Player Matchup

Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DonFathom
Cthulhu
Level 90
God Stats
18W - 8L
1,752 SR
Queue Stats
198W - 149L
1,637 Elo+
Party 1
Cernunnos
Cernunnos
MattTheAmerican
Cernunnos
Level 148
God Stats
4W - 1L
1,522 SR
Queue Stats
198W - 149L
1,637 Elo+
Party 1
Vulcan
Vulcan
onecoolshrimp
Vulcan
Level 88
God Stats
45W - 24L
1,627 SR
Queue Stats
192W - 145L
1,634 Elo+
Party 1
Team Averages
Level 113
1,600 SR
1,602 Elo+

VS

Team Averages
Level 39
1,534 SR
1,777 Elo+
Tiamat
Tiamat
Darthrevan
Tiamat
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,760 Elo+
Party 2
Baron Samedi
Baron Samedi
LucemUmbra
Baron Samedi
Level 41
God Stats
0W - 1L
1,634 SR
Queue Stats
6W - 5L
1,830 Elo+
Party 2
Pele
Pele
SyCoUniverse
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,760 Elo+
Party 2
Vulcan
Vulcan
xxrambosxxv2
Vulcan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
8 / 2 / 4
11,126
856
8,099
11,051
4,365
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
DonFathom
Cthulhu
16
3 / 1 / 9
10,910
839
15,783
16,285
19,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
MattTheAmerican
Cernunnos
18
2 / 1 / 7
11,696
900
7,035
11,065
4,221
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 3 / 4
10,255
789
13,397
8,252
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Darthrevan
Tiamat
16
4 / 4 / 1
9,668
744
9,023
12,449
7,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
LucemUmbra
Baron Samedi
15
0 / 2 / 4
9,491
730
9,020
16,422
16,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 5 / 2
9,095
700
8,683
14,714
5,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Vulcan
15
1 / 5 / 3
9,292
715
8,064
7,811
2,699
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
16
Kills
7
7
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
2
4
5
L
Tiamat
Darthrevan
Tiamat
4
4
1
1.13
W
Cthulhu
DonFathom
Cthulhu
3
1
9
7.5
L
Baron Samedi
LucemUmbra
Baron Samedi
0
2
4
1
W
Cernunnos
MattTheAmerican
Cernunnos
2
1
7
5.5
L
2
5
2
0.6
W
3
3
4
1.67
L
Vulcan
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,314
Damage
34,790
46,653
Taken
51,396
30,937
Mitigated
32,125
15,111
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,099
624
0
4,030
11,051
4,365
151
5,535
5,377
0
23,417
L
Tiamat
Darthrevan
Tiamat
9,023
1,037
352
3,626
12,449
7,127
204
7,557
4,892
32,593
0
W
Cthulhu
DonFathom
Cthulhu
15,783
1,293
240
2,693
16,285
19,434
0
8,779
7,216
35,398
0
L
Baron Samedi
LucemUmbra
Baron Samedi
9,020
954
1,273
5,079
16,422
16,412
265
8,444
7,978
36,115
0
W
Cernunnos
MattTheAmerican
Cernunnos
7,035
2,432
0
7,008
11,065
4,221
8,184
7,712
3,165
0
62,206
L
8,683
1,827
0
2,167
14,714
5,887
82
9,516
5,198
0
23,413
W
13,397
4,969
0
1,140
8,252
2,917
85
4,018
4,120
36,163
0
L
Vulcan
8,064
1,163
0
716
7,811
2,699
0
4,193
3,618
40,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,987
Gold Earned
37,546
255
Minions Killed
211
13
Camps Cleared
10
1,050,239
Distance Traveled
942,325
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,126
856
31
2
6
281,164
1
L
Tiamat
9,668
744
51
4
0
220,687
0
W
Cthulhu
10,910
839
47
4
0
276,329
4
L
Baron Samedi
9,491
730
56
4
3
230,632
2
W
Cernunnos
11,696
900
127
10
6
230,023
0
L
Pele
9,095
700
34
3
1
250,444
1
W
Vulcan
10,255
789
50
4
1
262,723
3
L
Vulcan
9,292
715
70
5
6
240,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role