Player Matchup

Bastet
Bastet
Deadshar14
Bastet
Level 116
God Stats
6W - 1L
1,851 SR
Queue Stats
97W - 61L
1,586 Elo+
Party 1
Bellona
Bellona
KalraLaChungHa
Bellona
Level 6
God Stats
6W - 5L
1,586 SR
Queue Stats
49W - 47L
1,293 Elo+
Party 1
Yemoja
Yemoja
Nachoaluche13
Yemoja
Level 128
God Stats
2W - 0L
1,723 SR
Queue Stats
123W - 90L
1,594 Elo+
Party 1
Chang'e
Chang'e
ReQueteChungHo
Chang'e
Level 141
God Stats
3W - 2L
1,225 SR
Queue Stats
115W - 103L
1,609 Elo+
Party 1
Neith
Neith
gowonn
Neith
Level 129
God Stats
5W - 2L
1,656 SR
Queue Stats
245W - 210L
1,580 Elo+
Party 1
Team Averages
Level 104
1,608 SR
1,532 Elo+

VS

Team Averages
Level 37
1,446 SR
1,410 Elo+
Ullr
Ullr
 
Ullr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
 
Olorun
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Alixdixe
Arachne
Level 15
God Stats
1W - 2L
1,548 SR
Queue Stats
7W - 9L
1,439 Elo+
Party 3
Artio
Artio
NordLichtZocker
Artio
Level 63
God Stats
0W - 2L
1,180 SR
Queue Stats
65W - 73L
1,399 Elo+
Party 2
Guan Yu
Guan Yu
ShadowChucky
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Deadshar14
Bastet
11
5 / 0 / 3
6,567
657
3,966
5,704
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 0 / 2
5,847
585
2,458
4,190
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
4 / 0 / 8
6,384
638
2,910
4,488
2,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 5
6,281
628
5,077
4,577
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
gowonn
Neith
9
3 / 0 / 7
5,822
582
6,178
4,060
1,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
6
0 / 3 / 0
4,607
461
2,680
3,965
1,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
 
Olorun
5
0 / 3 / 0
4,128
413
1,621
3,384
884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Alixdixe
Arachne
7
0 / 4 / 0
4,730
473
1,447
6,059
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,649
465
1,787
8,899
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
ShadowChucky
Guan Yu
9
0 / 2 / 0
5,452
545
1,979
7,313
7,191
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
16
Kills
0
0
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
3
0
0
L
Olorun
 
Olorun
0
3
0
0
L
Arachne
Alixdixe
Arachne
0
4
0
0
W
Bastet
Deadshar14
Bastet
5
0
3
6.5
W
0
0
2
1
W
4
0
8
8
L
0
4
0
0
W
4
0
5
6.5
L
Guan Yu
ShadowChucky
Guan Yu
0
2
0
0
W
Neith
gowonn
Neith
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,589
Damage
9,514
23,019
Taken
29,620
9,836
Mitigated
15,309
12,814
Healing
7,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,680
1,152
0
80
3,965
1,168
0
2,014
1,797
0
19,097
L
Olorun
 
Olorun
1,621
836
174
745
3,384
884
0
555
2,829
11,843
1,819
L
Arachne
Alixdixe
Arachne
1,447
1,042
0
1,543
6,059
2,218
0
1,740
4,261
0
27,567
W
Bastet
Deadshar14
Bastet
3,966
1,456
0
3,966
5,704
1,617
0
285
5,419
0
39,643
W
2,458
339
0
1,531
4,190
2,854
86
0
4,190
4,952
17,522
W
2,910
595
1,922
1,777
4,488
2,718
321
1,257
3,231
12,662
0
L
1,787
278
406
2,223
8,899
3,848
0
2,415
6,438
8,224
0
W
5,077
347
435
2,018
4,577
1,240
0
280
4,297
32,276
0
L
Guan Yu
ShadowChucky
Guan Yu
1,979
378
0
2,801
7,313
7,191
0
1,461
5,772
0
22,002
W
Neith
gowonn
Neith
6,178
2,802
0
1,165
4,060
1,407
1,267
1,247
2,813
0
31,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,901
Gold Earned
23,566
300
Minions Killed
188
0
Camps Cleared
0
1,001,703
Distance Traveled
840,435
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,607
461
43
4
0
140,758
2
L
Olorun
4,128
413
32
3
0
137,325
1
L
Arachne
4,730
473
48
5
0
198,676
4
W
Bastet
6,567
657
89
9
0
207,620
2
W
Bellona
5,847
585
63
6
0
203,442
1
W
Yemoja
6,384
638
19
2
0
200,845
1
L
Artio
4,649
465
13
1
0
196,208
4
W
Chang'e
6,281
628
76
8
0
200,190
0
L
Guan Yu
5,452
545
52
5
0
167,468
1
W
Neith
5,822
582
53
5
0
189,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role