Player Matchup

Merlin
Merlin
 
Merlin
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Lifani
Hel
Level 39
God Stats
0W - 1L
1,413 SR
Queue Stats
5W - 11L
1,282 Elo+
Party 2
Raijin
Raijin
MrDarkBomber
Raijin
Level 156
God Stats
0W - 1L
1,525 SR
Queue Stats
34W - 40L
1,453 Elo+
Solo
Hachiman
Hachiman
Ukio797
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,095 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
СВИНОРУКИ
Morgan Le Fay
Level 24
God Stats
0W - 3L
1,244 SR
Queue Stats
14W - 19L
1,071 Elo+
Party 2
Team Averages
Level 56
1,436 SR
1,280 Elo+

VS

Team Averages
Level 102
1,468 SR
1,497 Elo+
Hercules
Hercules
 
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Adelamor
Danzaburou
Level 47
God Stats
2W - 0L
1,416 SR
Queue Stats
119W - 112L
1,491 Elo+
Party 1
Yemoja
Yemoja
Mikenuge
Yemoja
Level 102
God Stats
1W - 3L
1,301 SR
Queue Stats
87W - 88L
1,507 Elo+
Party 3
Merlin
Merlin
benere
Merlin
Level 138
God Stats
8W - 2L
1,642 SR
Queue Stats
183W - 163L
1,567 Elo+
Party 3
Zhong Kui
Zhong Kui
Коpица
Zhong Kui
Level 156
God Stats
3W - 4L
1,481 SR
Queue Stats
140W - 159L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 6 / 10
9,997
666
10,771
15,109
5,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hel
Lifani
Hel
16
3 / 3 / 4
9,453
630
5,573
15,125
4,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
20
6 / 2 / 5
11,746
783
20,571
13,006
4,624
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Ukio797
Hachiman
15
2 / 7 / 5
9,285
619
5,726
18,241
5,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
СВИНОРУКИ
Morgan Le Fay
17
1 / 5 / 9
9,724
648
17,998
14,926
5,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
8 / 2 / 13
11,268
751
8,785
22,099
34,844
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Adelamor
Danzaburou
17
4 / 2 / 12
11,098
740
11,780
14,804
6,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Mikenuge
Yemoja
17
2 / 4 / 15
10,497
700
5,590
18,546
28,457
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
benere
Merlin
20
6 / 3 / 9
12,229
815
37,412
12,629
5,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Коpица
Zhong Kui
17
3 / 4 / 13
10,657
710
9,936
17,456
12,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
85
14
Kills
23
23
Deaths
15
33
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
10
1.17
W
Hercules
 
Hercules
8
2
13
7.25
W
Danzaburou
Adelamor
Danzaburou
4
2
12
5
L
Hel
Lifani
Hel
3
3
4
1.67
W
Yemoja
Mikenuge
Yemoja
2
4
15
2.38
L
Raijin
6
2
5
4.25
L
Hachiman
Ukio797
Hachiman
2
7
5
0.64
W
Merlin
benere
Merlin
6
3
9
3.5
W
Zhong Kui
Коpица
Zhong Kui
3
4
13
2.38
L
Morgan Le Fay
СВИНОРУКИ
Morgan Le Fay
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,639
Damage
73,503
76,407
Taken
85,534
25,695
Mitigated
87,510
40,528
Healing
44,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,771
520
148
1,227
15,109
5,155
0
9,333
5,776
30,599
0
W
Hercules
 
Hercules
8,785
829
3,098
7,460
22,099
34,844
618
11,512
10,267
0
13,456
W
Danzaburou
Adelamor
Danzaburou
11,780
2,713
3,369
4,647
14,804
6,337
2,120
11,309
3,353
0
36,059
L
Hel
Lifani
Hel
5,573
67
20,990
9,743
15,125
4,971
0
11,184
3,941
11,701
0
W
Yemoja
Mikenuge
Yemoja
5,590
1,277
13,191
4,922
18,546
28,457
590
11,551
6,655
11,814
0
L
Raijin
20,571
490
1,647
2,626
13,006
4,624
144
8,529
4,477
51,262
0
L
Hachiman
Ukio797
Hachiman
5,726
2,020
1,322
2,349
18,241
5,804
74
13,032
5,209
0
11,622
W
Merlin
benere
Merlin
37,412
770
328
136
12,629
5,283
2,042
9,149
3,406
66,906
0
W
Zhong Kui
Коpица
Zhong Kui
9,936
311
1,201
6,059
17,456
12,589
1,413
10,388
6,940
37,641
0
L
Morgan Le Fay
СВИНОРУКИ
Morgan Le Fay
17,998
2,622
0
476
14,926
5,141
0
10,860
4,066
29,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,205
Gold Earned
55,749
171
Minions Killed
185
0
Camps Cleared
0
1,385,004
Distance Traveled
1,456,097
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,997
666
49
3
0
250,510
1
W
Hercules
11,268
751
10
1
0
331,889
1
W
Danzaburou
11,098
740
43
3
0
303,516
0
L
Hel
9,453
630
12
1
0
312,283
0
W
Yemoja
10,497
700
9
1
0
257,096
1
L
Raijin
11,746
783
70
5
0
274,950
5
L
Hachiman
9,285
619
19
1
0
247,143
1
W
Merlin
12,229
815
60
4
0
281,646
0
W
Zhong Kui
10,657
710
63
4
0
281,950
2
L
Morgan Le Fay
9,724
648
21
1
0
300,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role