Player Matchup

Chang'e
Chang'e
Silver I
ScouseDay89
Chang'e
Silver I
Level 128
God Stats
1W - 0L
1,481 SR
Queue Stats
48W - 59L
1,247 MMR
Solo
Bellona
Bellona
Gold II
dr_evilvsminnimi
Bellona
Gold II
Level 142
God Stats
24W - 25L
1,661 SR
Queue Stats
248W - 235L
1,453 MMR
Solo
Jormungandr
Jormungandr
Gold III
iorweth_elf
Jormungandr
Gold III
Level 123
God Stats
14W - 11L
1,598 SR
Queue Stats
73W - 78L
1,408 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,580 SR
1,369 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,581 SR
1,430 MMR
Scylla
Scylla
Silver II
SkyZze-Exotic
Scylla
Silver II
Level 89
God Stats
6W - 6L
1,654 SR
Queue Stats
61W - 90L
1,209 MMR
Solo
Achilles
Achilles
Gold II
not-Aspere44-_-
Achilles
Gold II
Level 93
God Stats
22W - 24L
1,539 SR
Queue Stats
305W - 398L
1,694 MMR
Party 1
Fenrir
Fenrir
Gold V
xXCOBRA_VENONXx
Fenrir
Gold V
Level 123
God Stats
39W - 37L
1,549 SR
Queue Stats
307W - 349L
1,386 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ScouseDay89
Chang'e
16
1 / 2 / 9
12,966
589
16,795
19,032
6,970
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
9 / 6 / 2
14,812
673
20,593
26,233
29,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
iorweth_elf
Jormungandr
18
3 / 2 / 7
14,732
670
23,505
29,560
31,338
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
GilgameshThothGebSolErlang Shen

VS

Bans
AresKukulkanMerlinZeusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 7
11,667
530
18,796
14,592
5,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
18
8 / 2 / 2
13,828
629
20,106
28,854
44,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 6 / 7
12,443
566
17,145
28,184
22,530
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
13
Kills
10
10
Deaths
13
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ScouseDay89
Chang'e
1
2
9
2.75
L
0
5
7
0.7
W
9
6
2
1.67
W
Jormungandr
iorweth_elf
Jormungandr
3
2
7
3.25
L
Achilles
8
2
2
4.5
L
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,893
Damage
56,047
74,825
Taken
71,630
67,637
Mitigated
73,277
36,290
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ScouseDay89
Chang'e
16,795
1,102
11,480
10,438
19,032
6,970
791
3,954
14,478
50,156
0
L
18,796
1,143
0
2,720
14,592
5,974
0
8,928
5,664
54,733
0
W
20,593
9,034
0
3,798
26,233
29,329
1,551
7,918
16,332
102
54,668
W
Jormungandr
iorweth_elf
Jormungandr
23,505
5,444
1,171
9,403
29,560
31,338
716
7,906
19,940
73,109
0
L
Achilles
20,106
3,630
0
8,498
28,854
44,773
0
15,647
13,207
1,238
51,078
L
17,145
4,585
0
1,180
28,184
22,530
32
16,390
11,794
333
46,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,510
Gold Earned
37,938
220
Minions Killed
218
11
Camps Cleared
8
1,250,292
Distance Traveled
1,199,962
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,966
589
68
3
5
440,922
2
L
Scylla
11,667
530
90
4
2
361,059
3
W
Bellona
14,812
673
71
3
5
415,629
3
W
Jormungandr
14,732
670
81
4
1
393,741
5
L
Achilles
13,828
629
74
3
1
444,524
1
L
Fenrir
12,443
566
54
2
5
394,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role