Player Matchup

Awilix
Awilix
SinnerMeliodas
Awilix
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,576 Elo+
Party 1
Guan Yu
Guan Yu
StefanT24
Guan Yu
Level 41
God Stats
0W - 4L
1,181 SR
Queue Stats
134W - 138L
1,423 Elo+
Party 1
Rama
Rama
Tyrosuss
Rama
Level 119
God Stats
1W - 1L
1,658 SR
Queue Stats
88W - 88L
1,530 Elo+
Party 4
Sol
Sol
kaferigu
Sol
Level 14
God Stats
0W - 1L
1,330 SR
Queue Stats
1W - 4L
1,216 Elo+
Party 1
Cerberus
Cerberus
xbarttheownerx
Cerberus
Level 49
God Stats
10W - 10L
1,596 SR
Queue Stats
28W - 33L
1,473 Elo+
Party 4
Team Averages
Level 56
1,453 SR
1,444 Elo+

VS

Team Averages
Level 54
1,490 SR
1,479 Elo+
Nike
Nike
BrandElites
Nike
Level 60
God Stats
9W - 7L
1,528 SR
Queue Stats
70W - 59L
1,521 Elo+
Party 2
Bastet
Bastet
Liigeiia
Bastet
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 156L
1,402 Elo+
Party 3
He Bo
He Bo
Mackdaddy419
He Bo
Level 91
God Stats
6W - 3L
1,300 SR
Queue Stats
260W - 235L
1,555 Elo+
Party 2
Fenrir
Fenrir
RedLightBlackBox
Fenrir
Level 17
God Stats
14W - 7L
1,648 SR
Queue Stats
17W - 12L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
Swetbabyswet
Danzaburou
Level 57
God Stats
3W - 2L
1,475 SR
Queue Stats
102W - 129L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,508
501
3,483
8,984
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
StefanT24
Guan Yu
9
0 / 4 / 0
4,994
454
1,014
7,047
4,869
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
10
2 / 4 / 0
5,556
505
4,447
8,298
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 2 / 0
5,381
489
2,321
4,850
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
7
0 / 5 / 0
4,738
431
1,037
9,735
3,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,085
553
4,784
3,736
3,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Liigeiia
Bastet
10
4 / 1 / 3
6,229
566
3,879
7,530
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 2
6,127
557
4,688
4,167
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 6
6,331
576
2,364
8,150
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Swetbabyswet
Danzaburou
11
7 / 0 / 5
6,851
623
10,079
5,298
1,408
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
4
Kills
18
18
Deaths
4
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Bastet
Liigeiia
Bastet
4
1
3
5.5
W
2
2
2
1.5
W
3
1
6
6
L
1
3
0
0.33
L
Guan Yu
StefanT24
Guan Yu
0
4
0
0
W
Danzaburou
Swetbabyswet
Danzaburou
7
0
5
9.5
L
Rama
2
4
0
0.5
L
1
2
0
0.5
L
Cerberus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,302
Damage
25,794
38,914
Taken
28,881
13,917
Mitigated
11,015
8,353
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,784
391
0
1,163
3,736
3,035
548
732
3,004
0
25,774
W
Bastet
Liigeiia
Bastet
3,879
686
0
3,637
7,530
2,081
80
447
7,083
0
24,723
W
4,688
219
0
1,346
4,167
1,061
546
1,000
3,167
28,722
0
W
2,364
203
0
2,229
8,150
3,430
325
428
7,722
0
13,264
L
3,483
1,650
0
2,826
8,984
2,331
0
1,308
7,525
0
27,563
L
Guan Yu
StefanT24
Guan Yu
1,014
64
30
1,100
7,047
4,869
0
161
6,561
0
21,264
W
Danzaburou
Swetbabyswet
Danzaburou
10,079
6,690
0
1,925
5,298
1,408
816
671
4,627
0
40,997
L
Rama
4,447
3,494
0
2,409
8,298
1,693
408
146
8,072
0
32,598
L
2,321
420
0
335
4,850
1,380
0
3,073
1,777
21,617
1,493
L
Cerberus
1,037
92
0
1,653
9,735
3,644
0
0
9,735
12,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,177
Gold Earned
31,623
261
Minions Killed
257
0
Camps Cleared
0
1,022,144
Distance Traveled
1,034,207
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,085
553
56
5
0
203,339
4
W
Bastet
6,229
566
50
5
0
223,355
0
W
He Bo
6,127
557
57
5
0
199,280
3
W
Fenrir
6,331
576
17
2
0
204,114
1
L
Awilix
5,508
501
63
6
0
239,135
1
L
Guan Yu
4,994
454
51
5
0
194,338
1
W
Danzaburou
6,851
623
77
7
0
204,119
3
L
Rama
5,556
505
62
6
0
197,897
1
L
Sol
5,381
489
67
6
0
197,999
3
L
Cerberus
4,738
431
18
2
0
192,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role