Player Matchup

Chaac
Chaac
Dididus
Chaac
Level 27
God Stats
6W - 3L
1,597 SR
Queue Stats
92W - 74L
1,576 Elo+
Solo
Nike
Nike
ImTheLoopka
Nike
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,400 Elo+
Solo
Charybdis
Charybdis
Musturbathor
Charybdis
Level 28
God Stats
0W - 1L
1,502 SR
Queue Stats
25W - 30L
1,407 Elo+
Solo
Zeus
Zeus
YouRock59
Zeus
Level 28
God Stats
3W - 3L
1,631 SR
Queue Stats
51W - 53L
1,446 Elo+
Party 1
Kukulkan
Kukulkan
chrisNGN
Kukulkan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,396 Elo+
Party 1
Team Averages
Level 28
1,546 SR
1,445 Elo+

VS

Team Averages
Level 67
1,455 SR
1,526 Elo+
Hercules
Hercules
 
Hercules
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Bankai0
Anhur
Level 156
God Stats
1W - 3L
1,313 SR
Queue Stats
58W - 68L
1,507 Elo+
Solo
Izanami
Izanami
BigKiddoVaine
Izanami
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 32L
1,561 Elo+
Solo
Cthulhu
Cthulhu
TRMasu
Cthulhu
Level 18
God Stats
1W - 0L
1,685 SR
Queue Stats
7W - 7L
1,511 Elo+
Party 2
Chaac
Chaac
muchpainkiller
Chaac
Level 18
God Stats
1W - 2L
1,276 SR
Queue Stats
27W - 26L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dididus
Chaac
20
6 / 5 / 8
13,002
765
25,343
31,129
42,852
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 8 / 13
10,707
630
12,862
20,643
17,517
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Musturbathor
Charybdis
7
0 / 2 / 0
7,609
448
1,313
2,371
671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
19
7 / 7 / 5
12,124
713
23,418
11,709
5,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
chrisNGN
Kukulkan
20
7 / 7 / 10
13,697
806
20,333
16,281
7,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
9 / 3 / 15
12,845
756
13,096
25,816
27,869
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
Bankai0
Anhur
18
3 / 5 / 17
12,010
706
13,479
18,326
9,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
16
7 / 7 / 10
11,680
687
17,847
17,277
7,791
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
TRMasu
Cthulhu
18
6 / 4 / 12
12,635
743
12,098
22,064
25,411
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 4 / 18
13,291
782
14,118
33,804
33,526
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
101
22
Kills
29
29
Deaths
23
36
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
3
15
5.5
W
Anhur
Bankai0
Anhur
3
5
17
2.3
W
Izanami
7
7
10
1.71
L
Chaac
Dididus
Chaac
6
5
8
2
L
2
8
13
1.06
L
Charybdis
Musturbathor
Charybdis
0
2
0
0
W
Cthulhu
TRMasu
Cthulhu
6
4
12
3
L
Zeus
7
7
5
1.36
L
Kukulkan
chrisNGN
Kukulkan
7
7
10
1.71
W
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,269
Damage
70,638
82,133
Taken
117,287
73,992
Mitigated
104,249
19,679
Healing
46,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,096
1,397
2,950
12,102
25,816
27,869
859
10,462
15,354
0
16,640
W
Anhur
Bankai0
Anhur
13,479
6,323
160
4,260
18,326
9,652
1,704
6,404
11,922
0
41,308
W
Izanami
17,847
10,684
1,972
3,608
17,277
7,791
3,014
6,028
11,249
0
39,997
L
Chaac
Dididus
Chaac
25,343
7,857
455
10,455
31,129
42,852
623
6,886
23,531
0
53,627
L
12,862
1,425
391
1,891
20,643
17,517
0
2,564
17,519
0
19,018
L
Charybdis
Musturbathor
Charybdis
1,313
632
0
207
2,371
671
0
286
1,985
0
2,676
W
Cthulhu
TRMasu
Cthulhu
12,098
1,124
995
2,604
22,064
25,411
199
10,833
11,231
23,345
0
L
Zeus
23,418
3,895
1,606
1,070
11,709
5,082
164
1,392
9,636
35,201
0
L
Kukulkan
chrisNGN
Kukulkan
20,333
1,496
556
3,048
16,281
7,870
174
970
14,573
47,602
0
W
14,118
2,052
1,800
15,753
33,804
33,526
534
10,024
23,780
0
32,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,139
Gold Earned
62,461
144
Minions Killed
160
0
Camps Cleared
0
1,267,791
Distance Traveled
1,494,835
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,845
756
13
1
0
332,760
0
W
Anhur
12,010
706
61
4
0
255,166
0
W
Izanami
11,680
687
40
2
0
254,951
1
L
Chaac
13,002
765
55
3
0
323,999
0
L
Nike
10,707
630
8
0
0
288,703
3
L
Charybdis
7,609
448
1
0
0
36,576
0
W
Cthulhu
12,635
743
16
1
0
319,695
0
L
Zeus
12,124
713
31
2
0
299,893
2
L
Kukulkan
13,697
806
49
3
0
318,620
0
W
Chaac
13,291
782
30
2
0
332,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role