Player Matchup

Nemesis
Nemesis
AiZeN_Plan
Nemesis
Level 137
God Stats
4W - 7L
1,514 SR
Queue Stats
204W - 193L
1,530 Elo+
Solo
Apollo
Apollo
Catalufa98-TNFE-
Apollo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Ore-wa-okotta-zo
Cthulhu
Level 160
God Stats
8W - 5L
1,694 SR
Queue Stats
271W - 228L
1,646 Elo+
Solo
Baron Samedi
Baron Samedi
Shaiiiz
Baron Samedi
Level 144
God Stats
3W - 2L
1,720 SR
Queue Stats
261W - 279L
1,433 Elo+
Solo
Medusa
Medusa
xXDestiny136Xx
Medusa
Level 60
God Stats
8W - 9L
1,533 SR
Queue Stats
201W - 228L
1,375 Elo+
Solo
Team Averages
Level 125
1,592 SR
1,493 Elo+

VS

Team Averages
Level 115
1,672 SR
1,490 Elo+
Merlin
Merlin
ACristoRedentore
Merlin
Level 85
God Stats
33W - 44L
1,439 SR
Queue Stats
552W - 494L
1,565 Elo+
Solo
Awilix
Awilix
I_am_momomomo
Awilix
Level 131
God Stats
5W - 1L
1,930 SR
Queue Stats
173W - 171L
1,571 Elo+
Solo
Amaterasu
Amaterasu
Minimalistiga198
Amaterasu
Level 157
God Stats
18W - 12L
1,577 SR
Queue Stats
810W - 781L
1,417 Elo+
Solo
Yemoja
Yemoja
T Argus T
Yemoja
Level 83
God Stats
2W - 0L
1,802 SR
Queue Stats
152W - 156L
1,452 Elo+
Solo
Danzaburou
Danzaburou
WolfSkirata
Danzaburou
Level 121
God Stats
14W - 11L
1,611 SR
Queue Stats
288W - 308L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AiZeN_Plan
Nemesis
6
0 / 0 / 0
3,455
691
0
1,663
327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 0
2,980
596
506
2,777
503
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 0
3,546
709
2,780
3,292
1,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
Shaiiiz
Baron Samedi
6
0 / 0 / 0
3,227
645
584
2,183
729
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 1 / 0
2,522
504
59
602
62
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,609
722
864
1,650
430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
1 / 0 / 0
3,461
692
876
2,150
532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
6
0 / 1 / 1
3,281
656
1,599
3,261
1,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
T Argus T
Yemoja
6
2 / 0 / 1
4,051
810
326
1,623
595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
WolfSkirata
Danzaburou
6
1 / 0 / 2
3,662
732
1,379
1,721
346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Nemesis
AiZeN_Plan
Nemesis
0
0
0
0
L
0
2
0
0
W
1
0
0
1
W
Amaterasu
0
1
1
0.5
L
1
1
0
1
L
Baron Samedi
Shaiiiz
Baron Samedi
0
0
0
0
W
Yemoja
T Argus T
Yemoja
2
0
1
2.5
W
Danzaburou
WolfSkirata
Danzaburou
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,929
Damage
5,044
10,517
Taken
10,405
2,940
Mitigated
3,213
4,909
Healing
4,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
864
126
0
467
1,650
430
79
584
1,066
17,495
0
L
Nemesis
AiZeN_Plan
Nemesis
0
0
0
1,440
1,663
327
0
0
1,663
0
13,369
L
506
184
0
917
2,777
503
0
189
2,588
0
11,279
W
876
433
0
1,292
2,150
532
0
577
1,475
0
9,730
W
Amaterasu
1,599
615
0
1,067
3,261
1,310
0
1,901
1,156
0
10,728
L
2,780
263
0
1,358
3,292
1,319
0
0
3,292
12,706
0
L
Baron Samedi
Shaiiiz
Baron Samedi
584
0
0
1,180
2,183
729
0
864
1,319
14,943
0
W
Yemoja
T Argus T
Yemoja
326
59
467
675
1,623
595
84
0
1,623
6,827
0
W
Danzaburou
WolfSkirata
Danzaburou
1,379
432
0
845
1,721
346
233
0
1,721
0
17,368
L
59
59
0
14
602
62
0
137
465
0
992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,730
Gold Earned
18,064
123
Minions Killed
131
0
Camps Cleared
0
406,895
Distance Traveled
478,270
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,609
722
35
7
0
94,224
3
L
Nemesis
3,455
691
48
10
0
106,413
1
L
Apollo
2,980
596
23
5
0
65,174
0
W
Awilix
3,461
692
30
6
0
109,141
0
W
Amaterasu
3,281
656
18
4
0
96,975
0
L
Cthulhu
3,546
709
27
5
0
103,463
0
L
Baron Samedi
3,227
645
22
4
0
93,907
1
W
Yemoja
4,051
810
19
4
0
90,847
0
W
Danzaburou
3,662
732
29
6
0
87,083
3
L
Medusa
2,522
504
3
1
0
37,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role