Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
GS Kayos
Hera
Level 122
God Stats
6W - 5L
1,614 SR
Queue Stats
100W - 83L
1,548 Elo+
Party 1
Arachne
Arachne
RotS Akira
Arachne
Level 103
God Stats
29W - 31L
1,468 SR
Queue Stats
199W - 195L
1,323 Elo+
Solo
Xbalanque
Xbalanque
TheMiIeyShow
Xbalanque
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 34L
1,376 Elo+
Party 1
Scylla
Scylla
crescentdoll
Scylla
Level 105
God Stats
13W - 22L
1,349 SR
Queue Stats
464W - 505L
1,370 Elo+
Solo
Team Averages
Level 103
1,486 SR
1,424 Elo+

VS

Team Averages
Level 114
1,434 SR
1,364 Elo+
Bastet
Bastet
ADAWGS14
Bastet
Level 146
God Stats
6W - 2L
1,411 SR
Queue Stats
95W - 112L
1,375 Elo+
Solo
Bacchus
Bacchus
KingFantasia
Bacchus
Level 102
God Stats
5W - 2L
1,695 SR
Queue Stats
70W - 80L
1,369 Elo+
Party 2
Neith
Neith
MimirsSentinel
Neith
Level 86
God Stats
3W - 3L
1,208 SR
Queue Stats
66W - 70L
1,384 Elo+
Party 2
Zhong Kui
Zhong Kui
Scottiejuggg
Zhong Kui
Level 109
God Stats
13W - 6L
1,531 SR
Queue Stats
195W - 204L
1,356 Elo+
Party 3
King Arthur
King Arthur
YabOYGreY
King Arthur
Level 128
God Stats
2W - 4L
1,324 SR
Queue Stats
176W - 200L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,560
428
5,561
10,132
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
12
3 / 2 / 1
7,320
563
9,477
6,871
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
RotS Akira
Arachne
10
2 / 4 / 1
6,475
498
2,307
8,622
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xbalanque
TheMiIeyShow
Xbalanque
7
0 / 4 / 0
4,886
376
561
6,394
1,866
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
11
0 / 3 / 0
6,143
473
4,644
6,603
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ADAWGS14
Bastet
11
3 / 1 / 4
7,148
550
4,310
7,499
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
KingFantasia
Bacchus
11
3 / 0 / 6
7,241
557
6,471
6,870
5,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 3
6,024
463
4,166
5,740
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Scottiejuggg
Zhong Kui
13
7 / 1 / 2
7,781
599
9,092
9,966
6,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
YabOYGreY
King Arthur
11
1 / 2 / 5
6,847
527
4,204
7,884
4,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
15
15
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Bastet
ADAWGS14
Bastet
3
1
4
5
L
Hera
3
2
1
1.75
W
Bacchus
KingFantasia
Bacchus
3
0
6
6
W
1
1
3
2.5
L
Arachne
RotS Akira
Arachne
2
4
1
0.63
W
Zhong Kui
Scottiejuggg
Zhong Kui
7
1
2
8
L
Xbalanque
TheMiIeyShow
Xbalanque
0
4
0
0
W
King Arthur
YabOYGreY
King Arthur
1
2
5
1.75
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
28,243
38,622
Taken
37,959
15,297
Mitigated
21,686
10,041
Healing
16,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,561
451
241
3,056
10,132
5,750
0
4,465
5,627
25,943
0
W
Bastet
ADAWGS14
Bastet
4,310
914
0
3,418
7,499
2,410
323
2,639
4,749
0
34,249
L
Hera
9,477
2,865
0
2,660
6,871
2,303
862
1,591
5,027
47,067
0
W
Bacchus
KingFantasia
Bacchus
6,471
775
253
2,662
6,870
5,952
70
2,690
3,750
17,403
0
W
4,166
1,577
0
1,255
5,740
2,050
430
3,503
1,878
0
27,863
L
Arachne
RotS Akira
Arachne
2,307
1,152
90
2,345
8,622
3,227
345
2,723
5,831
0
21,526
W
Zhong Kui
Scottiejuggg
Zhong Kui
9,092
1,134
152
6,636
9,966
6,756
1,412
4,280
5,310
41,599
0
L
Xbalanque
TheMiIeyShow
Xbalanque
561
422
0
659
6,394
1,866
0
3,362
3,032
0
12,206
W
King Arthur
YabOYGreY
King Arthur
4,204
993
0
1,666
7,884
4,518
141
5,258
2,590
0
35,932
L
Scylla
4,644
753
0
990
6,603
2,151
0
3,422
3,181
34,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,384
Gold Earned
35,041
259
Minions Killed
293
0
Camps Cleared
0
1,191,862
Distance Traveled
1,245,546
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,560
428
45
3
0
255,950
0
W
Bastet
7,148
550
68
5
0
292,430
5
L
Hera
7,320
563
82
6
0
236,822
1
W
Bacchus
7,241
557
23
2
0
258,318
5
W
Neith
6,024
463
58
4
0
228,613
0
L
Arachne
6,475
498
44
3
0
252,393
0
W
Zhong Kui
7,781
599
70
5
0
209,497
1
L
Xbalanque
4,886
376
29
2
0
215,000
0
W
King Arthur
6,847
527
74
6
0
256,688
4
L
Scylla
6,143
473
59
5
0
231,697
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role