Player Matchup

Hun Batz
Hun Batz
Blak3lik3sM3n
Hun Batz
Level 129
God Stats
1W - 0L
1,654 SR
Queue Stats
8W - 6L
1,568 Elo+
Party 1
Achilles
Achilles
FidggetSpinnerr
Achilles
Level 105
God Stats
1W - 0L
1,733 SR
Queue Stats
5W - 6L
1,533 Elo+
Party 1
Ares
Ares
ReadySETg09036
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,686 Elo+
Party 1
Kukulkan
Kukulkan
bigwhytebastord
Kukulkan
Level 17
God Stats
2W - 1L
1,791 SR
Queue Stats
2W - 1L
1,324 Elo+
Party 1
Team Averages
Level 70
1,670 SR
1,528 Elo+

VS

Team Averages
Level 45
1,689 SR
1,399 Elo+
Olorun
Olorun
J0RGEc210
Olorun
Level 40
God Stats
1W - 3L
1,491 SR
Queue Stats
5W - 20L
1,193 Elo+
Party 2
Jing Wei
Jing Wei
Splurgio00
Jing Wei
Level 88
God Stats
1W - 1L
1,578 SR
Queue Stats
5W - 20L
1,193 Elo+
Party 2
Tiamat
Tiamat
Th3Eng2
Tiamat
Level 24
God Stats
0W - 1L
1,961 SR
Queue Stats
5W - 1L
1,989 Elo+
Party 3
Achilles
Achilles
TsavoriteGarnet
Achilles
Level 28
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Blak3lik3sM3n
Hun Batz
19
9 / 4 / 7
12,899
860
15,326
13,149
7,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
18
6 / 2 / 10
12,269
818
15,123
18,974
18,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 1 / 7
11,954
797
10,595
18,858
22,965
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
17
1 / 1 / 4
11,541
769
9,294
5,146
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
J0RGEc210
Olorun
17
1 / 4 / 3
10,549
703
3,714
12,217
5,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
Splurgio00
Jing Wei
15
1 / 8 / 3
10,152
677
5,181
15,566
5,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Th3Eng2
Tiamat
18
4 / 4 / 2
11,726
782
14,664
15,733
8,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
15
2 / 5 / 1
9,720
648
11,252
17,399
16,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
21
Kills
8
8
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Blak3lik3sM3n
Hun Batz
9
4
7
3.13
W
Achilles
6
2
10
5.5
L
Olorun
J0RGEc210
Olorun
1
4
3
0.63
W
5
1
7
8.5
L
Jing Wei
Splurgio00
Jing Wei
1
8
3
0.31
L
Tiamat
Th3Eng2
Tiamat
4
4
2
1.25
L
Achilles
2
5
1
0.5
W
Kukulkan
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,338
Damage
34,811
56,127
Taken
60,915
51,975
Mitigated
35,968
9,501
Healing
10,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Blak3lik3sM3n
Hun Batz
15,326
6,028
0
1,284
13,149
7,058
1,729
6,065
6,151
0
52,927
W
Achilles
15,123
3,443
0
4,625
18,974
18,840
1,553
7,219
11,073
6,102
32,775
L
Olorun
J0RGEc210
Olorun
3,714
1,944
134
3,763
12,217
5,268
184
4,761
7,174
32,075
0
W
10,595
640
0
2,842
18,858
22,965
1,159
6,405
11,843
26,619
0
L
Jing Wei
Splurgio00
Jing Wei
5,181
4,194
0
610
15,566
5,275
0
7,170
7,886
0
20,832
L
Tiamat
Th3Eng2
Tiamat
14,664
1,223
194
3,718
15,733
8,979
245
3,971
11,259
58,642
0
L
Achilles
11,252
2,316
0
1,661
17,399
16,446
189
6,239
10,334
7,542
18,086
W
Kukulkan
9,294
1,584
0
750
5,146
3,112
2,415
1,542
3,395
44,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,663
Gold Earned
42,147
238
Minions Killed
236
12
Camps Cleared
8
1,160,408
Distance Traveled
952,885
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,899
860
71
5
6
280,606
0
W
Achilles
12,269
818
45
3
4
325,670
2
L
Olorun
10,549
703
62
4
1
228,694
1
W
Ares
11,954
797
24
2
1
290,157
0
L
Jing Wei
10,152
677
39
3
2
195,694
0
L
Tiamat
11,726
782
94
6
5
288,840
1
L
Achilles
9,720
648
41
3
0
239,657
0
W
Kukulkan
11,541
769
98
7
1
263,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role