Player Matchup

Ra
Ra
Christian200260
Ra
Level 28
God Stats
2W - 1L
1,710 SR
Queue Stats
86W - 108L
1,370 Elo+
Solo
Artemis
Artemis
JasbowYT
Artemis
Level 4
God Stats
2W - 0L
1,794 SR
Queue Stats
4W - 9L
1,620 Elo+
Party 1
Set
Set
iMxPsYcO666
Set
Level 45
God Stats
1W - 3L
1,028 SR
Queue Stats
84W - 131L
1,247 Elo+
Party 1
Khepri
Khepri
temp-825383
Khepri
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 144L
1,284 Elo+
Party 1
Cu Chulainn
Cu Chulainn
yuri_uriel13
Cu Chulainn
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,278 Elo+
Solo
Team Averages
Level 28
1,506 SR
1,360 Elo+

VS

Team Averages
Level 13
1,436 SR
1,251 Elo+
Fenrir
Fenrir
Chocapic_kinou
Fenrir
Level 24
God Stats
16W - 17L
1,429 SR
Queue Stats
30W - 35L
1,332 Elo+
Solo
Olorun
Olorun
Hadosyt
Olorun
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 36L
1,306 Elo+
Party 2
Gilgamesh
Gilgamesh
NotoriousGhostly
Gilgamesh
Level 29
God Stats
2W - 1L
1,604 SR
Queue Stats
8W - 11L
1,302 Elo+
Solo
Skadi
Skadi
SonAbZuu
Skadi
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
TokaisNICE
Khepri
Level 7
God Stats
6W - 10L
1,149 SR
Queue Stats
74W - 107L
812 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 5
11,712
616
15,148
12,174
5,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
JasbowYT
Artemis
14
6 / 4 / 7
9,241
486
12,307
9,306
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
3 / 3 / 2
9,990
526
4,728
11,777
5,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
13
3 / 5 / 13
9,103
479
7,281
17,262
12,488
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
yuri_uriel13
Cu Chulainn
13
1 / 6 / 3
9,002
474
4,089
13,073
6,932
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 4
10,299
542
16,509
14,786
5,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Hadosyt
Olorun
14
6 / 9 / 2
8,684
457
11,945
14,068
6,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
14
3 / 2 / 4
8,439
444
9,286
13,131
11,859
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
SonAbZuu
Skadi
1
0 / 0 / 0
5,037
265
0
135
26
Mace

Mace

+10
Physical Power

Khepri
TokaisNICE
Khepri
13
1 / 7 / 8
8,233
433
5,472
19,322
13,690
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
21
Kills
20
20
Deaths
22
30
Assists
18
Player
Kills
Deaths
Assists
KDA
L
10
4
4
3
W
8
2
5
5.25
L
Olorun
Hadosyt
Olorun
6
9
2
0.78
W
Artemis
JasbowYT
Artemis
6
4
7
2.38
L
Gilgamesh
3
2
4
2.5
L
Skadi
SonAbZuu
Skadi
0
0
0
0
L
Khepri
TokaisNICE
Khepri
1
7
8
0.71
W
3
3
2
1.33
W
Khepri
3
5
13
1.9
W
Cu Chulainn
yuri_uriel13
Cu Chulainn
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,553
Damage
43,212
63,592
Taken
61,442
34,346
Mitigated
37,453
14,265
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,509
4,988
0
3,116
14,786
5,753
532
5,123
9,563
0
53,985
W
15,148
1,404
663
5,402
12,174
5,771
1,648
1,931
10,243
91,816
0
L
Olorun
Hadosyt
Olorun
11,945
5,721
508
3,231
14,068
6,125
548
5,964
7,894
37,147
4,755
W
Artemis
JasbowYT
Artemis
12,307
6,381
127
2,189
9,306
4,008
1,067
2,900
6,406
0
35,786
L
Gilgamesh
9,286
1,801
0
1,819
13,131
11,859
66
5,380
7,479
12,201
27,416
L
Skadi
SonAbZuu
Skadi
0
0
0
0
135
26
0
0
135
0
0
L
Khepri
TokaisNICE
Khepri
5,472
1,340
0
3,778
19,322
13,690
92
5,350
13,769
24,610
0
W
4,728
1,900
132
3,180
11,777
5,147
1,984
1,756
10,021
0
63,189
W
Khepri
7,281
813
83
2,489
17,262
12,488
650
10,708
6,554
33,102
0
W
Cu Chulainn
yuri_uriel13
Cu Chulainn
4,089
620
0
0
13,073
6,932
1,148
750
12,323
3,036
26,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,048
Gold Earned
40,692
432
Minions Killed
253
0
Camps Cleared
0
1,627,715
Distance Traveled
1,373,220
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,299
542
81
4
0
374,542
0
W
Ra
11,712
616
170
9
0
356,128
0
L
Olorun
8,684
457
75
4
0
296,623
0
W
Artemis
9,241
486
50
3
0
276,502
1
L
Gilgamesh
8,439
444
66
3
0
357,176
0
L
Skadi
5,037
265
0
0
0
23,636
0
L
Khepri
8,233
433
31
2
0
321,243
2
W
Set
9,990
526
116
6
0
344,768
2
W
Khepri
9,103
479
49
3
0
307,876
0
W
Cu Chulainn
9,002
474
47
2
0
342,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role