Player Matchup

Nemesis
Nemesis
Angel0fWr4th
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 211L
1,444 Elo+
Solo
Cthulhu
Cthulhu
SMN_DonBigote
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,281 Elo+
Solo
Charybdis
Charybdis
Twoworlds3
Charybdis
Level 29
God Stats
16W - 20L
1,520 SR
Queue Stats
101W - 104L
1,489 Elo+
Solo
Ao Kuang
Ao Kuang
Zankuxx98
Ao Kuang
Level 24
God Stats
4W - 6L
1,477 SR
Queue Stats
42W - 53L
1,383 Elo+
Solo
Rama
Rama
pancakegod1020
Rama
Level 18
God Stats
1W - 1L
1,730 SR
Queue Stats
2W - 2L
1,491 Elo+
Solo
Team Averages
Level 23
1,545 SR
1,418 Elo+

VS

Team Averages
Level 23
1,413 SR
1,390 Elo+
Cerberus
Cerberus
GlazedDonut118
Cerberus
Level 16
God Stats
2W - 1L
1,441 SR
Queue Stats
3W - 4L
1,147 Elo+
Solo
Susano
Susano
SSJ4_Kazikai
Susano
Level 16
God Stats
1W - 1L
1,320 SR
Queue Stats
15W - 9L
1,534 Elo+
Solo
Kali
Kali
onyxphoenix7888
Kali
Level 29
God Stats
52W - 82L
1,398 SR
Queue Stats
69W - 100L
1,347 Elo+
Solo
Izanami
Izanami
seemesh1ne
Izanami
Level 27
God Stats
4W - 4L
1,255 SR
Queue Stats
113W - 143L
1,387 Elo+
Solo
Hades
Hades
sweatynready33
Hades
Level 28
God Stats
85W - 63L
1,650 SR
Queue Stats
159W - 155L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angel0fWr4th
Nemesis
12
4 / 6 / 2
8,223
457
5,344
14,264
4,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
11
2 / 4 / 4
7,503
417
5,887
13,886
9,171
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Twoworlds3
Charybdis
12
2 / 5 / 3
7,874
437
7,244
12,437
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Zankuxx98
Ao Kuang
14
6 / 4 / 2
9,319
518
10,770
17,275
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 0
8,346
464
6,317
13,097
3,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
0 / 6 / 4
8,307
462
3,517
11,563
7,713
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Susano
17
5 / 1 / 4
10,336
574
16,694
14,084
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 6 / 6
9,063
504
6,913
14,171
5,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
seemesh1ne
Izanami
16
8 / 2 / 1
10,368
576
11,076
9,804
3,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
10 / 1 / 0
11,665
648
14,152
16,362
7,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
16
Kills
25
25
Deaths
16
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Angel0fWr4th
Nemesis
4
6
2
0.83
W
Cerberus
0
6
4
0.33
L
Cthulhu
2
4
4
1
W
Susano
5
1
4
7
L
Charybdis
Twoworlds3
Charybdis
2
5
3
0.7
L
Ao Kuang
Zankuxx98
Ao Kuang
6
4
2
1.75
W
2
6
6
0.83
L
2
6
0
0.33
W
Izanami
seemesh1ne
Izanami
8
2
1
4.25
W
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,562
Damage
52,352
70,959
Taken
65,984
25,132
Mitigated
32,133
16,610
Healing
23,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Angel0fWr4th
Nemesis
5,344
2,518
0
4,179
14,264
4,317
0
4,554
9,546
0
41,975
W
Cerberus
3,517
440
0
1,816
11,563
7,713
699
4,284
7,279
25,142
0
L
Cthulhu
5,887
482
77
518
13,886
9,171
261
0
13,586
23,837
0
W
Susano
16,694
4,699
0
2,734
14,084
8,367
0
4,739
9,093
0
73,928
L
Charybdis
Twoworlds3
Charybdis
7,244
4,782
0
4,091
12,437
3,073
0
8,655
3,782
0
45,456
L
Ao Kuang
Zankuxx98
Ao Kuang
10,770
3,517
0
7,245
17,275
4,837
708
3,634
13,131
35,848
0
W
6,913
4,310
145
6,018
14,171
5,131
0
4,322
9,610
0
57,537
L
6,317
5,051
0
500
13,097
3,734
1,204
1,116
11,891
0
44,146
W
Izanami
seemesh1ne
Izanami
11,076
9,119
0
1,895
9,804
3,311
3,923
1,069
8,540
0
66,009
W
14,152
1,717
48
10,515
16,362
7,611
1,062
1,557
14,805
96,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,265
Gold Earned
49,739
367
Minions Killed
546
0
Camps Cleared
0
1,451,322
Distance Traveled
1,701,502
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,223
457
77
4
0
359,543
1
W
Cerberus
8,307
462
65
4
0
325,907
1
L
Cthulhu
7,503
417
45
3
0
275,423
0
W
Susano
10,336
574
111
6
0
376,086
3
L
Charybdis
7,874
437
78
4
0
270,475
3
L
Ao Kuang
9,319
518
62
3
0
312,777
0
W
Kali
9,063
504
91
5
0
343,513
0
L
Rama
8,346
464
105
6
0
233,104
0
W
Izanami
10,368
576
107
6
0
332,151
0
W
Hades
11,665
648
172
10
0
323,845
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role