Player Matchup

Nemesis
Nemesis
Cuseche
Nemesis
Level 28
God Stats
9W - 14L
1,273 SR
Queue Stats
68W - 75L
1,331 Elo+
Solo
Chang'e
Chang'e
Cyeen
Chang'e
Level 8
God Stats
1W - 2L
1,412 SR
Queue Stats
1W - 3L
1,286 Elo+
Party 2
Cupid
Cupid
Fággot
Cupid
Level 4
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 2L
1,178 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sparrowssss
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Hachiman
Hachiman
scarcelyMax
Hachiman
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 14L
1,231 Elo+
Solo
Team Averages
Level 10
1,394 SR
1,305 Elo+

VS

Team Averages
Level 21
1,420 SR
1,367 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FR30-i
Anhur
Level 19
God Stats
13W - 28L
1,281 SR
Queue Stats
23W - 49L
1,288 Elo+
Party 1
Sol
Sol
Monşer
Sol
Level 10
God Stats
2W - 1L
1,515 SR
Queue Stats
4W - 3L
1,435 Elo+
Solo
Serqet
Serqet
Northenhoof
Serqet
Level 27
God Stats
6W - 3L
1,475 SR
Queue Stats
52W - 56L
1,342 Elo+
Solo
Cthulhu
Cthulhu
mody128
Cthulhu
Level 25
God Stats
3W - 4L
1,329 SR
Queue Stats
45W - 91L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cuseche
Nemesis
14
7 / 3 / 1
9,627
419
13,299
14,667
5,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Cyeen
Chang'e
12
0 / 11 / 3
7,910
344
7,958
15,506
7,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Fággot
Cupid
12
2 / 13 / 1
8,334
362
9,428
16,150
5,145
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Sparrowssss
Cu Chulainn
12
0 / 8 / 0
7,861
342
2,008
14,762
6,255
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
scarcelyMax
Hachiman
13
2 / 7 / 1
8,408
366
10,852
12,487
3,323
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
12 / 0 / 7
12,011
522
17,369
18,688
22,405
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
FR30-i
Anhur
15
8 / 3 / 9
10,585
460
8,322
13,519
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
17
8 / 4 / 8
11,318
492
13,528
13,949
4,381
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Serqet
15
7 / 3 / 6
10,753
468
9,817
14,332
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
mody128
Cthulhu
16
6 / 1 / 6
11,650
507
6,568
14,966
16,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
77
11
Kills
41
42
Deaths
11
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
12
0
7
15.5
L
Nemesis
Cuseche
Nemesis
7
3
1
2.5
L
Chang'e
Cyeen
Chang'e
0
11
3
0.14
W
Anhur
FR30-i
Anhur
8
3
9
4.17
L
Cupid
Fággot
Cupid
2
13
1
0.19
W
Sol
8
4
8
3
W
Serqet
7
3
6
3.33
L
Cu Chulainn
Sparrowssss
Cu Chulainn
0
8
0
0
W
Cthulhu
mody128
Cthulhu
6
1
6
9
L
Hachiman
scarcelyMax
Hachiman
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,545
Damage
55,604
73,572
Taken
75,454
28,286
Mitigated
52,005
12,553
Healing
28,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
17,369
1,869
945
8,068
18,688
22,405
1,602
2,026
16,441
12,158
57,573
L
Nemesis
Cuseche
Nemesis
13,299
5,941
0
4,954
14,667
5,635
0
2,638
11,482
0
50,068
L
Chang'e
Cyeen
Chang'e
7,958
1,700
893
3,315
15,506
7,928
135
6,431
8,860
28,474
0
W
Anhur
FR30-i
Anhur
8,322
4,712
0
3,398
13,519
4,204
2,678
1,951
11,416
0
41,247
L
Cupid
Fággot
Cupid
9,428
5,071
40
1,649
16,150
5,145
1,452
7,745
8,000
0
38,870
W
Sol
13,528
3,870
69
6,877
13,949
4,381
3,700
1,633
12,056
61,689
1,042
W
Serqet
9,817
1,337
0
1,902
14,332
4,802
494
1,170
13,013
0
40,139
L
Cu Chulainn
Sparrowssss
Cu Chulainn
2,008
273
0
293
14,762
6,255
306
688
13,798
2,760
17,709
W
Cthulhu
mody128
Cthulhu
6,568
693
2,075
5,071
14,966
16,213
970
787
13,990
58,069
0
L
Hachiman
scarcelyMax
Hachiman
10,852
6,441
0
1,409
12,487
3,323
798
4,722
7,705
0
41,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,140
Gold Earned
56,317
278
Minions Killed
436
0
Camps Cleared
0
1,925,678
Distance Traveled
2,189,272
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,011
522
103
4
0
470,847
6
L
Nemesis
9,627
419
65
3
0
441,703
3
L
Chang'e
7,910
344
42
2
0
345,520
0
W
Anhur
10,585
460
70
3
0
401,420
2
L
Cupid
8,334
362
60
3
0
341,376
0
W
Sol
11,318
492
113
5
0
409,358
1
W
Serqet
10,753
468
76
3
0
458,257
3
L
Cu Chulainn
7,861
342
53
2
0
422,009
0
W
Cthulhu
11,650
507
74
3
0
449,390
1
L
Hachiman
8,408
366
58
3
0
375,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role