Player Matchup

Mulan
Mulan
ERESMIPERA
Mulan
Level 89
God Stats
10W - 12L
1,550 SR
Queue Stats
123W - 153L
1,397 Elo+
Solo
Hou Yi
Hou Yi
NorthFireº
Hou Yi
Level 129
God Stats
8W - 5L
1,621 SR
Queue Stats
175W - 162L
1,596 Elo+
Party 1
Ra
Ra
TenshiSora
Ra
Level 94
God Stats
11W - 9L
1,726 SR
Queue Stats
125W - 112L
1,569 Elo+
Party 1
Team Averages
Level 104
1,632 SR
1,521 Elo+

VS

Team Averages
Level 82
1,613 SR
1,433 Elo+
Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AronArcher
Cthulhu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,230 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mtsaywhat
Ah Muzen Cab
Level 88
God Stats
24W - 4L
1,840 SR
Queue Stats
288W - 238L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
4 / 4 / 12
13,348
667
13,017
26,175
31,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
18
16 / 5 / 4
15,678
784
31,235
20,136
9,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 6 / 11
12,563
628
15,395
16,126
6,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 8 / 6
13,740
687
17,414
28,939
35,444
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
AronArcher
Cthulhu
14
2 / 9 / 12
12,839
642
12,968
27,707
34,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Mtsaywhat
Ah Muzen Cab
17
5 / 5 / 7
13,340
667
21,380
17,599
10,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
22
Kills
15
15
Deaths
22
27
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
8
8
6
1.38
L
Cthulhu
AronArcher
Cthulhu
2
9
12
0.89
W
Mulan
4
4
12
2.5
L
Ah Muzen Cab
Mtsaywhat
Ah Muzen Cab
5
5
7
1.7
W
Hou Yi
16
5
4
3.6
W
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,647
Damage
51,762
62,437
Taken
74,245
47,238
Mitigated
80,325
23,009
Healing
13,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
17,414
2,727
1,078
5,820
28,939
35,444
465
6,876
21,618
504
43,219
L
Cthulhu
AronArcher
Cthulhu
12,968
1,619
222
1,624
27,707
34,285
141
9,556
17,598
24,868
0
W
Mulan
13,017
1,164
0
8,455
26,175
31,019
227
5,660
20,515
5,941
34,106
L
Ah Muzen Cab
Mtsaywhat
Ah Muzen Cab
21,380
9,066
0
4,960
17,599
10,596
1,938
2,105
15,086
0
82,530
W
Hou Yi
31,235
17,571
0
4,606
20,136
9,375
2,477
4,963
15,173
0
71,091
W
15,395
654
4,270
5,678
16,126
6,844
494
4,166
11,960
66,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,589
Gold Earned
39,919
238
Minions Killed
207
8
Camps Cleared
9
1,016,564
Distance Traveled
1,029,496
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,740
687
70
4
3
355,956
3
L
Cthulhu
12,839
642
13
1
0
316,061
0
W
Mulan
13,348
667
72
4
5
347,169
4
L
Ah Muzen Cab
13,340
667
124
6
6
357,479
5
W
Hou Yi
15,678
784
59
3
1
325,920
1
W
Ra
12,563
628
107
5
2
343,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role