhu
Cthulhu
SinfulGreySun
Cthulhu
Level 29
God Stats
8W - 6L
1,473 SR
Queue Stats
157W - 183L
1,450 Elo+
Solo
Team Averages
Level 21
1,510 SR
1,418 Elo+

VS

Team Averages
Level 35
1,458 SR
1,279 Elo+
The Morrigan
The Morrigan
BanjoKasui
The Morrigan
Level 29
God Stats
1W - 3L
1,464 SR
Queue Stats
14W - 13L
1,389 Elo+
Party 2
Bakasura
Bakasura
BornCrab2
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,318 Elo+
Party 2
Loki
Loki
Hiroxio
Loki
Level 112
God Stats
3W - 5L
1,327 SR
Queue Stats
78W - 83L
1,492 Elo+
Party 1
Nemesis
Nemesis
PrimrdialEmperor
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,026 Elo+
Solo
Cthulhu
Cthulhu
Zeldzaam
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
God0The0Gamer
Baron Samedi
20
13 / 9 / 27
14,151
1,286
22,335
21,486
9,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
KanakaEX
Skadi
20
17 / 4 / 23
14,354
1,305
34,910
17,880
6,548
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
MangooGum
Nemesis
19
1 / 8 / 23
10,770
979
5,776
17,338
8,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Morradi123
Charybdis
20
10 / 4 / 22
13,582
1,235
25,507
14,009
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
19
8 / 2 / 23
12,976
1,180
15,756
16,733
18,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

137

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BanjoKasui
The Morrigan
18
6 / 8 / 12
12,428
1,130
24,417
14,240
5,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
BornCrab2
Bakasura
18
5 / 11 / 12
11,529
1,048
10,434
22,792
9,804
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
Hiroxio
Loki
19
11 / 6 / 10
13,906
1,264
20,638
18,774
6,828
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
5 / 12 / 12
11,352
1,032
11,641
22,213
10,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Zeldzaam
Cthulhu
19
0 / 12 / 20
11,520
1,047
12,905
33,638
40,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
93
49
Kills
27
27
Deaths
49
118
Assists
66
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BanjoKasui
The Morrigan
6
8
12
1.5
L
Bakasura
BornCrab2
Bakasura
5
11
12
1
W
Baron Samedi
God0The0Gamer
Baron Samedi
13
9
27
2.94
L
Loki
Hiroxio
Loki
11
6
10
2.67
W
Skadi
KanakaEX
Skadi
17
4
23
7.13
W
Nemesis
MangooGum
Nemesis
1
8
23
1.56
W
Charybdis
Morradi123
Charybdis
10
4
22
5.25
L
5
12
12
0.92
W
Cthulhu
8
2
23
9.75
L
Cthulhu
Zeldzaam
Cthulhu
0
12
20
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,284
Damage
80,035
87,446
Taken
111,657
48,848
Mitigated
72,588
21,402
Healing
13,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BanjoKasui
The Morrigan
24,417
5,506
508
2,372
14,240
5,514
0
5,460
8,528
39,800
6,011
L
Bakasura
BornCrab2
Bakasura
10,434
7,870
0
812
22,792
9,804
0
6,215
16,283
0
16,116
W
Baron Samedi
God0The0Gamer
Baron Samedi
22,335
4,930
3,774
4,539
21,486
9,607
0
5,597
14,996
39,358
0
L
Loki
Hiroxio
Loki
20,638
6,765
0
1,861
18,774
6,828
0
5,389
13,071
0
48,690
W
Skadi
KanakaEX
Skadi
34,910
24,009
0
3,851
17,880
6,548
0
5,618
11,935
0
60,385
W
Nemesis
MangooGum
Nemesis
5,776
1,708
0
1,890
17,338
8,541
0
7,125
9,606
0
12,258
W
Charybdis
Morradi123
Charybdis
25,507
12,843
0
2,080
14,009
5,374
0
5,785
7,799
190
61,962
L
11,641
4,425
844
2,516
22,213
10,269
0
8,769
13,090
0
23,221
W
Cthulhu
15,756
1,554
243
5,025
16,733
18,778
0
7,358
8,752
34,688
0
L
Cthulhu
Zeldzaam
Cthulhu
12,905
1,893
431
3,983
33,638
40,173
0
10,446
22,404
22,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,833
Gold Earned
60,735
194
Minions Killed
178
6
Camps Cleared
9
900,009
Distance Traveled
1,105,106
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
12,428
1,130
53
5
2
213,019
0
L
Bakasura
11,529
1,048
19
2
0
229,469
0
W
Baron Samedi
14,151
1,286
48
4
0
162,152
0
L
Loki
13,906
1,264
56
5
5
245,209
0
W
Skadi
14,354
1,305
35
3
3
194,995
1
W
Nemesis
10,770
979
12
1
2
182,270
0
W
Charybdis
13,582
1,235
71
6
0
176,220
0
L
Nemesis
11,352
1,032
25
2
1
226,781
2
W
Cthulhu
12,976
1,180
28
3
1
184,372
3
L
Cthulhu
11,520
1,047
25
2
1
190,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role